Just a quick announcement that we decided to change the way item balance works. We are considering the raw tuning of the items complete now and are now starting the finetuning. This means you can expect only very small (and documented) changes to items from now on.
We have increased our item balancing team from 3 to 5 (or are in it right now, first new pick is okiN), and changes are now only done when a majority agrees with the proposed change.
Why am I telling you this? Mostly, so you can understand how we work. Also, that you can now, more or less, rely on the item stats we have. Of course, some things might still change, but common sense should be able to tell you which ones that could be.
Also, we want to propose a new way for forum members to propose changes. If you put up a poll in the item balance suggestion with the format "[STATS] change speed from xyz from 33 to 32" and put up a vote with "yes" and "no", we will have a look at it, and if enough people vote yes(around 50%), we'll put up the suggestion in our internal board for evaluation. It is, of course, important to have real values and realistic values. We will then tell you what our internal evaluation has decided and, most importantly, why.
So, tl;dr:
Item stats changes are now smaller,
they are documented,
you can do stat changes too!
From all teams of 5... i think
http://www.youtube.com/watch?v=-YriinrRGug can do a better job balancing out CRPG.
You have got too...
Swing it , Shake it, Move it, MAKE IT!
Who do you think you are...
Show me how good you are...
Anyways all trolling aside, good luck devs!
Make it worth the time the community put in this game!