Author Topic: Testing a new item balance method  (Read 13943 times)

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Offline chadz

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Testing a new item balance method
« on: September 23, 2011, 11:53:47 pm »
+16
Just a quick announcement that we decided to change the way item balance works. We are considering the raw tuning of the items complete now and are now starting the finetuning. This means you can expect only very small (and documented) changes to items from now on.

We have increased our item balancing team from 3 to 5 (or are in it right now, first new pick is okiN), and changes are now only done when a majority agrees with the proposed change.

Why am I telling you this? Mostly, so you can understand how we work. Also, that you can now, more or less, rely on the item stats we have. Of course, some things might still change, but common sense should be able to tell you which ones that could be.

Also, we want to propose a new way for forum members to propose changes. If you put up a poll in the item balance suggestion with the format "[STATS] change speed from xyz from 33 to 32" and put up a vote with "yes" and "no", we will have a look at it, and if enough people vote yes(around 50%), we'll put up the suggestion in our internal board for evaluation. It is, of course, important to have real values and realistic values. We will then tell you what our internal evaluation has decided and, most importantly, why.

So, tl;dr:
Item stats changes are now smaller,
they are documented,
you can do stat changes too!

Offline BaldRider

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Re: Testing a new item balance method
« Reply #1 on: September 23, 2011, 11:56:01 pm »
0
So, who's the number 5 of balance?

Offline cmp

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Re: Testing a new item balance method
« Reply #2 on: September 23, 2011, 11:56:35 pm »
+10
Panos.

Offline Tears of Destiny

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Re: Testing a new item balance method
« Reply #3 on: September 23, 2011, 11:59:27 pm »
+1
Panos.

Michael or Patricia would have been my choice for item balancers. I figured Panos would have been a better PR guy and a terrific Global moderator.

On topic though, this is nice to hear, though I hope this will mainly effect the "stats" more then the requirements of most items. I am very happy to hear that everything will be documented now.
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Offline Bjarky

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Re: Testing a new item balance method
« Reply #4 on: September 24, 2011, 12:01:54 am »
0
Panos.
+1 only proper decision, like evar.
mod is now almost not dead  :idea:

Offline POOPHAMMER

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Re: Testing a new item balance method
« Reply #5 on: September 24, 2011, 12:04:15 am »
0
I am interested to see how this works out

In before archery does 0 damage
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Offline Arrowblood

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Re: Testing a new item balance method
« Reply #6 on: September 24, 2011, 12:17:37 am »
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i can see destroed builds yet.

Offline Akryn

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Re: Testing a new item balance method
« Reply #7 on: September 24, 2011, 12:24:45 am »
0
Inb4 horses all are changed to donkeys or have a Riding requirement of 12.

On a serious note, glad to hear about these changes.
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Offline Corwin

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Re: Testing a new item balance method
« Reply #8 on: September 24, 2011, 12:28:09 am »
+1
Only small changes? I suppose that means archery remains pierce.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline MrShovelFace

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Re: Testing a new item balance method
« Reply #9 on: September 24, 2011, 12:32:16 am »
0
I dont like where this is going

item balance + democracy + MMO culture
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Offline B3RS3RK

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Re: Testing a new item balance method
« Reply #10 on: September 24, 2011, 12:47:48 am »
+2
I dont like where this is going

item balance + democracy + MMO culture

Yeah better leave it at dictatorship.History proves that the most useful form of Government.
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Offline Polobow

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Re: Testing a new item balance method
« Reply #11 on: September 24, 2011, 12:48:54 am »
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If it is added in, where would we be able to create those polls, and will they have a limit?

I guess game balance sub-forum would make sense.

Offline Arked

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Re: Testing a new item balance method
« Reply #12 on: September 24, 2011, 12:49:12 am »
0
Can we please have new team responsible for implementing new models/items into cRPG?! I BEG YOU!
« Last Edit: September 24, 2011, 12:51:37 am by Arked »
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Offline Jarlek

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Re: Testing a new item balance method
« Reply #13 on: September 24, 2011, 12:50:42 am »
0
Wait. So spear&shield is always gonna be as fucked in a 1v1 as they are now? Or are you just talking about the items themselves and not the classes?
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Offline BalrogBoru

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Re: Testing a new item balance method
« Reply #14 on: September 24, 2011, 12:54:38 am »
0
Finally, documentation!

On the other hand, I think Bjarky is correct.
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