Few of the devs are huge two handed sword aficionados, this couldn't be work of just one guy. For 3 months I'm playing this mod, 2H swords were probably the strongest melee choice and that was always justified with "skill". Dear devs, polearms don't take skill or what?
Spamming someone to death while they are stunned takes a lot of skill indeed. 2H were nerfed badly (damage, range, speed, new animation) while only the top tier poleaxes got a slight nerf. What exactly are you compaining about? The same you 2shot people with GG, an archer with 6 PS and 1 polearm WPF 1shots me when i wear light armor with Long Hafted Spiked Mace or 2shot with medium armor, the 2nd shot usually can't be avoided because of the stun. And what about Long Hafted Blade, that has same cut damage as the top 2H swords, stun, longer range, faster and ridiculously cheap?
But yes, 2H stab is overpowered, it is so hard to block down then use a right swing (with a 150 lenght weapon it will easily outreach the 2H stab range).
It's funny how as soon as someone complains about 2H it gets nerfed immediately (on top of the current nerfs, barmace and long iron mace are losing crushthrough is the next patch), but if someone complains about polearms the official dev response is "Deal with it". Compared to 2H, Polearms have STUN are cheaper, faster, better range, some of the best price/range/speed/damage combinations in-game (long hafted blade, long hafted spiked mace), very efficient with low WPF, high versatility (you can be spammer, crusher,shieldbreaker, spearman, cav if you add riding, spearman+shield), better for fighting multiple opponents.
If given the opportunity to trade my 2H heirlooms I will switch to polearms as it seems they filled the spot 2H had before the patch, so why not take advantage and enjoy using OP weapons.