Author Topic: Strategus patch - changelog  (Read 11476 times)

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Offline Turboflex

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Re: Strategus patch - changelog
« Reply #45 on: October 13, 2011, 10:47:05 pm »
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Dude I think you're seriously underestimating how long it takes to get anywhere. It took me 24 hours to travel from Bazek to Ulduban with only 40 troops, and the aid of a quick march at the end. Total trade bonus from that distance: 34%

Probably am, I admitted my #s were very rudimentry and said chadz will have to take a very close look at balancing trade route profits especially now since it seems it's gonna be one of the main ways to fund clan armies.

Offline chadz

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Re: Strategus patch - changelog
« Reply #46 on: October 13, 2011, 11:02:50 pm »
+2
The troop limit is removed for now - everyone is free to carry as many goods with as few troops as he wants. This is only a temporary solution, though, and I can't tell yet what will be added instead - either showing how many goods someone is carrying with him, or doing a speed penalty when you have fewer troops that goods.

Either way, for now, nothing of those is added.

Offline Lt_Anders

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Re: Strategus patch - changelog
« Reply #47 on: October 13, 2011, 11:10:57 pm »
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The troop limit is removed for now - everyone is free to carry as many goods with as few troops as he wants. This is only a temporary solution, though, and I can't tell yet what will be added instead - either showing how many goods someone is carrying with him, or doing a speed penalty when you have fewer troops that goods.

Either way, for now, nothing of those is added.

Why not show the amount of goods a person carries. This means that, if someone carries 500 goods and only 20 troops, he has a serious risk.

Use Capatilism! High Risk, High Reward.
Low/No soldiers, high goods. Good profit, but easily taken.
Mid/high Soldiers, High goods, minimal profit, but guaranteed!
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Offline SPQR

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Re: Strategus patch - changelog
« Reply #48 on: October 13, 2011, 11:12:55 pm »
+3
The troop limit is removed for now - everyone is free to carry as many goods with as few troops as he wants. This is only a temporary solution, though, and I can't tell yet what will be added instead - either showing how many goods someone is carrying with him, or doing a speed penalty when you have fewer troops that goods.

Either way, for now, nothing of those is added.

I think a good solution would be to have different map icons for your character depending on your party make up.

If you are just walking around with some troops and not much equipment, use the current peasant-man icon.
If you are carrying a substantial amount of trading goods, use a wagon icon.
If you have a substantial amount of troops AND equipment, use a soldier icon.

I'm gonna see if I can draw something to show what I'm talking about.
"It is well that war is so terrible - otherwise we would grow to fondle it." - Robert E Leet

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Offline Ujin

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Re: Strategus patch - changelog
« Reply #49 on: October 13, 2011, 11:14:12 pm »
+1
Why not show the amount of goods a person carries. This means that, if someone carries 500 goods and only 20 troops, he has a serious risk.

Use Capatilism! High Risk, High Reward.
Low/No soldiers, high goods. Good profit, but easily taken.
Mid/high Soldiers, High goods, minimal profit, but guaranteed!
Clans from the western part of the map would turn mega rich in no-time with this system =).

Offline Lt_Anders

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Re: Strategus patch - changelog
« Reply #50 on: October 13, 2011, 11:17:54 pm »
+1
Clans from the western part of the map would turn mega rich in no-time with this system =).

Why? Oh the massive alliance butt buddies?
Well, then raiders would still be good. A single 3 guy raider party against a single trader. Should work.
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Offline Jacko

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Re: Strategus patch - changelog
« Reply #51 on: October 13, 2011, 11:18:47 pm »
-1
Whiners gonna whine.

I think it's awesome that We (as in Everyone and not just the chosen few) now can enjoy trying to make a decent living in the plentiful country of Calrdadia.  Sure, it will need fine tuning, but it's still great. I mean, the possibilities for small clans and robbers just increased tenfold, while bigger clans still have to cope with, well, being big and trying to coordinate all their players. In the end, you still only have to do 1 or 2 clicks more to earn money, I don't really see what the fuzz is about. 
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Offline LLJK_Goatee

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Re: Strategus patch - changelog
« Reply #52 on: October 13, 2011, 11:52:55 pm »
0
great job you killed the mod
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Offline Beans

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Re: Strategus patch - changelog
« Reply #53 on: October 14, 2011, 12:04:51 am »
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I think a good solution would be to have different map icons for your character depending on your party make up.

