No the stab part was for the GLA, the pole stab recovery will be less due to faster animation. The amount of stun depends on the animation length I think.
The animation length is exactly the same afaik, the pole stab hits with force earlier, but has longer "still at max reach" and "draw-back" times. I've gotten my thrust chambered with both pole and 2h (0 wpf) and it seems to me that it's equally hard to get a block in for both (I rarely do, but there seems to be a tiny window for it).
The backpedalling to show how silly it is doesn't seem to do anything to the noobs, they just keep on going until theres no map length. They come back and then start backpedalling again.
(This is quite a ridiculous statement btw... But I hope you figured that out yourself)
So? Let them wander off then. One less player for your team to deal with.
The reason I mentioned the GLA is because I think it's speed got upped today, it one hits people and it now has the same speed as a Danish at 3k less? WTF?
Well, pro's and cons of Danish vs GLA:
Danish:
Length - (Overhead +29, Left - to - Right +23, Right - to - Left +14, Stab +60)
Stab/Access to pierce damage (obvious)
Feinting
GLA:
Price
(swing) Damage (Mind you, the Danish has a pierce damage attack, something the GLA is lacking, making it better against really heavily armored opponents)
Shieldbreak
Stun
I dunno, I think they're pretty balanced.
Whatever "crusade" you're onto right now, I suggest dropping it.
Yes, polestun is shit, but to go yelling "wah-wah, poles are
soo OP" without providing any real arguments to support your claim isn't helping anyone imo.