So, the thing that bugs me the most about strategus is that it's not really thrilling. You slowly watch the army counter sink, there are no surprises. The first step to counter was the spawn flags, allowing you to defeat the enemy without killing everybody.
At first, this was overdone, then overnerfed, so we're back at meatgrinder again. So, while in that strat battle before, I had an idea:
Right now, the respawn timer is 1 per second. How about this number increases slowly, either based on
a. minutes passed,
b. troops killed
c. time of max_time passed
or something else.Either for both teams, or for every team individually. The idea is that it's getting easier to kill the enemy with a well timed rush. For the sake of arguing, say that halfway through a castle siege, the respawn timer is now at 30 seconds. So the attacking team prepares a siege tower and engages the enemy wall. 30 attackers vs 30 defenders, 5 attackers die, 15 defenders. This means it would now take the defenders 15*30=7.5 minutes seconds to fully reinforce. This means you should a) not die, and b) kill enemies in packs to get an advantage.
(I'd probably favor a death-based influence, on a per-team basis. So in the beginning you would try to kill more defenders than they kill of you. Say every 50 deaths the respawn timer increases by 1 second)