Agreed overdriven...the sWalker believes that every man/woman recruited and equipped should be treated as such...no scaling must be included in the battles. In order to add more tactical movement, as others have stated, the mercenary number should be increased...either a higher set number as in the beginning of strat. 2.0, or a higher starting max value in the sliding scale developed by chadz and CO.
However, the sWalker sees no problem with implementing some sort of dynamic shift changes, if it is small and not overly difficult for chadz and Co. to code. My favorites mentioned so far are the ones based on the troop differences(as long as the ratio only affects the spawn rate gently) and the one in Chads' and the sWalker's original posts.