Author Topic: Shield Collision Detection too small of an area  (Read 5639 times)

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Offline Jarlek

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Re: Shield Collision Detection too small of an area
« Reply #45 on: October 19, 2011, 01:08:46 am »
0
I've been noticing this more and more. Can we at least get a message that something is being done/thought about it? Just a "we are looking for a solution" would be nice!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline The_Angle

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Re: Shield Collision Detection too small of an area
« Reply #46 on: October 19, 2011, 01:13:46 am »
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I've been playing without a shield most of the time lately and it's certainly a lot better. I'm faster, swing faster and I'm brushing up my manual blocking skills at the same time.

Btw, did anyone else notice you can't turn as fast with a 1h as you can with a 2h/polearm?

Try doing one of those 360 helicopter stabs 2h's do all the time on the duelserver. You just can't.

With 2h you can turn as fast as you can flick your camera around and for a 1h it seems to be a fixed maximum speed regardless of your mousespeed. I can even turn my camera a full circle and my toon will just turn a quarter, then jump back to neutral because I turned too fast with the camera.


Its probably the most annoying thing I've noticed, super frustrating when you can turn fast enough to block somebodies attack even with a shit-light shield.
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Offline awesomeasaurus

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Re: Shield Collision Detection too small of an area
« Reply #47 on: October 19, 2011, 04:00:54 am »
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Heres a short video highlighting how bad the problem is.  (Sorry meant to do it in higher rez, but whatever)

http://www.youtube.com/watch?v=3AIWodyQvq4

I think a shield bash could be cool but not feasible to implement. I am fine with shielding as it stands but I believe aspects of it should be altered. ^^^^

Offline ManOfWar

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Re: Shield Collision Detection too small of an area
« Reply #48 on: October 19, 2011, 05:31:29 pm »
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I've been noticing this more and more. Can we at least get a message that something is being done/thought about it? Just a "we are looking for a solution" would be nice!

Cmp said he has seen this thread but has not had the time to test the mechanics
Just a soldier

Offline Jarlek

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Re: Shield Collision Detection too small of an area
« Reply #49 on: October 19, 2011, 06:14:38 pm »
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Cmp said he has seen this thread but has not had the time to test the mechanics
Ahh. Good to know. I really should try to remember what's been said in what thread xD
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline ManOfWar

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Re: Shield Collision Detection too small of an area
« Reply #50 on: October 19, 2011, 09:07:14 pm »
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Ahh. Good to know. I really should try to remember what's been said in what thread xD

Well no I went and asked him personally on IRC if he had looked at it
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Offline Jarlek

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Re: Shield Collision Detection too small of an area
« Reply #51 on: October 20, 2011, 01:29:04 am »
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Well no I went and asked him personally on IRC if he had looked at it
I herp the derp.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Snoozer

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Re: Shield Collision Detection too small of an area
« Reply #52 on: October 20, 2011, 07:22:31 am »
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hey im not a shielder but there have been times where i was or some one was so close to me/them that they somehow bumped mine/their block and just started to beat the shit out of them.i thought this was some feature to where if your attack started at their block it merely bumped it out of the way

has anyone ever had this happen to them?

it would make sense if it was a glitch
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Offline FRANK_THE_TANK

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Re: Shield Collision Detection too small of an area
« Reply #53 on: October 20, 2011, 10:17:29 am »
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Your all fools, shields are being fazed out, get with the program people!
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Offline Digglez

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Re: Shield Collision Detection too small of an area
« Reply #54 on: February 21, 2012, 01:47:38 am »
+4
DEVS please address this, its worse than ever.  When fighting 2h/polearm people just warp/teleport thru my shield on a REGULAR basis and hit/hiltslash me from behind.  Not only do they warp but they also disappear for a second

and I use a heavy round shield, the 2nd widest shield in the game
« Last Edit: February 21, 2012, 03:33:11 am by Digglez »

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Re: Shield Collision Detection too small of an area
« Reply #55 on: February 21, 2012, 02:52:07 am »
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DEVS please address this, its worse than ever.  When fighting 2h/polearm people just warp/teleport thru my shield on a REGULAR basis and hit/hiltslash me from behind.  Not only do they warp but they also disappear for a second
+1 I get the same problems, and it needs to be fixed.
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Offline Dravic

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Re: Shield Collision Detection too small of an area
« Reply #56 on: February 21, 2012, 08:22:59 pm »
+1
DEVS please address this, its worse than ever.  When fighting 2h/polearm people just warp/teleport thru my shield on a REGULAR basis and hit/hiltslash me from behind.  Not only do they warp but they also disappear for a second

and I use a heavy round shield, the 2nd widest shield in the game

Offline CrazyCracka420

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Re: Shield Collision Detection too small of an area
« Reply #57 on: February 21, 2012, 08:57:21 pm »
+1
DEVS please address this, its worse than ever.  When fighting 2h/polearm people just warp/teleport thru my shield on a REGULAR basis and hit/hiltslash me from behind.  Not only do they warp but they also disappear for a second

and I use a heavy round shield, the 2nd widest shield in the game
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Offline rustyspoon

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Re: Shield Collision Detection too small of an area
« Reply #58 on: February 21, 2012, 08:59:06 pm »
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DEVS please address this, its worse than ever.  When fighting 2h/polearm people just warp/teleport thru my shield on a REGULAR basis and hit/hiltslash me from behind.  Not only do they warp but they also disappear for a second

and I use a heavy round shield, the 2nd widest shield in the game

When you say warping through your shield do you mean warping through you character model? 'Cause that happens to me a lot.
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Offline Penitent

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Re: Shield Collision Detection too small of an area
« Reply #59 on: February 21, 2012, 09:00:53 pm »
+1
A agree this should be looked at.  Super frustrating.