I think they should just put WPF costs back to what they were before the patch. The main problem prior to the patch wasn't with people who got high WM and invested a lot of points in WPF. The problem before was generation 15 people at level 42, with 6+ powerstrike and 250 wpf from retirement wpf bonus.
Since they took the retirement wpf exploit away, and created a softcap/hardcap for levels, I think making wpf more expensive was unnecessary overkill, and only serves to make specializing much less attractive. When the difference is only 20-30 additional wpf for being a specialist, it doesn't make sense to NOT be a hybrid.
I apologize if I repeated anything in this thread already. I could only be bothered to read the first page of replies.
ADHD Version: I think simply reverting wpf costs back to pre-patch levels would assist in cutting down on the hybrid builds, and make specialists worth considering again.
Once again, 20-30 additional wpf isn't the only difference. If you see no reason to NOT pick up bow wpf, go ahead. Try to shoot without power draw.
Btw. WPF splitting was perfectly possible in the old system, too. If you don't believe my values go search for Poul2's character builder on the taleworlds forum for the old system, Vargas' char builder for the new system can be found at
http://infinitum.dyndns.org/crpg/calc.htm.
Pure 2h old system:
Level 30 (4 420 577 xp)
* Strength: 15
* Agility: 24
* Hit points: 54
* Converted: 8
* Ironflesh: 2
* Power Strike: 5
* Shield: 0
* Athletics: 8
* Riding: 0
* Horse Archery: 0
* Power Draw: 0
* Power Throw: 0
* Weapon Master: 8
* One Handed: 1
* Two Handed: 201
* Polearm: 1
* Archery: 1
* Crossbow: 1
* Throwing: 1
2h/Crossbow hybrid old system
Level 30 (4 420 577 xp)
* Strength: 15
* Agility: 24
* Hit points: 54
* Converted: 8
* Ironflesh: 2
* Power Strike: 5
* Shield: 0
* Athletics: 8
* Riding: 0
* Horse Archery: 0
* Power Draw: 0
* Power Throw: 0
* Weapon Master: 8
* One Handed: 166
* Two Handed: 1
* Polearm: 1
* Archery: 1
* Crossbow: 121
* Throwing: 1
Pure 2h new system:
* Strength: 15
* Agility: 24
* Hit points: 54
* Converted: 8
* Ironflesh: 2
* Power Strike: 5
* Shield: 0
* Athletics: 8
* Riding: 0
* Horse Archery: 0
* Power Draw: 0
* Power Throw: 0
* Weapon Master: 8
* One Handed: 173
* Two Handed: 1
* Polearm: 1
* Archery: 1
* Crossbow: 1
* Throwing: 1
2h/crossbow hybrid new system:
* Strength: 15
* Agility: 24
* Hit points: 54
* Converted: 8
* Ironflesh: 2
* Power Strike: 5
* Shield: 0
* Athletics: 8
* Riding: 0
* Horse Archery: 0
* Power Draw: 0
* Power Throw: 0
* Weapon Master: 8
* One Handed: 145
* Two Handed: 1
* Polearm: 1
* Archery: 1
* Crossbow: 120
* Throwing: 1
Comparison:
In the old system the hybrid looses 35 wpf from his main and is at 82%, from his secondary he looses 80 wpf and is at 60% of max wpf.
In the new system he looses 28wpf from his main and is at 83%, from his secondary he looses 53 wpf and is at 69% of max wpf.
So, ok, that's the difference of 7, respectively 27 wpf, which according to your own statement is laughable.
But like bruce says, in the new system you also have to look at the price tag. In the old system the hybrid would just stack 2 snipers, steel bolts, tears and plate. (Eh, most people took sniper with them at 1 wpf...
)
In the new system the hybrid would just take one sniper and normal bolts, and will still have 18k less to spend on his melee gear.
This translates into weaker armor and/or heavier armor (armor wpf penalty...) and/or worse weapons (if you can find a weapon that is cheaper yet more effective, that's entire a problem of balance inside the category). Tradeoff is very much there (and I don't see anyone picking up a crossbow just for a few cheap shots).