Hi guys!
First off I'd like to start this thread by saying excellent work. I've never seen a game like this come to fruition, yet I've always wanted one to. I'm actually a little sad I jumped on the wagon kind of late, but hopefully c-RPG still has plenty of years in its lifespan. The mod works great, no bugs, no hassles, extremely in depth class customization and I love how varied the gameplay is between all of the possible builds. My current favorite is the crushthrough pure strength build using the Long Maul and Quarterstaff. I also love how dangerous the mod makes things - I've come to truly fear archers and cavalry, but being an NES generation gamer, I love being challenged and I'm forcing myself past all the learning curves with a smile on my face.
As far as feedback goes, I have nothing negative to say at all. Actually an idea struck me, if you guys had free time to mull over some future patch ideas - Passive stat talents. Imagine gameplay bonuses granted automatically once a player reaches extremely high amounts of STR, AGI, or even both. Maybe abilities like a wider impact radius with the kick ability and instead of a flinch effect, a full-out knockdown on things the kick hits at high levels of STR, or even a weapon cleave effect (Weapons swing through targets that die on impact, hitting the target beyond it). Ideas for AGI could be things like removing the self-stun when landing after a jump, or perhaps a very brief run-speed boost immediately after landing a killing blow. And for all of you utility people, maybe talents granted when reaching high levels of both STR and AGI, like passive bonus armor, or a bonus +1 skill point per level (rolled back, so if this talent was achieved at level 20, the player would receive +20 skill points and then an extra point at each level gained in the future). Obviously this would have to be something left for long periods when there's no need for dev activity, cause this reeks of an awful lot of coding lol. But, just an idea for now.
And now, for questions. I have two. Those of you who are familiar with the Long Maul and high Power Strike levels know... team kills happen unless you're shy. I confess I've done my share, but whenever I do, I apologize whole heartedly. And truthfully, my smashing arcs are really wreaking havoc on the enemy team and I'm seeing a lot of x5's even despite the team kills, and nobody I've killed has really complained. I can imagine anyone who's fighting side by side with me knows I'm not here to troll, and for the most part, my TKs are treated like they're completely and sometimes hilariously accidental.
But today, I was scolded with pink text D: I wasn't banned and I've been playing very cautiously since then... but now my team is suffering round losses because being shy to hit my teammates means being shy to hit my enemies too. I don't really want to invest in a different weapon because there really isn't anything with knockdown, crushthrough, and the weapon's reach to compare. Could someone do me a favor and explain the detailed rules on team killing and bans? I've respec'ed a dozen times and so far this build seems to be the one I play best as... but holding back is really hurting my team's success. Any advice? D:
Second question would be - Has the dev team ever considered making c-RPG a full-time game with Steam support? I read up and discovered that's basically how With Fire and Sword got its shine - it started out as a mod for Warband. I paid retail price for that thing, and it wasn't bad... but since playing this, I'm thinking you guys deserved my $15 instead. I'm just curious if you guys have given it any thought.