Author Topic: Version 0.241  (Read 81070 times)

0 Members and 1 Guest are viewing this topic.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1483
  • Infamy: 312
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Version 0.241
« Reply #120 on: September 20, 2011, 07:46:45 pm »
0
IT IS NOT A NERF

Some people are simly retarded, no other way to describe it :wink:

Offline BalrogBoru

  • Noble
  • **
  • Renown: 21
  • Infamy: 22
  • cRPG Player
  • High-King of the Celts
    • View Profile
    • [TNG] Túatha na nGael
  • Faction: Túatha na nGael
  • Game nicks: CuBalrog, Tuatha_BalorBoru, BalrogRoke
Re: Version 0.241
« Reply #121 on: September 20, 2011, 08:11:03 pm »
0
I still haven't seen an arabian warhorse on battle.
We are the free people! Túatha na nGeal! Abú!
http://forum.c-rpg.net/index.php/topic,1773.0.html
http://www.youtube.com/watch?v=Tyx0K4WrElo
visitors can't see pics , please register or login

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: Version 0.241
« Reply #122 on: September 20, 2011, 08:59:15 pm »
0
The problem is that its not just the people spamming.  Pretty much anyone within 10 feet of you will get hit by a backswing no matter what you do or how carefully you fight.


STOP EXAGGERATING
Just a soldier

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Version 0.241
« Reply #123 on: September 20, 2011, 09:02:11 pm »
0

STOP EXAGGERATING

STOP UNDERPLAYING KNOWN BUGS
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Version 0.241
« Reply #124 on: September 20, 2011, 09:02:54 pm »
+2

STOP EXAGGERATING

Why not? 357% of the suggestion/game balance threads do.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Version 0.241
« Reply #125 on: September 20, 2011, 09:10:24 pm »
0
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.

Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.

Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Version 0.241
« Reply #126 on: September 20, 2011, 09:13:25 pm »
0
Yes it is active earlier against agents and its the gayest thing ever. I'm getting teamhit about 3 times as much, with my bum gear that gets me killed a lot. You hit people you dont even see or are clearly behind you, and thats what I notice with a mace, one of the shortest weapons ingame. I can't imagine what hell it is for someone with a flamberge.

Please revert this change. Why do attacks need to be active earlier? Realism? Nobody in the right mind swings a weapon like the animations in cRPG so please dont apply realism on them. Every player now has a 4 meter danger radius around him, where both his teammates and the player himself are fucked. To properly fight eachother now without hits getting randomly interrupted, you basically have to go 1 vs 1.

Its completely unpredictable, you can't count on any hit going through. Random has indeed become a huge factor in cRPG combat now.

Hm, have to agree with you.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Elio

  • Marshall
  • ********
  • Renown: 737
  • Infamy: 20
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The treeee!
    • View Profile
    • Calradia's Maps Explorer
  • Game nicks: Elio
Re: Version 0.241
« Reply #127 on: September 20, 2011, 09:20:53 pm »
0
visitors can't see pics , please register or login
Byzantine Helmet was already present with cRPG 0.334 but never implemented.

And, hemmm ...

Offline wanteds

  • Earl
  • ******
  • Renown: 396
  • Infamy: 133
  • cRPG Player
    • View Profile
  • Game nicks: polelord
Re: Version 0.241
« Reply #128 on: September 20, 2011, 09:37:42 pm »
0
When are they gonna fix the balance system? One the most f***ed up issues of cRPG.
visitors can't see pics , please register or login

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Version 0.241
« Reply #129 on: September 20, 2011, 09:40:01 pm »
0
When are they gonna fix the balance system? One the most f***ed up issues of cRPG.

What do you mean by balance system?
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Version 0.241
« Reply #130 on: September 20, 2011, 09:41:29 pm »
0
What do you mean by balance system?

I think he means team balance.

Offline wanteds

  • Earl
  • ******
  • Renown: 396
  • Infamy: 133
  • cRPG Player
    • View Profile
  • Game nicks: polelord
Re: Version 0.241
« Reply #131 on: September 20, 2011, 09:56:20 pm »
0
I think he means team balance.
yep, no one else feels that way?
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Version 0.241
« Reply #132 on: September 20, 2011, 10:03:52 pm »
0
I feel that way. Today we played a map, it was 30 vs 30 and one team had about 10 cav and the other had 1.

Offline wanteds

  • Earl
  • ******
  • Renown: 396
  • Infamy: 133
  • cRPG Player
    • View Profile
  • Game nicks: polelord
Re: Version 0.241
« Reply #133 on: September 20, 2011, 10:10:31 pm »
0
Yes, that's one point. The other is, I'd like to see the balance being applied not only after first round but after each round.
visitors can't see pics , please register or login

Offline Axette

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Version 0.241
« Reply #134 on: September 20, 2011, 10:36:28 pm »
0
Error: Unable to find stronghold_props.brf

Having this same problem. Anyone know how to fix it?