Poll

Would you like to see...

These changes be added to CRPG.
16 (30.8%)
Nothing happen. (Because they are balanced) <--- lol k
32 (61.5%)
My own recommendations implemented. (That I have posted)
4 (7.7%)

Total Members Voted: 52

Voting closed: October 30, 2011, 12:07:45 am

Author Topic: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)  (Read 6010 times)

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Offline Penitent

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #45 on: October 28, 2011, 05:37:06 pm »
-2
Nothing wrong with polestun..it happens pretty rarely.

But we should stop the "shaft-stabs" where the pikes/spears can stab you even though the tip of the weapon has passed...this is a major glaring issue.

Also, turn radius while stabbing should be reduced.

Offline Oberyn

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #46 on: October 28, 2011, 05:38:18 pm »
0
zomg no polestagger for lances? At least keep it for light lance, it is a reasonably good hoplite weapon, and useable with 1h.
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Offline Relit

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #47 on: October 28, 2011, 06:07:20 pm »
0
Removing the stagger from the Pike/Long spear would not bother me all that much. Taking away the ability to block would be especially bad in my case, since I do not carry a backup.

Offline Xant

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #48 on: October 28, 2011, 06:07:26 pm »
+2
Nothing wrong with polestun..it happens pretty rarely.

It happens every time you get hit by a polearm that doesn't have the knockdown tag........
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Offline WaltF4

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #49 on: October 28, 2011, 06:46:00 pm »
0
The longer stagger animation does not always occur.

On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.

The attack must also exceed a damage threshold, but it is a relatively low amount of damage.

1.) 50% if raw_damage > 15



Want to be heroes will still get stun locked and die hopelessly to mobs of pikemen without polestun.

Offline Frankysan

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #50 on: October 28, 2011, 06:59:14 pm »
+1
yummy yummy this  :cry: post made me all wet. I actually hope you remove the stun, just to nerf 2h the day after to balance melee again  :twisted:
my raccomandation: LEAVE POLEARMS ALOstab from pikes is support only, if you fail 1on1 on a piker you are doing it wrong..about the ganks from 5 pikers well...you would survive 5 shielders with elite scimitar?
« Last Edit: October 28, 2011, 07:05:07 pm by Frankysan »

Offline Xant

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #51 on: October 28, 2011, 07:04:02 pm »
0
The longer stagger animation does not always occur.

I know, but the stagger still always occurs. It just isn't always long enough to allow the same person to get in two consecutive attacks.
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Offline Thucydides

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #52 on: October 28, 2011, 11:22:48 pm »
0
hah no wonder i always stagger when i hold my attacks

Offline Dezilagel

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #53 on: October 29, 2011, 01:25:30 am »
0
Long stagger chance (the one that allows an additional hit) is like 50% afaik, provided you deal enough damage with the swing.

Also, if keeping it on all spear/shield PLEASE remove it from the scythe anyway.
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Offline Jarlek

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #54 on: October 29, 2011, 02:29:40 am »
0
Long stagger chance (the one that allows an additional hit) is like 50% afaik, provided you deal enough damage with the swing.

Also, if keeping it on all spear/shield PLEASE remove it from the scythe anyway.
It has 14 stab. Why would that be too good of a stun?
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Offline Dezilagel

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #55 on: October 29, 2011, 04:54:43 pm »
-1
Read again, he said that polestun will be removed from all except "1handable spears", i.e. spears will still have polestun in 2h mode.

Now, because the scythe can be used in one hand... Figure it out for yourself.
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Offline Jarlek

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #56 on: October 29, 2011, 05:16:44 pm »
0
Read again, he said that polestun will be removed from all except "1handable spears", i.e. spears will still have polestun in 2h mode.

Now, because the scythe can be used in one hand... Figure it out for yourself.
You're right. He said it would only be for those that can be used in 1h. Guess I remembered wrong.

But you also need to read again. Cause he said SPEARS that could be used in 1h will keep it.
Since a scythe is not a spear... Figure it out yourself.

Guess we both have to remember to read more carefully/remember stuff better.
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Offline Konrax

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #57 on: October 29, 2011, 06:10:26 pm »
-2
Played battle yesterday and almost all the ground melee were using some form of pike/spear weapon in huge groups.

This mod has turned into a pokefest, and the only way it could get any more homo is if you could bend over and moon your enemy william wallace style while taking a pike into the brown zone.

Would be nice if the mod would return to genuine melee combat again and not this pikefest.

Offline Zisa

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #58 on: October 29, 2011, 06:17:43 pm »
0
As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.
Hope that is a troll.

Not sure why 1handable spears would keep it, unless to make everyone rage including pole dancers.
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Offline Tzar

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Re: (EZ MODE) Please address polearm stabs (Mainly spear/pikes)
« Reply #59 on: November 06, 2011, 12:36:54 pm »
0
So paul any update on how the polearm user cmp is comming along with removing polestun bundle of sticksry ??  :mrgreen:
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