Poll

I like this version (0.241) more than the last one (0.234)

Yes, it's a move forward!
196 (66.9%)
No, it's a move backward!
97 (33.1%)

Total Members Voted: 292

Voting closed: September 28, 2011, 09:38:47 am

Author Topic: [Feedback] What's right/wrong with 0.241  (Read 13992 times)

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Offline POOPHAMMER

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Re: [Feedback] What's right/wrong with 0.241
« Reply #120 on: September 23, 2011, 12:57:33 am »
+2
+ Deli Cap
+ Bodkins do pierce now, although I have a feeling all the whiners will get this one removed (Keep in mind, when this patch first came out people were blowing up when this was announced, and ranting about archers being OP. This was not fixed until later, so every bow did cut, even the longbow. People were getting shot by bodkins that only did 2 cut damage. People will do anything to rally against archers until we are shooting cotton ball tipped arrows)
+ Horse riding requirement change. Although I feel it was a little overboard on the desert horse (I never even see people on those things anyway), it prevents a lot of people from just stopping at 4 riding, and real lancers need more riding.
+ Jump shooting removed from bows. Yeah, I am an archer, I used to use that tactic a lot against cav that I jump dodged while loading my bow for a shot to get them as they zipped by, but it was pretty silly looking and unrealistic.
+ Long spear overhead removed.
+ Throwing armour penetration flag added. I am not a thrower, but it is nice to see that class get some love.
+ The crying. It never ends. Keep those tears flowing.
- Cost of some of the clothing has gone up. What was even the sense in this? Some shirts and dresses cost more than actual armour.
- Dress prices up, cross dressing is still banned across the land. What was wrong with a man in a dress anyway? It added some humor to the battlefield, its not like it was game breaking in any way.
- Something still needs to be done about the spinning lolstabs. I find it hard to imagine someone can spin a sudden 180 degree turn, whilst thrusting a pike/long spear/whatever at the same time. I think that any kind of turning should be disable upon thrust, or maybe even the attack gets cancelled once someone turns too much in the middle of an attack just in case they did a thrust by accident and have the choice to turn around and gtfo.
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
+ Deli Cap
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Riddaren

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Re: [Feedback] What's right/wrong with 0.241
« Reply #121 on: September 23, 2011, 01:25:39 am »
+1
- Siege towers not removed from battle mode.
- Difficulties of horses seems less balanced.
- Destrier is still OP. Either increase the price or lower the stats.
- Map borders are invisible and thus very hard to see. I suggest they get marked with red lines or something.
- Too much night time.
- Too much rain.
- Still no "HERALDIC tunic over mail" body armour.
- Still no game balance by class (wpf would do) so that both teams get equal amount of archers and cavalry.
+ Difficulties of horses seems more realistic (the higher speed and maneuver the higher requirement).
+ Type of damage made by arrows is now decided by arrow type (makes more sense).
+ Jump shooting removed from bows.
+ Long spear overhead removed.

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« Last Edit: September 23, 2011, 01:46:47 am by Riddaren »

Offline Patoson

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Re: [Feedback] What's right/wrong with 0.241
« Reply #122 on: September 23, 2011, 01:27:32 am »
0
- Overhead attacks with 2h bouncing on the ground instead of hitting the enemy

- Connection stability (I get DC's very often lately, even when most people don't, on EU1)

Offline pOLLACABALLO

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Re: [Feedback] What's right/wrong with 0.241
« Reply #123 on: September 23, 2011, 03:02:11 am »
0
- Overhead attacks with 2h bouncing on the ground instead of hitting the enemy

- Connection stability (I get DC's very often lately, even when most people don't, on EU1)

 +1
+1
you ruined the game. am out

pollacaballo
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Offline Governor

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Re: [Feedback] What's right/wrong with 0.241
« Reply #124 on: September 23, 2011, 03:40:15 am »
0
- horse requirement changes

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Offline STR_KpuBopyk

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Re: [Feedback] What's right/wrong with 0.241
« Reply #125 on: September 23, 2011, 05:25:35 am »
0
+ no pike overhead
- range is still op( too many range)
- still no class balance on public( on small servers in some time all meele team fights against cav and range)
sry for my engl :D
1h

Offline HarunYahya

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Re: [Feedback] What's right/wrong with 0.241
« Reply #126 on: September 23, 2011, 09:11:33 am »
0
+Longspear overhead thru teammate problem solved.
+WSE
+Archery damage type system.
+New strategus toys like forward base,new siege towers and weapon rack
+New destruction on walls
+Less buggy movement of strategus toys like catapult and siege towers
+Added turkish gear  :twisted:
-It took so long to add turkish gear  :evil:
-I was expecting more items to be added.(Like new horses,byzantium gear,camel etc...)
-Cav bump reflection system removed  :mad:
-No blocking on long spear/pike was a great idea too bad its also removed.