If you are just walking around with some troops and not much equipment, use the current peasant-man icon.
If you are carrying a substantial amount of trading goods, use a wagon icon.
If you have a substantial amount of troops AND equipment, use a soldier icon.

I'm gonna see if I can draw something to show what I'm talking about.

This is a really good idea. But we would need some better tools to view the map. Right now it is too clustered.

Please add the ability to zoom in more and maybe some ways to filter what names of people you see. Maybe based on distance? Or you can turn off all names and then click their little man and see the name.

Offline PhantomZero

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Re: Strategus patch - changelog
« Reply #54 on: October 14, 2011, 12:11:23 am »
+1
Yeah make sure large amounts of troops, equipment, AND trade goods is a soldier man with a wagon.

Or a battle wagon.
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Offline Hrafn

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Re: Strategus patch - changelog
« Reply #55 on: October 14, 2011, 12:16:03 am »
0
I think a good solution would be to have different map icons for your character depending on your party make up.

If you are just walking around with some troops and not much equipment, use the current peasant-man icon.
If you are carrying a substantial amount of trading goods, use a wagon icon.
If you have a substantial amount of troops AND equipment, use a soldier icon.

I'm gonna see if I can draw something to show what I'm talking about.
This. Very good idea.

Offline Gisbert_of_Thuringia

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Re: Strategus patch - changelog
« Reply #56 on: October 14, 2011, 12:18:03 am »
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Why can't I craft anything than wood carvings?

I know I received the message a few times :/

Or do you have to be in a certain village to craft certain things?

Offline Beans

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Re: Strategus patch - changelog
« Reply #57 on: October 14, 2011, 12:33:48 am »
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Why can't I craft anything than wood carvings?

I know I received the message a few times :/

Or do you have to be in a certain village to craft certain things?

To smith equipment you need to go to a TOWN. They are the really big castles. In fiefs/villages you can make the 1 local trade good(that wood?) and then some random gear.

Offline Dehitay

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Re: Strategus patch - changelog
« Reply #58 on: October 14, 2011, 12:44:00 am »
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Apart from that, the skill also defines how many items you produce per hour. Every hour, there is a random chance of 15% per smithing skill to produce it. so with a smithing skill of 10, you have to chances against 15% to produce the item, so you will probably get 1 or 2 of those items.
This would make a lot more sense if the number listed next to the items I can craft wasn't a percentage. For example, next to Masterwork Longsword, I have 8%. From your explanation, this could mean one of 3 things.
A) I have less than a single smithing skill
B) This the end result of a formula that gives an estimated average of how many hours of my work would produce a MW Longsword if I crafted them indefinitely
C) I have a smithing skill of 8 and you added a percent sign to confuse the ever living hell out of me

Edit: Nevermind. Found the answer in another thread. Turns out it was C

The troop limit is removed for now - everyone is free to carry as many goods with as few troops as he wants. This is only a temporary solution, though, and I can't tell yet what will be added instead - either showing how many goods someone is carrying with him, or doing a speed penalty when you have fewer troops that goods.

Either way, for now, nothing of those is added.
This actually introducing a new interesting possibility. You could add a "Hire Scouts" option which costs 10 gold or so per hour. Anybody who has this option active and has had it active for more than an hour can see how many goods anybody in their sight is carrying. People who wanted to get into raiding would start hiring scouts and roaming around for easy targets
« Last Edit: October 14, 2011, 12:56:49 am by Dehitay »

Offline Gisbert_of_Thuringia

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Re: Strategus patch - changelog
« Reply #59 on: October 14, 2011, 12:56:25 am »
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To smith equipment you need to go to a TOWN. They are the really big castles. In fiefs/villages you can make the 1 local trade good(that wood?) and then some random gear.

Hhhmmm....one of the guards I know can produce his loomed items in a village and he is in the same village as I am :/
« Last Edit: October 14, 2011, 12:58:13 am by Gisbert_of_Thuringia »