Poll

Should players be able to disarm their foes?

Yes
46 (36.2%)
No
81 (63.8%)

Total Members Voted: 126

Author Topic: Disarming System for cRPG  (Read 2814 times)

0 Members and 1 Guest are viewing this topic.

Offline Varyag

  • Knight
  • ***
  • Renown: 42
  • Infamy: 72
  • cRPG Player
    • View Profile
  • Faction: Mercs
  • Game nicks: Merc_Varyag_
Disarming System for cRPG
« on: October 29, 2011, 09:37:48 pm »
-4
Hi folks.

Take a look at this 5min duel from the movie Knight's Romance

I believe we should also have a system in cRPG that allows players to disarm their foes. For example a huge axe in the hands of a skilled knight should disarm the archer wielding little sword scared to death of melee.

Yes/No?
« Last Edit: October 29, 2011, 09:42:08 pm by Varyag »
visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Disarming System for cRPG
« Reply #1 on: October 29, 2011, 09:41:25 pm »
0
It would be cool, not entirely sure it would be worth the hard work. It will probably be pretty rage inducing. I say no, cause I always love it when someone with a little weapon kicks ass.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Disarming System for cRPG
« Reply #2 on: October 29, 2011, 09:42:50 pm »
+3
I said no cause this would just grant free kills.

Also, warcraft is over there ----->

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Disarming System for cRPG
« Reply #3 on: October 29, 2011, 09:48:17 pm »
+2
If this was implemented, the archer would just not get that little weapon and run even more than he does now, so NO.
Not to say, 1hers would be even more handicapped, and you already have the stun between weapons of different weight!

Offline tony

  • Noble
  • **
  • Renown: 11
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Faction: Wizard Company
  • Game nicks: His Holiness, Strife
Re: Disarming System for cRPG
« Reply #4 on: October 29, 2011, 10:00:04 pm »
+3
They should add that two legged drop kick instead

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Disarming System for cRPG
« Reply #5 on: October 29, 2011, 10:11:25 pm »
0
disarming system would be nice, but weapon speeds would need to be completely redone

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Disarming System for cRPG
« Reply #6 on: October 29, 2011, 10:28:09 pm »
0
how could you distinguish between the skilled knight and the terrified swordsman that wouldn't lead to some idiot occurrences in the game.
Turtles

Offline Braeden

  • Earl
  • ******
  • Renown: 420
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
  • I hear the sound of drums
    • View Profile
  • Faction: Acre?
  • Game nicks: Braeden_Sanguine
  • IRC nick: Braeden
Re: Disarming System for cRPG
« Reply #7 on: October 29, 2011, 11:05:26 pm »
0
A disarming system was suggested by Shik yesterday.  True story.

Offline Cyber

  • Count
  • *****
  • Renown: 237
  • Infamy: 49
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: Cyber
Re: Disarming System for cRPG
« Reply #8 on: October 29, 2011, 11:05:51 pm »
0
Sounds cool in theory but would not really work out well in a game like cRPG.
« Last Edit: October 29, 2011, 11:08:05 pm by Cyber »

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Disarming System for cRPG
« Reply #9 on: October 29, 2011, 11:46:52 pm »
0
If we have disarming, we better also get a punching buff.

Add knockdown!
Make heirloomed gloves do more damage!

A quick punch to the face just might give us a chance to pick up our weapon. Right now, if you were disarmed by someone in medium armor, you'd have no chance.

Offline Razzen

  • Knight
  • ***
  • Renown: 29
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Game nicks: Razzen
  • IRC nick: Razzen
Re: Disarming System for cRPG
« Reply #10 on: October 29, 2011, 11:50:09 pm »
0
Disarming system eh?

Time to make a plated guy with a big weapon!
visitors can't see pics , please register or login

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Disarming System for cRPG
« Reply #11 on: October 29, 2011, 11:57:56 pm »
0
You mean like the one in Vikingr?

Kick slash will becometh the god move, and horse bump the bain of all.

+over 9000 (I like vikingr:D)
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Bashere

  • Noble
  • **
  • Renown: 10
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Lyrical_Genius
Re: Disarming System for cRPG
« Reply #12 on: October 30, 2011, 04:43:12 am »
0
wow what a terrible movie. Oh and no disarming system. Lets please not give 2handers more power.

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Disarming System for cRPG
« Reply #13 on: October 30, 2011, 04:52:00 am »
+1
I vote 'yay' but only if you're unarmed and chamber an attack, maybe armed if you chamber several times successively but then most players would've died by then anyway.
And how!

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.