Author Topic: Boring meatgrinder gameplay that needs to be fixed  (Read 5807 times)

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Offline Jacko

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #30 on: September 22, 2011, 01:57:27 pm »
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It will probably kill the mod.

Again.
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Offline dynamike

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #31 on: September 22, 2011, 02:50:00 pm »
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its not necessarily the length that bothers me, as long as it is intense. However dont worry, we have a solution that will BLOW YOUR SOCKS OFF. or so.

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Offline Jarlek

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #32 on: September 22, 2011, 05:34:07 pm »
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Offline Beauchamp

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #33 on: September 23, 2011, 07:43:08 pm »
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cant u spread some neutral flags randomly all over the battlefield? who will control more of them will have faster respawn. the game might end up in some "territory control" rather than pure team deathmatch. if you'd make enemys respawn really long, you might then try to push his main spawn flag and win. this idea of course goes to open field battles, i'm not sure if this could be adapted somehow to siege.
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Offline Vingnir the Wanderer

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #34 on: September 23, 2011, 07:49:25 pm »
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oops misread subject, carry-on lol
« Last Edit: September 23, 2011, 08:55:37 pm by Vingnir the Wanderer »

Offline Digglez

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #35 on: September 23, 2011, 09:56:55 pm »
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cant u spread some neutral flags randomly all over the battlefield? who will control more of them will have faster respawn. the game might end up in some "territory control" rather than pure team deathmatch. if you'd make enemys respawn really long, you might then try to push his main spawn flag and win. this idea of course goes to open field battles, i'm not sure if this could be adapted somehow to siege.

thats what the forward base construction site is for

Offline Beauchamp

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #36 on: September 24, 2011, 12:59:58 am »
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thats what the forward base construction site is for

how does it work?
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Offline Digglez

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #37 on: September 24, 2011, 09:48:46 am »
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how does it work?

i dont think it works at all right now. its new and hasnt been fully tested/working

Offline chadz

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #38 on: September 24, 2011, 10:11:07 am »
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It has been fully tested. It's fully broken  :D

Anyway, we'll probably remove it again, we have other ideas instead. But one day you might see a battering ram instead :)

Offline Teeth

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #39 on: September 24, 2011, 11:11:47 am »
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I would support no respawns. Lords of the Realm style ticket scaling. Say you have 10k vs 5k battle. Maximum amount of players is 120 right? 10k/5k is 2. The team with 10k troops get 80 players, the team with 5k troops get 40 players. If the team with 10k wins and loses 30 of their players, they lose 3750 troops on the world map.

10 minutes of battle and you're done. If you blow it you lose, no chance to revise tactics. One chance to defeat the enemy. This is very hardcore and it probably wont appeal to most. I'm just putting it out there that this is a possiblity too.

Or make it really like Lords of the Realm and give each troop rescaled hp to make him represent the amount of tickets he costs. With 15k troops divided over 120 players every player gets 125 times their usual hp. If you have 55 hp normally, you would get 6875 hitpoints in this case. You run out of that and you're done.

You might think that is ridiculous, it is really, could work though.


Offline Corwin

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #40 on: September 24, 2011, 11:37:39 am »
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It has been fully tested. It's fully broken  :D

Anyway, we'll probably remove it again, we have other ideas instead. But one day you might see a battering ram instead :)
Battering ram would be awesome, but only with some nice boiling oil that can be hurled down on people's heads.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Gravoth_iii

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #41 on: September 24, 2011, 02:25:09 pm »
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Maybe attackers can have a general or something, and aslong as he lives teammates spawn on him. (idea taken from RO2 ^^) would make the game more fast paced. Just an suggestion.
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Offline chadz

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #42 on: September 24, 2011, 02:35:22 pm »
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I have no idea what RO2 is but... y u announce my ideas? :(

Offline Jarlek

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #43 on: September 24, 2011, 02:37:25 pm »
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I have no idea what RO2 is but... y u announce my ideas? :(
Red Orchestra 2? And good solutions are often thought of by more than one.
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Offline Oberyn

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Re: Boring meatgrinder gameplay that needs to be fixed
« Reply #44 on: September 24, 2011, 06:53:03 pm »
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Nice, looking forward to seeing generals in full plate hiding behind a bodyguard squad, and enemies trying to kill him. VIP minigame inside of Strat battles :D.
If done well you could even have fake decoy generals, with the real general being some light armored archer hiding behind a slight hill somewhere nearby.
« Last Edit: September 24, 2011, 06:54:08 pm by Oberyn »
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