Well from my point of view i can understand not making dedicated servers giving off XP. Like in COD 4 people would mod it and make gaining XP so damn easy and ''legitimate''.
And as for modding tools, i believe they didn't put it in because (which i also share) that it would separate the PC MW3 community as well big mods being made which IW didn't have anything to do with.
Plus the fact that you cannot make money off of it lol.
Also, actually there's Riot Shields available. Plus there's 2 prof's for them too. Melee or Speed which either increase your melee speed or the speed itself while running with the shield.
So yeah works wonders versus Aimbotters. And ''noobtubes'' are nerfed so much that you can even survive direct impact from secondary ''Noobtube''.
All in all it's a good game and doesn't deserve as much hate as it have gotten from the PC community mostly.
Ah well, then the riot shields are a big help ^^
Good to see noobtubes are nerfed as well.
CoD will always have hate from me, they ruined my favourite game with console ideals, I play on the PC because I don't want to use a console, don't start giving me console stuff on a PC!
Modding tools, of course, I can completely understand why you'd say that, but it's still do-able, if you look at MW2, people were still modding the servers in order to give you instant max level and all unlocks, having dedicated servers or having individual servers makes no difference, it's still do-able just with dedi's, modding and no thought about how to stop it it's more wide-spread.
They'll have learnt how to stop most of it but of course there will always be people who by-pass it, hence why we have hackers in any game we play, there are ways to exploit a system which will be countered by the developers and then countered by hackers, so on and so forth.
I enjoyed CoD2 since my clan back then had a programmer who modded in a "medic system" and "cookable grenades", we had a massive player base since people enjoyed the changes, now they're basically widespread haha.
Without modding in these games we'd have so much less, stopping people from doing it has never been the best thing in my view but it'll decrease the life span of a game for many people. I wouldn't still be playing M&B if it wasn't for cRPG.
I wish I had this conversation a couple of weeks back, part of my coursework was to do a presentation on "Software Engineering and the modding community", cRPG was one of my examples of how mods can increase the life span of a game, how mods can collect communities, stay in a permenant beta phase etc etc etc blah blah blah no one cares.
I can see why though, restricting modding makes it more difficult and gives them more time to stamp on people who crack it before it gets too widespread.
Although on top of that it would be bloody easy given the fact that most CoD games use something similar to "steam cloud" and therefore it could have a basic system that says "wait a minute, there is no way he went from level 23 to 45 in four and a half minutes, back to level 23 you cheating scum!" Wouldn't be hard with some basic maths! ;) Not fullproof but it would again make it harder and allow the developers to learn!