I sympathize with those who have made Market exchanges with which they were dissatisfied. It isn't easy seeing something one finds valuable to go for an unintended price. I understand this. But what I don't understand is how accepting an exchange on terms that someone else has offered can be reasonably construed as "cheating" or "scamming." An error on the part of the one making the offer does not imply rule-breaking or fraud on the part of the one accepting the offer.
One thing to keep in mind in discussions such as this is that the Market is an extension of cRPG, like Strategus is. Player actions in both the Market and Strategus entail risk, which even in Strategus is often economic in nature (e.g., running a trade route and protecting those on mercantile missions). As such, players ought to familiarize themselves with the mechanics of the game in order to avoid regrettable errors.
Both Strategus and the Market are extensions of cRPG and players can make mistakes in each. In Strategus, players make mistakes that result in circumstances that they dislike. If you benefit from another player's error in Strategus, e.g., by taking a town with poor defenses, you are not thereby obligated to rectify the error. You don't have to apologize or give back the town. Players who want to avoid losing towns need to learn the rules of the game and double-check their actions before taking them. They should recognize that any action entails risk and that mistakes are possible. In Strategus, a player might carry the wrong equipment for an imminent battle, resulting in a huge loss of troops; or in running a trade route he might activate quick march at an inappropriate time, leaving his army exhuasted in dangerous territory and open to a major loss of Strategus gold in the form of Trade Goods. In the Market, a player might type an unintended value or propose an exchange without knowledge of a recent patch that has changed the relative values of items. But in neither case does his error obligate another player to hit the reset button. Those who play the Market, just as those who play Strategus, need to know the game if they want matters to proceed as they intend.
Part of knowing the game is knowing what precautions are necessary to avoid mistakes. In Strategus, players should know what it means to drop their trade goods and whether it is appropriate to do so, and they should know not to sell weapons to fiefs, which at the moment do not exchange them for money. In the Market, players should know to verify that they are requesting the intended item, that the heirloom level is correct, and that the gold amount is the right number. The Market, for a short time during Javascript processing, places at the top of the list the offer one has just proposed, which allows the player to check his proposed exchange. One can even search for his character's name in order to double-check his offer. But it is best to rely on one's own careful checking and double-checking prior to proposing an exchange. This is important because the Market at the moment is unable to detect one's errors for him. I recommend that players learn the mechanics of the game as a way to prevent errors that they might regret.
Some think that the Market does not have enough built-in checks. They are free to take up the matter with those running the Market. But if anyone is at fault for a lack of additional methods of verification, one can hardly lay blame at the feet of those who simply click Accept. In the Market, as in Strategus, it is up to each individual player to familiarize himself with the rules of the game, to understand the risks involved, and to act accordingly.
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I read your post, now I hope you're willing to listen to reason.
First of all, I am NOT accusing you of "cheating" or "scamming" in any way. According to the rules of the game, you're absolutely in the right, and noone can contest that.
But then, this is not about the game, it's about being decent towards the other players.
While putting up the offer was indeed my mistake, it is up to you as the buyer whether to take advantage of it or not. You do have a choice; just because the game gives you an opportunity to screw me over doesn't mean that you have to. So yes, part of the blame is to be had at the one who clicks "Accept".
You bring up a few situations strategus as examples, but those are completely different things. The purpose of the strategus game is to vie for power, you aim to wipe out the other factions and seize as much power/land for your faction (or yourself) as possible. Attacking weak towns/raiding caravans is an accepted part of the game, striking where the enemy is the weakest is one of the central ideas of any strategy game.
If you want good examples in strategus that correspond to this situation, we have the "cheesing" (lacking better words). Although "okay" in terms of game rules , people have been doing stuff like buying 100's of accounts to farm troops, sending loads of tiny stacks of equipment to towns to cause naked spawning, attacking during completely unreasonable times etc. (ofc. as the problems surface, the admins have taken action).
Now, by your reasoning, the problems that was here were not with the guys being douches, but rather the other guys letting it happen. It was their fault for not buying enough cd-keys, their fault for not being organized enough as town defenders to sort out what equipment is "fake", their fault for going to work and sleeping.
Point is, just as the purpose of strategus is not to have the guy who has bought the most cd-keys win, the purpose of the marketplace is not to allow people to snag cheap deals because of mistakes.
Making a good deal on the other hand is like attacking a weak town, and noone has any problems with that.
Now, to adress something different:
I can understand that you're annoyed with me for making this topic, but then again I never wanted to. I spent 2/3 of my OP explaining just why I did it. Call me a douche for doing it, fine I can't say you're wrong but really, just answering my pm's would have been so much easier.
Tbh, I'm sorry for metioning your name in here, that was unnecessary (yes, I was irritated at the time of writing, for obvious reason). Although making a topic about the issue at hand I still think is reasonable, for reasons I've already stated.
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Oh, and as a final note, I read your clanpage: (NOT serious, trolls go away)
When the Counts of Rhodok united and overthrew the king, No one resisted against them-- not even the allied Factions to the almightly Rhodoks. But there was one group of nobility that was different. They cleansed the lands of greed and misfortune while honoring the code of chivalry. These Nobles branched off and made a new kingdom: one that was safe and full of fairness and hope. This Kingdom was called the Kingdom of Haven. The Kingdom thrived and made its goal to restore fairness and hope to the lands of Calradia. After restoring order to Rhodok and restoring the throne to the proclaimed ruler, The Kingdom of Haven got lands near the almighty Rhodoks. They protected them greatly and fought many battles with the Rhodoks gaining their trust and support. The Kingdom of Haven restored peace and order to Calradia, making it once again as thriving and noble as before.