I like the patch,it is a complete move forward. With the addition of WSE , we gonna see moar features with the next patch i think.Thanks for improvement and good work.
« Last Edit: September 23, 2011, 09:18:10 am by koyama »

Offline Nehvar

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Re: [Feedback] What's right/wrong with 0.241
« Reply #127 on: September 23, 2011, 10:06:55 am »
0
I'm going to include all the changes since the last major patch as ".241" items.

+Addition of WSE.
+Reduction in acceleration/maneuvering of cavalry.
+Polearm team-mate hit detection.
+Solid ground.
+Archery damage type determined by arrows rather than bow.
+Missile damage drops off with range.
+Item balance changes like the +2 swing given to the katana, -2 swing on the bec and loss of overhead attack on the long spear.
+Addition of new Turkish items.
+Jump-shooting removed from bows and crossbows.
+Thrower buff.
+Reduction in crossbow accuracy to force WPF investment. (Didn't seem to make enough of an impact on my no-crossbow-wpf two-hander though.)
+Charge damage buff.

-Removal of the rider bump for bumping cavalry.  It's fair to force cavalry to choose between lancing/slashing and bumping and it would help balance out that overpowered class a bit.
-Long Bow is now undesirable compared to the Rus bow and should be retooled.
-Ladders not prohibited in battle.
-Pole-stun not removed. (That can be done with WSE, can't it?) Polearms would be just fine without the ridiculous stun-lock.
-Change to the registration of hits.  I thought it was a good idea at first but now I lose on average 70% of my health to team mates each round (battle) where as previously it was more like 20%.  Also, I am finding it very difficult to swing even my longsword in tighter spaces like hallways; and I'm not referring to the really narrow ones.
-Wonkyness with attacks not registering properly on occasion.  I didn't have this issue prior to this patch--Most likely related to the above item.
-No reduction in the potency of 'loomed bows+arrows, crossbows+bolts or armor.
-Still no parity between STR and AGI builds.  (I think each point of athletics should be more noticeable than the last.)
-Couch damage buff. Shit was powerful enough as it was.
-"lolstab" not tweaked/fixed/removed.

+-Difficulty adjustments to horses. Needs more thinking over.  Good thought but I think it needs to be redone.
+-Doubling back on removing blocking capability from the two pikes.  Maybe it was a bit extreme...perhaps make them unbalanced instead?
WSE2 gives us the key to a wonderful world of butthurt...

Offline highglandeur

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Re: [Feedback] What's right/wrong with 0.241
« Reply #128 on: September 23, 2011, 12:11:03 pm »
0
Sorry cavaliere i wouldn't mind buffing cav a bit if removing this couch lance thingy which was a good feature in single player but makes no sense in multi. All attacks can be blocked in this game except slow crushthrough attacks, couch is fast and unblockable, clearly imba and pointless imo.
Seeing chase ending a round at 35-3 with war cleaver with shield, i guess no 1h buff is needed finally...Only hybrids are weak which makes sense.
I'd also love to see xbows and bows divided in 1slot-4hits, 2slot-2hits except for hs (1shot always) and reduce short range damage a litlle.
Throwing is ok as long a the 1shot throwing lances dont come back, you should only 1shot when hitting the head with any range anyways.
Just my humble view of it
Cheers

Offline Armbrust_Schtze

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Re: [Feedback] What's right/wrong with 0.241
« Reply #129 on: September 23, 2011, 05:10:23 pm »
-1
- that tatar arrows dont do pierce, though they have a arrowhead for piercing.

- that chadz not got the balls or time to ask AoC team for new black armor model though it was wildly accepted by the communities majoirity in a poll.

+ new hats are cool

- missing other new stuff and the new textile steppe armors suck because they look like drawn by a 10 year old.
This masterwork bolt will send you straight to hell Tincan!

Offline Banok

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Re: [Feedback] What's right/wrong with 0.241
« Reply #130 on: September 24, 2011, 05:52:09 am »
0
+change!
+new collision
+no jump shoot
+no pike overhead

~cav balance
~archery balance

-katana still shite, danish>all
-hierlooms still give unbalanced advantage, still too much grind
-bump slash re-added?

Offline Horns_Archive

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Re: [Feedback] What's right/wrong with 0.241
« Reply #131 on: September 24, 2011, 07:37:45 am »
0
-katana got buffed
-polearms got nerfed
+better to have a game be fun than realistic to history IMO
« Last Edit: September 24, 2011, 07:39:30 am by Horns »

Offline Tungsten

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Re: [Feedback] What's right/wrong with 0.241
« Reply #132 on: September 24, 2011, 08:47:22 am »
0
-7 Riding Arabian, might as well ride a Destrier. Controls just as well with that high riding.
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Offline Kryser

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Re: [Feedback] What's right/wrong with 0.241
« Reply #133 on: September 24, 2011, 09:23:10 am »
0
+ to dumb assholes not able to hit thru doors and walls now. Haha all you bundle of stickss that do that for a free kill.
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Offline Count_Adhamar

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Re: [Feedback] What's right/wrong with 0.241
« Reply #134 on: September 24, 2011, 09:32:45 am »
0
- Upkeep has gone up and the number of chances of it happening has made making money much harder and now we're having to wear terrible armour to actually make money.