Author Topic: LOLstab and phantom reach  (Read 6339 times)

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Offline Heroin

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Re: LOLstab and phantom reach
« Reply #30 on: February 05, 2011, 11:55:30 pm »
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STUFF

+

If given the opportunity to trade my 2H heirlooms I will switch to polearms as it seems they filled the spot 2H had before the patch, so why not take advantage and enjoy using OP weapons.

Yup, I agree. I actually switched one of my characters from 2h to polearm already. Pole users were the only class NOT to be nerfed in the latest patch.
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Offline Xant

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Re: LOLstab and phantom reach
« Reply #31 on: February 06, 2011, 12:01:28 am »
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How to beat a 2hander:

Get a healthy amount of athletics.
Get a longish polearm.
Backpedal while you spam side swings.
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Offline Ganon

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Re: LOLstab and phantom reach
« Reply #32 on: February 06, 2011, 12:03:40 am »
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How to beat a 2hander:

Get a healthy amount of athletics.
Get a longish polearm.
Backpedal while you spam side swings.

I did this vs a 2hander named Xant. Didn't work, i hit him one time then got hit and died :D Do you happen to know this Xant guy ? Either he posts wrong things on the forum or he uses a speedhack.

Offline Banok

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Re: LOLstab and phantom reach
« Reply #33 on: February 08, 2011, 02:52:01 am »
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1h swords have way more invisible reach than 2h's (except for flamberge), ie swords like side sword are ridiculous.

Offline Xant

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Re: LOLstab and phantom reach
« Reply #34 on: February 08, 2011, 11:49:15 am »
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I did this vs a 2hander named Xant. Didn't work, i hit him one time then got hit and died :D Do you happen to know this Xant guy ? Either he posts wrong things on the forum or he uses a speedhack.

Your amount of athletics was not healthy enough, padawan!
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Offline Evgen

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Re: LOLstab and phantom reach
« Reply #35 on: February 08, 2011, 05:52:04 pm »
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I hate 2H lolstabs more then chadz.
Spinstabs really useful only in Native and here you can just spam stabs due to uber stats and almost do not care about bounce (yes, still uber stats in comparison with native balance) while for polearms like different type of pikes it is still the case.
Yes, and do not listen Phyrex, he is one of them. )
« Last Edit: February 08, 2011, 05:54:07 pm by Evgen »
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Offline Punisher

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Re: LOLstab and phantom reach
« Reply #36 on: February 08, 2011, 06:04:19 pm »
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If the 2H stab animation gets slowed, what reason is there to play 2H anymore? Polearms already have all the other advantages except the slower stab. They are faster, longer, cheaper, have STUN, a lot more versatile, very efficient with low WPF and the best polearms have bonus dmg vs shield.

Offline Ganon

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Re: LOLstab and phantom reach
« Reply #37 on: February 08, 2011, 06:05:48 pm »
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Your amount of athletics was not healthy enough, padawan!

Well my post was semi-serious. Maybe the fact that i was in a lake during that fight has something to do with it. I thought let's try this backpedal thing in water!

Offline DrKronic

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Re: LOLstab and phantom reach
« Reply #38 on: February 08, 2011, 06:06:25 pm »
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Yup, I agree. I actually switched one of my characters from 2h to polearm already. Pole users were the only class NOT to be nerfed in the latest patch.

Namely because u still have heavyish(3 lb+) poleaxes plus great long axes with good speeds so they get the innate weapon stun vs basically every weapon on the server

Combine that with a decent melee build and u can spamstun most guys that play

I know because I just ran polearms on my main

Only my heirlooms brought me to twohand this gen I really should have went lolarm with the heirloom respec, shield usable wpf, innate horserear and spamstun, passblock due to animation problems of lolarms, weapons such as long hafted mace(death fister)

Twohand still has bore mace but I bet that will be fixed due to it being way overused

But really it is lolarm time
« Last Edit: February 08, 2011, 06:20:42 pm by DrKronic »
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Offline Ganon

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Re: LOLstab and phantom reach
« Reply #39 on: February 08, 2011, 06:10:47 pm »
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If the 2H stab animation gets slowed, what reason is there to play 2H anymore? Polearms already have all the other advantages except the slower stab. They are faster, longer, cheaper, have STUN, a lot more versatile, very efficient with low WPF and the best polearms have bonus dmg vs shield.

My problem with polearms in that regard is the animation abuse. Once i learn to read the correct swing direction, it will be ok. The stun should also be like crush through, only on some weapons and there should be a chance to stun, not a 100% chance to stun when hitting. This of course together with upping the requirements. (yeah i like to repeat my suggestions, makes them more likely to be seen).

2h will be fine without lolstab. Just remove the phantom reach, makes dueling a 2h annoying and boring, and is just a bug anyway.

Offline Noble Crassius

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Re: LOLstab and phantom reach
« Reply #40 on: February 08, 2011, 06:20:45 pm »
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Phantom reach?? Isn't this just  due to difference in pings? Maybe (in the case of the scimitar) It's just faulty hit boxes but it def spans across to all types of weapons.
On it.

Offline Gorath

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Re: LOLstab and phantom reach
« Reply #41 on: February 08, 2011, 06:36:12 pm »
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I've been swapping back and forth between my 2her and my polearm characters.  From this I've decided to redo my 2hers stats when he retires to drop throwing for x-bow for more skill point conversions and such.  Anyways, what I've noticed is that the polearm "stun" really only seems to happen with a select list of weapons, or perhaps I need more than 18 str or 21 agi to make it happen more consistantly.  When I get in fights with such people as goretooth, dexxt, rhuell, john, Man, and so forth I'm not really noticing any noticable polearm stun with the fister or long awlpike, but using an iron staff, long hafted blade or spear I notice it alot more.

Is there some numerical data that influences when, if and how often this effect occurs?  Is it anything we can measure and run tests on?
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Offline DrKronic

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Re: LOLstab and phantom reach
« Reply #42 on: February 08, 2011, 07:29:19 pm »
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Its based on opposing weapon weight so if your using a light weapon like say a katana(1.3 lb)
about everything will stun u but say a sarranid battle axe(4.5 lb) will do the opposite

That is AFAIK
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Offline Punisher

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Re: LOLstab and phantom reach
« Reply #43 on: February 08, 2011, 08:06:12 pm »
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Its based on opposing weapon weight so if your using a light weapon like say a katana(1.3 lb)
about everything will stun u but say a sarranid battle axe(4.5 lb) will do the opposite

That is AFAIK

That's for stunning through block, polearms also have stun on hit, with enough agi polearms like long hafted blade, long hafted spiked mace, glaive will always stun on hit->stunlocked->dead no matter what weapon you are using.

Offline Xant

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Re: LOLstab and phantom reach
« Reply #44 on: February 08, 2011, 08:28:45 pm »
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and here you can just spam stabs due to uber stats and almost do not care about bounce

You couldn't be more wrong.

After throwers, most of my deaths come from a thrustbounce that leaves me stunned and unable to block. And you get stunned /easy/ with the new animation.
Meaning lies as much
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