Author Topic: 24/18 vs 21/21  (Read 9962 times)

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Offline Tydeus

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Re: 24/18 vs 21/21
« Reply #15 on: October 11, 2011, 01:26:55 pm »
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18-24 represent!
I can't decide if I want to go for this or instead stay 15/24 and spend a level or two converting skill points.
chadz> i wouldnt mind seeing some penis on my character

Offline Teeth

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Re: 24/18 vs 21/21
« Reply #16 on: October 11, 2011, 01:53:47 pm »
+1
4-5 athletics is more then enough to fight in any battle as long as you can block
Higher athlethics is incredibly useful. Blocking does only protect from the front and also 1 person at a time. With 5 athlethics you can't control the fight, if there are more enemies you'll die quickly due to being attacked by multiple people at the same time. 7 athlethics give you the ability to keep 1 guy inbetween you and the rest all the time, also if you sheath your weapon you can mostly just run away.

You can also dodge arrows better, get out of the way of a couched lance quicker and you can dance in and out the enemies range more easily. Atlethics is very useful.

Offline RandomDude

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Re: 24/18 vs 21/21
« Reply #17 on: October 11, 2011, 02:23:50 pm »
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Higher athlethics is incredibly useful. Blocking does only protect from the front and also 1 person at a time. With 5 athlethics you can't control the fight, if there are more enemies you'll die quickly due to being attacked by multiple people at the same time. 7 athlethics give you the ability to keep 1 guy inbetween you and the rest all the time, also if you sheath your weapon you can mostly just run away.

You can also dodge arrows better, get out of the way of a couched lance quicker and you can dance in and out the enemies range more easily. Atlethics is very useful.

I <3 athletics and i punish myself every minute for ever trying a str heavy build

Offline Mihilist

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Re: 24/18 vs 21/21
« Reply #18 on: October 11, 2011, 04:43:44 pm »
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Higher athlethics is incredibly useful. Blocking does only protect from the front and also 1 person at a time. With 5 athlethics you can't control the fight, if there are more enemies you'll die quickly due to being attacked by multiple people at the same time. 7 athlethics give you the ability to keep 1 guy inbetween you and the rest all the time, also if you sheath your weapon you can mostly just run away.

You can also dodge arrows better, get out of the way of a couched lance quicker and you can dance in and out the enemies range more easily. Atlethics is very useful.
Pretty much agree 100%.

Offline Iymore

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Re: 24/18 vs 21/21
« Reply #19 on: October 11, 2011, 04:47:41 pm »
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15/27. Phase say me he has this build. :rolleyes:

Offline hippy_with_a_scimi

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Re: 24/18 vs 21/21
« Reply #20 on: October 11, 2011, 07:18:19 pm »
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I can't decide if I want to go for this or instead stay 15/24 and spend a level or two converting skill points.

if your a 2h\polearm  15\24 is fine , you dont need the extra PS  ,  but for 1handers you need all the help  you can get in form of PS to avoid the glance dance!

Offline Teeth

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Re: 24/18 vs 21/21
« Reply #21 on: October 11, 2011, 07:34:46 pm »
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15/27. Phase say me he has this build. :rolleyes:
Doesn't mean it's good.

Offline Iymore

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Re: 24/18 vs 21/21
« Reply #22 on: October 11, 2011, 07:37:03 pm »
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But it's good.

Offline Corrado_Decimo

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Re: 24/18 vs 21/21
« Reply #23 on: October 12, 2011, 12:06:36 am »
0
15/27. Phase say me he has this build. :rolleyes:

ohhh that's why he dies from a single morningstar hit... i knew it.

Offline Kafein

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Re: 24/18 vs 21/21
« Reply #24 on: October 12, 2011, 12:19:36 pm »
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15/24 or 15/27 because :

- You will 2-3 shot anyone with a 2h and enough wpf
- The little hit damage difference doesn't mean anything as in many situations the 7/8 ath makes you able to hit twice when with less you would hit once.

And I'm not even mentioning the enormous defensive advantage of high ath (dodge arrows, dodge swings and thrusts, dodge horses, control fights, be a s key hero)

Offline Vibe

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Re: 24/18 vs 21/21
« Reply #25 on: October 12, 2011, 12:22:33 pm »
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15/24 or 15/27 because :

- You will 2-3 shot anyone with a 2h and enough wpf

wrong

Offline Kafein

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Re: 24/18 vs 21/21
« Reply #26 on: October 12, 2011, 12:31:52 pm »
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wrong

Not really.

Sure you have to concentrate a little bit, aim for the head, use sweetspots or delay swings against fat-IF stacking tanks, but the difference between 5 and 8 PS is for most targets 1 hit less. You will be able to hit a lot more than a STR build, in the end inflicting more damage. You are also much more adapted against non-infantry enemies.

Offline Vibe

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Re: 24/18 vs 21/21
« Reply #27 on: October 12, 2011, 12:34:43 pm »
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Not really.

Sure you have to concentrate a little bit, aim for the head, use sweetspots or delay swings against fat-IF stacking tanks, but the difference between 5 and 8 PS is for most targets 1 hit less. You will be able to hit a lot more than a STR build, in the end inflicting more damage. You are also much more adapted against non-infantry enemies.

5 PS against any kind of decent armor (and there isn't little of it) will show it's weakness. Not to mention you'll get 1-2 shotted in return.

Offline Kafein

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Re: 24/18 vs 21/21
« Reply #28 on: October 12, 2011, 12:56:19 pm »
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Not to mention you'll get 1-2 shotted in return.

Sure, but

5 PS against any kind of decent armor (and there isn't little of it) will show it's weakness.

Not with a +3 DGS/GGS or any of the high tier 2h swords.


Offline Vibe

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Re: 24/18 vs 21/21
« Reply #29 on: October 12, 2011, 12:58:13 pm »
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Sure, but

Not with a +3 DGS/GGS or any of the high tier 2h swords.

I have 6 PS and +3 GGS and it takes more than 2 hits to kill people. About 5-6 hits on loomed Transitionals. 2 hits only for light armor, with the appropriate speed bonus. Try it yourself.