Author Topic: LOLstab and phantom reach  (Read 6201 times)

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Offline Leshma

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LOLstab and phantom reach
« on: February 01, 2011, 02:16:47 pm »
-1
I'm aware that making this thread isn't very smart thing to do, considering that most of skilled community (including numerous admins and developers) love those "features". Yet I've started this thread to find out what the rest of unskilled, non duelist part of community think of invisible reach every 2H sword has.

What do you guys think of this. When will time come to finally fix invisible reach and lighting fast lolstab? Or these features will be greatest thing c-rpg has to offer in centuries to come?  )

Offline v/onMega

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Re: LOLstab and phantom reach
« Reply #1 on: February 01, 2011, 02:20:50 pm »
0
Fix for lolstab:

Pull mouse down while pressing ur assigned block button.

 :shock:

Offline Krakatit

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Re: LOLstab and phantom reach
« Reply #2 on: February 01, 2011, 02:26:04 pm »
0
Thats too complicated! We demand something easier!

Offline Punisher

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Re: LOLstab and phantom reach
« Reply #3 on: February 01, 2011, 02:35:40 pm »
0
Lolstab was removed with the new animation and as far as I know only curved blades have invisible reach, because of their curved model (scimitar, katana, etc).

Offline Leshma

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Re: LOLstab and phantom reach
« Reply #4 on: February 01, 2011, 02:46:46 pm »
0
Fix for lolstab:

Pull mouse down while pressing ur assigned block button.

 :shock:

Player A using 2H sword.
Player B using polearm.

Distance between two players is 2 meters.

Player A: lolstab
Player B: block

Player A: feint feint slash
Player B: block

Player B: stab
Player A: you missed punk, you don't have lolstab lololol

Player B: slash, overhead, slash
Player A: block, block, block

Player A: lolstab
Player B: dead

Player A: Yo punk I'm skilled in melee don't waste my time yo.

Offline Punisher

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Re: LOLstab and phantom reach
« Reply #5 on: February 01, 2011, 03:06:26 pm »
0
How about the polearm stun, it's a lot more gamebreaking than the lolstab, if you get hit once you're dead. The 2H stab is just a thrust attack that can be blocked and does nothing else. So I'll give you the response the devs gave when I asked to nerf the polearm stun:

Deal with it.

And as I already mentioned, the LOLstab (jump-spin-stab that was so popular and cause so much whine before the patch) was fixed with the new animation, so what exactly do you whine about?
« Last Edit: February 01, 2011, 03:08:50 pm by Punisher »

Offline Phyrex

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Re: LOLstab and phantom reach
« Reply #6 on: February 01, 2011, 03:07:20 pm »
+1
I love these threads and the in-game whine I get after a perfectly executed spinthrust. I'm not gonna pull the learn2play card, as above posters already have.

Spinthrusting(or 'lolstab' for noobs) can be done with every single weapon that has thrust in the game and is not unique to 2-h.

'Lightning fast lolstabs' is the result of the rather poor and last call implamentation of the 2h thrust animation. There used to be a time when spinthrusting required training to perfect and timing and patience to  execute it properly, now days you only need a mouse click and a flick of your wrist to make it perfect.

To fix the speed you need to remove the current animation and get back the much better, smoother native animation. Though I doubt that will happen since the developers are all polearm spammers.


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Offline Xant

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Re: LOLstab and phantom reach
« Reply #7 on: February 01, 2011, 03:16:45 pm »
0
Well, Phyrex, I wouldn't say spinthrusting is too easy now either. :D

Despite all the "omg op" whines I've only seen maybe, uh... 3-4 people who can actually use spinthrust? None of the whiners can do it properly.

But yeah, the native thrust is better (no insta spinthrusts.)
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Offline Xant

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Re: LOLstab and phantom reach
« Reply #8 on: February 01, 2011, 03:18:47 pm »
0
Player A using 2H sword.
Player B using polearm.

Distance between two players is 2 meters.

