Poll

Should players be able to disarm their foes?

Yes
46 (36.2%)
No
81 (63.8%)

Total Members Voted: 126

Author Topic: Disarming System for cRPG  (Read 2775 times)

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Offline Varyag

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Disarming System for cRPG
« on: October 29, 2011, 09:37:48 pm »
-4
Hi folks.

Take a look at this 5min duel from the movie Knight's Romance

I believe we should also have a system in cRPG that allows players to disarm their foes. For example a huge axe in the hands of a skilled knight should disarm the archer wielding little sword scared to death of melee.

Yes/No?
« Last Edit: October 29, 2011, 09:42:08 pm by Varyag »
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Offline Teeth

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Re: Disarming System for cRPG
« Reply #1 on: October 29, 2011, 09:41:25 pm »
0
It would be cool, not entirely sure it would be worth the hard work. It will probably be pretty rage inducing. I say no, cause I always love it when someone with a little weapon kicks ass.

Offline Cepeshi

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Re: Disarming System for cRPG
« Reply #2 on: October 29, 2011, 09:42:50 pm »
+3
I said no cause this would just grant free kills.

Also, warcraft is over there ----->

Offline Moncho

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Re: Disarming System for cRPG
« Reply #3 on: October 29, 2011, 09:48:17 pm »
+2
If this was implemented, the archer would just not get that little weapon and run even more than he does now, so NO.
Not to say, 1hers would be even more handicapped, and you already have the stun between weapons of different weight!

Offline tony

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Re: Disarming System for cRPG
« Reply #4 on: October 29, 2011, 10:00:04 pm »
+3
They should add that two legged drop kick instead

Offline Digglez

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Re: Disarming System for cRPG
« Reply #5 on: October 29, 2011, 10:11:25 pm »
0
disarming system would be nice, but weapon speeds would need to be completely redone

Offline Casimir

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Re: Disarming System for cRPG
« Reply #6 on: October 29, 2011, 10:28:09 pm »
0
how could you distinguish between the skilled knight and the terrified swordsman that wouldn't lead to some idiot occurrences in the game.
Turtles

Offline Braeden

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Re: Disarming System for cRPG
« Reply #7 on: October 29, 2011, 11:05:26 pm »
0
A disarming system was suggested by Shik yesterday.  True story.

Offline Cyber

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Re: Disarming System for cRPG
« Reply #8 on: October 29, 2011, 11:05:51 pm »
0
Sounds cool in theory but would not really work out well in a game like cRPG.
« Last Edit: October 29, 2011, 11:08:05 pm by Cyber »

Offline Gristle

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Re: Disarming System for cRPG
« Reply #9 on: October 29, 2011, 11:46:52 pm »
0
If we have disarming, we better also get a punching buff.

Add knockdown!
Make heirloomed gloves do more damage!

A quick punch to the face just might give us a chance to pick up our weapon. Right now, if you were disarmed by someone in medium armor, you'd have no chance.

Offline Razzen

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Re: Disarming System for cRPG
« Reply #10 on: October 29, 2011, 11:50:09 pm »
0
Disarming system eh?

Time to make a plated guy with a big weapon!
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Offline FRANK_THE_TANK

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Re: Disarming System for cRPG
« Reply #11 on: October 29, 2011, 11:57:56 pm »
0
You mean like the one in Vikingr?

Kick slash will becometh the god move, and horse bump the bain of all.

+over 9000 (I like vikingr:D)
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Offline Bashere

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Re: Disarming System for cRPG
« Reply #12 on: October 30, 2011, 04:43:12 am »
0
wow what a terrible movie. Oh and no disarming system. Lets please not give 2handers more power.

Offline SixThumbs

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Re: Disarming System for cRPG
« Reply #13 on: October 30, 2011, 04:52:00 am »
+1
I vote 'yay' but only if you're unarmed and chamber an attack, maybe armed if you chamber several times successively but then most players would've died by then anyway.
And how!

Offline Tot.

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Mods compatible with cRPG. New crosshairs, textures, sounds, yay.