Total Members Voted: 52
Voting closed: October 30, 2011, 12:07:45 am
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Nothing wrong with polestun..it happens pretty rarely.
On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.
1.) 50% if raw_damage > 15
The longer stagger animation does not always occur.
You fuck, or you get fucked.
Long stagger chance (the one that allows an additional hit) is like 50% afaik, provided you deal enough damage with the swing.Also, if keeping it on all spear/shield PLEASE remove it from the scythe anyway.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia
Read again, he said that polestun will be removed from all except "1handable spears", i.e. spears will still have polestun in 2h mode.Now, because the scythe can be used in one hand... Figure it out for yourself.
As far as I know polestagger will be removed from every polearm but 1handable spears. Cmp can make a (serverside) flag for that ability with WSE if I am not mistaken. Dunno where it is on his prio list though.
I've never played a server where people split up as much or as often as on EU1. No wonder range is having a field day.