Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 43577 times)

0 Members and 3 Guests are viewing this topic.

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Remove the polearm stagger in the next patch please.
« Reply #540 on: April 14, 2012, 09:56:40 pm »
0
I actually don't think they need polestagger as it is, because I don't really like the "completely random" part of it. However, I also think that taking it out of the equation completely, without even considering the effects that it might have on balance, is just my-class-needs-to-be-stronger lobbying.
Unfortunately, changing the way it works is a quite time consuming task (unlike removing it), so I don't see it happening anytime soon, unless somebody steps up and does it.

People need to listen to you more.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1740
  • Infamy: 1666
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove the polearm stagger in the next patch please.
« Reply #541 on: April 15, 2012, 03:09:24 am »
-1
Listen up cmpx, polearms are strong these days but just two of them are real issue, pikes.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Remove the polearm stagger in the next patch please.
« Reply #542 on: April 15, 2012, 04:21:32 am »
+1
butthurt much?  :mrgreen:
I would guess you'd be butthurt if someone rammed a pike up yer arse :/
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Remove the polearm stagger in the next patch please.
« Reply #543 on: April 15, 2012, 11:03:22 am »
+1
TBH, I don't have a problem with Pike/Long Spear losing stagger completely. It's balancers' call, though.

Offline Vote

  • Noble
  • **
  • Renown: 19
  • Infamy: 15
  • cRPG Player
    • View Profile
Re: Remove the polearm stagger in the next patch please.
« Reply #544 on: April 15, 2012, 11:25:41 am »
0
TBH, I don't have a problem with Pike/Long Spear losing stagger completely. It's balancers' call, though.

The problem is your balancers dont play the mod. Paul play sometimes rageball but even there he doesnt melee.
The other problem is that your beta testers dont play regular builds, like kingrim with his builds like 12/27 3 ps, 9, shield, skill, 9 athletics and some sort of steal pick.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 355
  • Infamy: 519
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Remove the polearm stagger in the next patch please.
« Reply #545 on: April 15, 2012, 05:23:47 pm »
0
TBH, I don't have a problem with Pike/Long Spear losing stagger completely. It's balancers' call, though.

No, stagger can stay but you should remove option to jump with it. That will fix many things but support role of pikes won't be changed much.

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Remove the polearm stagger in the next patch please.
« Reply #546 on: April 15, 2012, 05:52:09 pm »
+1
Yes remove the ability to jump while using a pike is a nice solution

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Remove the polearm stagger in the next patch please.
« Reply #547 on: April 15, 2012, 07:40:22 pm »
+1
Oh, then maybe I should play a bit. Last time I did, a couple of weeks ago, the balance was good... I wonder what happened in the meantime to make polearms so overpowered.

this coming from a non-polearm user...

You see the problem with your reasoning?


cmp your a nuub who never plays, what happened in the meantime is more people got good at this game, il say it once more polestagger is not a pvp multiplayer implemented ballance, giving a class a longer stun is totally retarded, and  like said was probably implemented to counter bad ai,
visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Remove the polearm stagger in the next patch please.
« Reply #548 on: April 15, 2012, 07:57:52 pm »
0
I'd say if anything, remove the polestagger from all polearms, except a few 2-directional ones. The real problem is those stupid moments you are stunlocked by whatever small stick is capable of that... Or when the stagger makes hiltslashing with a GLA-like waaaaay too easy.

The issue with pikes and long spears isn't as serious IMO. Those two should be strong teamplay weapons and useless without teammates. Removing the jump with them seems like a good idea. Also, increase their weight.
« Last Edit: April 15, 2012, 08:01:07 pm by Kafein »

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Remove the polearm stagger in the next patch please.
« Reply #549 on: April 15, 2012, 07:59:00 pm »
+3
Insulting devs is not aceptable. We have to make an example of this. Polestagger stays.
« Last Edit: April 15, 2012, 08:01:42 pm by Paul »

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Remove the polearm stagger in the next patch please.
« Reply #550 on: April 15, 2012, 08:10:44 pm »
0
why need to insult devs in first place if they already make fools of themselves  :rolleyes:
visitors can't see pics , please register or login

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Remove the polearm stagger in the next patch please.
« Reply #551 on: April 15, 2012, 10:27:56 pm »
0
I'm a piker and support the suggestion of removing jump-stabs
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Remove the polearm stagger in the next patch please.
« Reply #552 on: April 15, 2012, 10:44:29 pm »
0
Insulting devs is not aceptable. We have to make an example of this. Polestagger stays.

visitors can't see pics , please register or login
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Remove the polearm stagger in the next patch please.
« Reply #553 on: April 16, 2012, 08:49:14 am »
0
Unfortunately, changing the way it works is a quite time consuming task (unlike removing it), so I don't see it happening anytime soon, unless somebody steps up and does it.

Well you heard the bossman. Honestly, completely removing polestagger would make poles UP compared to 2h (except for a few like Glaive wupwup). What I'd do is just reduce polestagger so you don't get those unblockable hits in anymore, because that's what's really ridiculous.

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Remove the polearm stagger in the next patch please.
« Reply #554 on: April 16, 2012, 08:55:06 am »
0
polestagger is just that, making a normal stun last long enough for a second hit to be put in. just make it a normal stun again, and where did you conclude it would be up to remove polestagger? because a dev whos main is a polearmplayer who never plays enymore posts his personal ingame experience?
visitors can't see pics , please register or login