CRPG all game modes:
- Make the XP and Gold Gain twice as frequent (Every 30 seconds)
- Cut the XP and Gold Gain In the half. (25 Gold, 500 XP) x Multiplier
- At the first tick of the match XP and Gold Gain would be always doubled. (100 Gold, 1000 XP) x Multiplier
Both Conquest and Capture The Flag gamemodes would require a coding change to the gain behavior.
- Multiplier must be able to change mid game.
- Gold and XP gain amount must be able to change mid game.
Conquest
- Code the conquest gamemode similar to that of the MM mod, where players are able to choose their respawn points, that are based on the flags that the team controls.
- Each map would have 6 Captureable Flags at which players could respawn.
- Each team would have a flag that cannot be captured by the opposite team (Base)
- Gaining control of a flag would increase the Multiplier by 1
- Loosing control of a flag would decrease the Multiplier by 1
- Length of the game would be based on the number Tickets just like in Native.
- The higher the number of flags that the opposite team controls the faster the tickets drain.
Capture The Flag
- Limit the Successful capture limit to 5 (After 5 consecutive flag captures the map would change)
- Each enemy flag capture would increase the multiplier by 1
- Each flag captured by the enemy would decrease the multiplier by 1
- Multiplier cannot be lower than 1