CRPG all game modes:
 - Make the XP and Gold Gain twice as frequent (Every 30 seconds)
 - Cut the XP and Gold Gain In the half. (25 Gold, 500 XP) x Multiplier
 - At the first tick of the match XP and Gold Gain would be always doubled. (100 Gold, 1000 XP) x Multiplier
Both Conquest and Capture The Flag gamemodes would require a coding change to the gain behavior. 
 - Multiplier must be able to change mid game.
 - Gold and XP gain amount must be able to change mid game.
Conquest
  - Code the conquest gamemode similar to that of the MM mod, where players are able to choose their respawn points, that are based on the flags that the team controls. 
 - Each map would have 6 Captureable Flags at which players could respawn.
 - Each team would have a flag that cannot be captured by the opposite team (Base)
 - Gaining control of a flag would increase the Multiplier by 1
 - Loosing control of a flag would decrease the Multiplier by 1
 - Length of the game would be based on the number Tickets just like in Native.
 - The higher the number of flags that the opposite team controls the faster the tickets drain.
Capture The Flag
 - Limit the Successful capture limit to 5 (After 5 consecutive flag captures the map would change)
 - Each enemy flag capture would increase the multiplier by 1
 - Each flag captured by the enemy would decrease the multiplier by 1
 - Multiplier cannot be lower than 1