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Would you like to see new gamemodes in CRPG?

Yes
62 (100%)
No
0 (0%)

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Author Topic: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.  (Read 1898 times)

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Offline Welcome_To_Hell

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[Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« on: January 28, 2011, 04:47:58 pm »
0
CRPG all game modes:
 - Make the XP and Gold Gain twice as frequent (Every 30 seconds)
 - Cut the XP and Gold Gain In the half. (25 Gold, 500 XP) x Multiplier
 - At the first tick of the match XP and Gold Gain would be always doubled. (100 Gold, 1000 XP) x Multiplier


Both Conquest and Capture The Flag gamemodes would require a coding change to the gain behavior.
 - Multiplier must be able to change mid game.
 - Gold and XP gain amount must be able to change mid game.

Conquest
  - Code the conquest gamemode similar to that of the MM mod, where players are able to choose their respawn points, that are based on the flags that the team controls.
 - Each map would have 6 Captureable Flags at which players could respawn.
 - Each team would have a flag that cannot be captured by the opposite team (Base)
 - Gaining control of a flag would increase the Multiplier by 1
 - Loosing control of a flag would decrease the Multiplier by 1
 - Length of the game would be based on the number Tickets just like in Native.
 - The higher the number of flags that the opposite team controls the faster the tickets drain.

Capture The Flag
 - Limit the Successful capture limit to 5 (After 5 consecutive flag captures the map would change)
 - Each enemy flag capture would increase the multiplier by 1
 - Each flag captured by the enemy would decrease the multiplier by 1
 - Multiplier cannot be lower than 1

« Last Edit: January 28, 2011, 06:07:10 pm by Welcome_To_Hell »

Offline Joxer

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #1 on: January 28, 2011, 05:15:34 pm »
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King of the hill also would rule.
[With proper maps]
« Last Edit: January 28, 2011, 05:17:45 pm by Joxer »
Why is everybody telling me to think? I think, I just don't show it.

Offline Vexus

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #2 on: January 28, 2011, 05:19:29 pm »
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+1

Offline ManOfWar

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #3 on: January 28, 2011, 05:23:08 pm »
+2
Lets do this!!! Siege mode needs a rest
Just a soldier

Offline Thomas Dixon

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #4 on: January 28, 2011, 05:24:18 pm »
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+1 hey put up a poll

Offline Dexxtaa

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #5 on: January 28, 2011, 05:24:57 pm »
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Capture the flag would be sort of silly with the horses, don't you think ?

Unless we're talking footman only designed maps.
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Offline IG_Saint

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #6 on: January 28, 2011, 05:38:42 pm »
+1
Capture the flag would be sort of silly with the horses, don't you think ?

Unless we're talking footman only designed maps.

In native CTF horses run slower while carrying the flag, it works fine if both teams have about equal cavalry. You have to get of your horse to pick up the flag as well. Good luck doing that when there's a good defence team. CTF is amazing fun though in M&B. Making an infantry charge to distract the flag defence while the cav sneak up from behind, great fun if the teams are actual teams and not just a collection of players.

Offline Welcome_To_Hell

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #7 on: January 28, 2011, 06:07:22 pm »
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Poll added.

Offline Aesir

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #8 on: January 28, 2011, 06:20:03 pm »
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+1

Offline Loki

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #9 on: January 29, 2011, 03:42:49 am »
+1
Capture the flag would be sort of silly with the horses, don't you think ?

Unless we're talking footman only designed maps.

You can't pick up flags if you're on horseback so you have to dismount, pick it up, mount, ride off slowly.  CTF is awesome in native, wish it was better supported.
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Offline Joxer

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #10 on: January 29, 2011, 05:52:55 am »
-1
Capture the flag would be sort of silly with the horses, don't you think ?

Unless we're talking footman only designed maps.

It works on native.
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Offline Dreakon_The_Destroyer

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #11 on: January 29, 2011, 04:37:46 pm »
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+1
capture the flag and king of the hill

what about a hostage rescue type ? like in counterstrike except maybe it could be rescue your captured teammates? random selected players spawn inside a jail and attackers need to bust them out !
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Offline Rumblood

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #12 on: January 29, 2011, 11:36:28 pm »
-1
chadz said he had new game types coming (not deathmatch). Ask him what the time frame is, because it seemed as though he already decided:

1: yes, there will be new modes and
2: he already know what they are

I had thought they would come with the xMas patch but they didn't. Probably enough changes to deal with already without having to balance new game modes complaints as well.  :idea:
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline CtrlAltDe1337

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #13 on: January 30, 2011, 12:31:50 am »
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I agree 100%, both game modes would be great. 

Capture the flag would be sort of silly with the horses, don't you think ?

Unless we're talking footman only designed maps.
Carrying the flag on horseback slows you down, a lot.  Also, horses are expensive, so it won't be as easy to cap unless ppl spend tons of money (and not everyone has riding).  Lastly, you can always make a map where the flags are in non-accessible places for horses.
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Offline Bull

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Re: [Actual Suggestion] Conquest and Capture the Flag Gamemodes.
« Reply #14 on: January 30, 2011, 01:59:45 am »
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Yes please