Player A: lolstab
Player B: block

Player A: feint feint slash
Player B: block

Player B: stab
Player A: you missed punk, you don't have lolstab lololol

Player B: slash, overhead, slash
Player A: block, block, block

Player A: lolstab
Player B: dead

Player A: Yo punk I'm skilled in melee don't waste my time yo.

lol wat.

Learn the rhytm of the combat better, maybe. It's not exactly a well kept secret that you can actually attack back. Also, polearmers can just backpedal and do a side slash to outrange the current thrust.
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Offline Leshma

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Re: LOLstab and phantom reach
« Reply #9 on: February 01, 2011, 03:36:52 pm »
0
lol wat.

Learn the rhytm of the combat better, maybe. It's not exactly a well kept secret that you can actually attack back. Also, polearmers can just backpedal and do a side slash to outrange the current thrust.

Swordmen can do the same. I'm not talking about truly skilled people here, I'm talking about average skilled players. In most cases a player using 2H kills his oponent with lolstab. Also since recent ninja nerf on speed of greatwords most both and less skilled 2H player use longsword. If you're skilled at blocking, feinting and chambering I really don't see a need for best overall 2H sword (long enough and fast).

Phyrex since you're talking about polearms spam, why don't you try it yourself. From what I know fastest polearm which can swing is Iron Staff. Long shield breaking axes are unbalanced which means spamming isn't posible.

Offline Xant

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Re: LOLstab and phantom reach
« Reply #10 on: February 01, 2011, 03:50:17 pm »
0
Swordmen can do the same. I'm not talking about truly skilled people here, I'm talking about average skilled players. In most cases a player using 2H kills his oponent with lolstab. Also since recent ninja nerf on speed of greatwords most both and less skilled 2H player use longsword. If you're skilled at blocking, feinting and chambering I really don't see a need for best overall 2H sword (long enough and fast).

Phyrex since you're talking about polearms spam, why don't you try it yourself. From what I know fastest polearm which can swing is Iron Staff. Long shield breaking axes are unbalanced which means spamming isn't posible.

Against average skilled players, a held attack gets the best result. Quickest and safest way to kill someone.
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Offline Tai Feng

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Re: LOLstab and phantom reach
« Reply #11 on: February 01, 2011, 03:56:29 pm »
0
The way I see it, polearms should be thrust+reach specialists. But polearms (except Pike) get outreached by 2H stab.

The worse thing is that polearms don't have Anime weapons like 2H does (Flamberge). Don't get me started on historicity. Name is historic, stats are like this:
http://media.photobucket.com/image/cloud%20anime/Nerdy_Game-Freak/cloud.jpg

So I propose something for polearms, to slap these lolstabbers - a giant pike:
http://depredators.files.wordpress.com/2008/06/giant-pike.jpg
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Offline Leshma

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Re: LOLstab and phantom reach
« Reply #12 on: February 01, 2011, 04:01:53 pm »
0
There are average players out there, you know those guys who can block 3 or 4 hits who get easily confused by feint lolstab combo :wink:

Seems to me that you either ackowledge player as skilled if he can block some hits or unskilled if he can't do that.

Skilled: can block till tomorrow, have attack patterns, know how to chamber etc.
Averages: can block some shots, attack randomly, can feint but not very succesful, can't chamber
Noobs: can't block at all (maybe first slash strike), easy to kill, can be killed by holding slash

Offline Xant

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Re: LOLstab and phantom reach
« Reply #13 on: February 01, 2011, 04:05:45 pm »
0
Well, even skilled players can fall for a held attack they're not expecting. It definitely works vs the "average" players and is infinitely easier to do than a spinthrust combo.
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Offline Ganon

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Re: LOLstab and phantom reach
« Reply #14 on: February 01, 2011, 05:04:31 pm »
0
I must agree with both, fix the extra range from lolstab and fix polearm stun. They should stun in a similar way to barmace crushtrough, which only works with very high str/ps, hitting the center of the shield and some speed bonus will  help. No more permastunspam pls.