Poll

Should players be able to disarm their foes?

Yes
46 (36.2%)
No
81 (63.8%)

Total Members Voted: 126

Author Topic: Disarming System for cRPG  (Read 2773 times)

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Offline Archeress

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Re: Disarming System for cRPG
« Reply #15 on: October 30, 2011, 05:27:12 am »
0
http://www.youtube.com/watch?v=4SK0cUNMnMM
Even this is more interesting than two shielders bashing on each other :lol:

Offline CoWorm

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Re: Disarming System for cRPG
« Reply #16 on: October 30, 2011, 08:42:11 am »
0
As much as I love disarming in Vikingr I don't think it would fit well in this mod, different pace and styles of combat and I don't think it would sit very well with the players here, different crowd.

Side note, the new breaking spears and lances in Vikingr is incredibly awesome!

Offline Burr1ck

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Re: Disarming System for cRPG
« Reply #17 on: November 02, 2011, 02:57:00 am »
0
If we have disarming, we better also get a punching buff.

Add knockdown!
Make heirloomed gloves do more damage!

A quick punch to the face just might give us a chance to pick up our weapon. Right now, if you were disarmed by someone in medium armor, you'd have no chance.

How about if you manage to chamber a weapen with your fists, the weapen the enemy is wielding drops to the ground therefore disarming him.
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Offline SixThumbs

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Re: Disarming System for cRPG
« Reply #18 on: November 02, 2011, 03:30:23 am »
0
I vote 'yay' but only if you're unarmed and chamber an attack...
And how!

Offline Vibe

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Re: Disarming System for cRPG
« Reply #19 on: November 02, 2011, 09:42:10 am »
0
no

Offline Loar Avel

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Re: Disarming System for cRPG
« Reply #20 on: November 02, 2011, 11:29:02 am »
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Lot of nasty thing like disarming, are easier with a 1 handed (or an one and half handed) (and without shield of course  :D) weapon than with a big axe.


So more power to the 1 hander without shield!
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Offline Templar_Ratigan

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Re: Disarming System for cRPG
« Reply #21 on: November 02, 2011, 05:09:43 pm »
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I suppose you could reward it for 3-4 successful chambers in a row.

Although that would depend on how hard people perceive chambering to be.
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Offline Lysander

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Re: Disarming System for cRPG
« Reply #22 on: November 02, 2011, 05:15:17 pm »
0
Only one situation:

Mighty night with Masterwork Flamberge
                          vs.
Poor peasent with lame wooden stick.(He can block every single swing.)

And this is suposed to be realistic....
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Offline Dezilagel

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Re: Disarming System for cRPG
« Reply #23 on: November 03, 2011, 03:07:33 am »
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Only one situation:

Mighty night with Masterwork Flamberge
                          vs.
Poor peasent with lame wooden stick.(He can block every single swing.)

And this is suposed to be realistic....

Isn't that one of the great things about Warband?  :o
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Offline Frankysan

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Re: Disarming System for cRPG
« Reply #24 on: November 03, 2011, 03:27:07 am »
0
Isn't that one of the great things about Warband?  :o
+1 mate indeed

Offline Leesin

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Re: Disarming System for cRPG
« Reply #25 on: November 03, 2011, 04:14:28 am »
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Only one situation:

Mighty night with Masterwork Flamberge
                          vs.
Poor peasent with lame wooden stick.(He can block every single swing.)

And this is suposed to be realistic....

Says who?