Author Topic: Horse Speed + Acceleration  (Read 16069 times)

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Offline Overdriven

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Re: Horse Speed + Acceleration
« Reply #195 on: September 16, 2011, 09:09:19 pm »
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thats why you gotta wait until infantry is engaged with enemy infantry and then attack the flanks. Hammer and anvil style.

Yeah we tried that. Problem is with a proper cav charge is that regardless of where you form up your easy to see. Those pesky polearms are awaiting  :P Probably about half of us got stopped in our tracks...the other half probably took a fair amount of health with bumps and only a couple got kills. You kinda expect a properly organised cav charge to do a lot more.

Individual heavy cav that's fine though.

Offline Patricia

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Re: Horse Speed + Acceleration
« Reply #196 on: September 16, 2011, 09:11:24 pm »
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in my opinion, cav is all about speed and range. A slow horse is a dead horse. Game lost it's feeling when the 40 degree polarm thrust was introduced.

i am rarely on TS. Onimaho and dexxtaa both know me. I killed Dexxtaa plenty of times.

Me and alot of other RS members have saw you on the steamchat long ago like maybe twice in several months and you were never talking ingame, it has been a running joke for awhile in RS because you were so silent and no one was really sure how you joined.

Offline Thucydides

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Re: Horse Speed + Acceleration
« Reply #197 on: September 16, 2011, 09:12:43 pm »
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Yeah we tried that. Problem is with a proper cav charge is that regardless of where you form up your easy to see. Those pesky polearms are awaiting  :P Probably about half of us got stopped in our tracks...the other half probably took a fair amount of health with bumps and only a couple got kills. You kinda expect a properly organised cav charge to do a lot more.

Individual heavy cav that's fine though.

not enough people to do a full charge, more people=more mass=more effective shock and awe. As it is, its probably better to do solo or 2man heavy cav squads and rape the mass of infantry from many directions, rather than one concentrated mass of lancers.

Offline Overdriven

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Re: Horse Speed + Acceleration
« Reply #198 on: September 16, 2011, 09:13:48 pm »
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not enough people to do a full charge, more people=more mass=more effective shock and awe. As it is, its probably better to do solo or 2man heavy cav squads and rape the mass of infantry from many directions, rather than one concentrated mass of lancers.

Not enough people? There were 15 of us, about 9 or so GK and randomers who joined in  :P

But yeah it worked from the awe perspective. It just didn't from a kill perspective.

I'm just surprised it wasn't so effective. And that was against random pubbys.

Offline cmp

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Re: Horse Speed + Acceleration
« Reply #199 on: September 16, 2011, 09:14:03 pm »
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Hmm did the values get adjusted again

Yep.

Offline KaMiKaZe_JoE

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Re: Horse Speed + Acceleration
« Reply #200 on: September 16, 2011, 09:19:58 pm »
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NERF CAV NERF CAV
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Offline Overdriven

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Re: Horse Speed + Acceleration
« Reply #201 on: September 16, 2011, 09:21:56 pm »
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Yep.

Acceleration is much better, even if top speed isn't great. Thanks.

Offline justme

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Re: Horse Speed + Acceleration
« Reply #202 on: September 16, 2011, 09:23:15 pm »
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Acceleration is much better, even if top speed isn't great. Thanks.

are riding skills nerfed or horse stats?

Offline Thucydides

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Re: Horse Speed + Acceleration
« Reply #203 on: September 16, 2011, 09:23:48 pm »
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Not enough people? There were 15 of us, about 9 or so GK and randomers who joined in  :P

But yeah it worked from the awe perspective. It just didn't from a kill perspective.

I'm just surprised it wasn't so effective. And that was against random pubbys.

yeah not enough people, heavy cav charges was a psychological weapon more than an actual damage weapon. The thundering oh hooves, the glistening of the armor, the terrible charge and carnage of a horse on man encounter, this would break most militia and mercenary battle lines. This obviously doesn't work in a game where theres no such thing as morale, because when people die they just lose the round. IMO there should be a lance thats couchable only and is equal to the length of a longspear, only pikes can counter those cav.

Offline polkafranzi

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Re: Horse Speed + Acceleration
« Reply #204 on: September 16, 2011, 09:25:19 pm »
+1
yeah not enough people, heavy cav charges was a psychological weapon more than an actual damage weapon. The thundering oh hooves, the glistening of the armor, the terrible charge and carnage of a horse on man encounter, this would break most militia and mercenary battle lines. This obviously doesn't work in a game where theres no such thing as morale, because when people die they just lose the round. IMO there should be a lance thats couchable only and is equal to the length of a longspear, only pikes can counter those cav.

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Offline Thucydides

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Re: Horse Speed + Acceleration
« Reply #205 on: September 16, 2011, 09:27:13 pm »
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i joined crpg right after they removed that lance, as well as the sword of tears/cookies.

Offline Leshma

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Re: Horse Speed + Acceleration
« Reply #206 on: September 16, 2011, 09:27:46 pm »
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Yep.

Can you buff us, agi balanced pedestrians, a little bit?

Offline cmp

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Re: Horse Speed + Acceleration
« Reply #207 on: September 16, 2011, 09:33:49 pm »
+1
Can you buff us, agi balanced pedestrians, a little bit?

What is buff?

Offline tankmen

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Re: Horse Speed + Acceleration
« Reply #208 on: September 16, 2011, 09:35:27 pm »
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see i knew i wasnt just making shit up, i was tired as hell and hadn't played in a few days and i hopped on last night at 2 and sat there waiting for my horse to reach 20 mph, checked equipment to see if i was riding my sumpter, then realized i must be out of it and went to sleep.
The purpose of wearing plate has become nothing more than crippling yourself to look like a knight... or maybe its my lack of athletics

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Re: Horse Speed + Acceleration
« Reply #209 on: September 16, 2011, 09:36:42 pm »
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Me and alot of other RS members have saw you on the steamchat long ago like maybe twice in several months and you were never talking ingame, it has been a running joke for awhile in RS because you were so silent and no one was really sure how you joined.

A while back a couple of people finally caught on (I was there  :mrgreen:)
You are just Jelly.
« Last Edit: September 16, 2011, 09:37:47 pm by Tears_of_Destiny »
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