Lastly I think that stabbing at a shield with a spear or pike should cause a weapon delay after the swing.
So what does the community think of these suggestions to spear/pike class weapons?
I'm not a fan of the pike wiggle but its really the only way to get real solid hits with these weapons.
just FYI, spears cannot block overheads after thrusting into shields...thats somewhat of a built in counter just so you know. use it to your advantage, lop some pikie head off.
the main problems I see...
1) Awlpike is overpowered and thus now accounts for about 75% of all spear users, not counting dedicated longspear/pike users
2) Polestun needs to be removed
3) Regular spear needs to rear horses
SOLUTIONS1) Restrict turning ability when weapon is thrust (either very small turning ability or none at all). Idealy, the length of the weapon would dictate how much you can turn with it..the longer the less turning ability. Increase length of weapons by 50-100 more to offset this restriction
2) Reduce dmg on awlpike significantly to bring it into line with other weapons like warspear/red tassel.
3) Disable ability to attack while jumping with any weapon 150 length or longer
4) Bring polearm weapon stun into line with other weapons. Ridiculous that someone can dance around you and keep you permastunned.