Author Topic: Horse Speed + Acceleration  (Read 16074 times)

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Offline Tears of Destiny

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Re: Horse Speed + Acceleration
« Reply #180 on: September 16, 2011, 08:32:24 pm »
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You'll be missed...

NOT!


He is missed, old school RS member.
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Offline Thucydides

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Re: Horse Speed + Acceleration
« Reply #181 on: September 16, 2011, 08:34:05 pm »
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this riding nerf was an indirect buff to my 27/12 man at arms build hehe

Offline Leshma

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Re: Horse Speed + Acceleration
« Reply #182 on: September 16, 2011, 08:39:15 pm »
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He is missed, old school RS member.

Then why quits the mod because of some silly nerf, like some nab? :shock:

Offline Patricia

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Re: Horse Speed + Acceleration
« Reply #183 on: September 16, 2011, 08:40:43 pm »
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He is missed, old school RS member.

Except I don't think anyone in RS actually knows who he is, I've been in RS for fucklong and no one knew exactly who AgentQ was, not me, not socrate, not onimaho, not dexxtaa, not gafferjack, no one.

Offline Lizard_man

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Re: Horse Speed + Acceleration
« Reply #184 on: September 16, 2011, 08:44:18 pm »
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i've stepped down from my horse, the survival rate of ranged has just increased, have fun...
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Offline Corrado_Decimo

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Re: Horse Speed
« Reply #185 on: September 16, 2011, 08:44:57 pm »
-1
one of the ideas floating around is to make them harder to use (harder to accel and steer), same top speed, more hp to compensate a bit, buff couching, some other things.

The idea is that horses are ridiculously easy to use right now. People should have more awareness to use horses. Before, they were GoKarts.

But thats just my opinion, I'm just watching as a bystander.

the arabian was a kart ok (and gets instakilled by an arrow).. but the heavier ones weren't... also a little momentary upkeep reduction would lead to more people testing it...

Offline Vibe

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Re: Horse Speed + Acceleration
« Reply #186 on: September 16, 2011, 08:45:17 pm »
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wtb champ horses aka priuses, 10k each
« Last Edit: September 16, 2011, 08:47:37 pm by Vibe »

Offline Aymeric

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Re: Horse Speed + Acceleration
« Reply #187 on: September 16, 2011, 08:45:24 pm »
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I just had THE BIG IDEA!!!!

I understood everything!!!!!
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.
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..
..

...

Horses will be used in a near future as a transportation method only so that you can elaborate very complicated tactics with fast infantry moves in big wagons, so keep your high upkeep horses, they will be used to move wagons of infantry men very soon.
Wagons will be available in the siege section in the shop.

Offline Oberyn

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Re: Horse Speed + Acceleration
« Reply #188 on: September 16, 2011, 08:45:32 pm »
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Hmm did the values get adjusted again or am I just getting used to it? Acceleration feels much better than before now.
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Offline Corrado_Decimo

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Re: Horse Speed + Acceleration
« Reply #189 on: September 16, 2011, 08:47:31 pm »
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also don't nerf horses handling please...

buff the speed of the rest of cRPG instead!

Hmm did the values get adjusted again or am I just getting used to it? Acceleration feels much better than before now.

don't know... my cav alt is so poor i can't go out testing without draining my 30k bank in a matter of minutes.
« Last Edit: September 16, 2011, 08:49:00 pm by Corrado_Decimo »

Offline Thucydides

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Re: Horse Speed + Acceleration
« Reply #190 on: September 16, 2011, 08:49:36 pm »
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Except I don't think anyone in RS actually knows who he is, I've been in RS for fucklong and no one knew exactly who AgentQ was, not me, not socrate, not onimaho, not dexxtaa, not gafferjack, no one.

i know who he is, hes a fantastic cav player, never seen him on teamspeak though.

who the hell is onimaho?

Offline AgentQ

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Re: Horse Speed + Acceleration
« Reply #191 on: September 16, 2011, 08:56:58 pm »
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in my opinion, cav is all about speed and range. A slow horse is a dead horse. Game lost it's feeling when the 40 degree polarm thrust was introduced.

i am rarely on TS. Onimaho and dexxtaa both know me. I killed Dexxtaa plenty of times.
« Last Edit: September 16, 2011, 08:58:30 pm by AgentQ »

Offline Thucydides

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Re: Horse Speed + Acceleration
« Reply #192 on: September 16, 2011, 08:57:45 pm »
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in my opinion, cav is all about speed and range. A slow horse is a dead horse. Game lost it's feeling when the 40 degree polarm thrust was introduced.

light cav you mean.

Heavy cav its about shock and awe.

Offline Overdriven

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Re: Horse Speed + Acceleration
« Reply #193 on: September 16, 2011, 09:01:07 pm »
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light cav you mean.

Heavy cav its about shock and awe.

Yeah but with tons of polearms being able to stop heavy cav, it's kinda a shame heavy cav charges are near enough useless.

The shock and awe part works though. One time GK did it, the enemy team was so scared they formed a shield wall in the village entrance on ruins. Even though we probably killed 2 of them in the charge and did more damage to our own team than to them  :lol:

Offline Thucydides

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Re: Horse Speed + Acceleration
« Reply #194 on: September 16, 2011, 09:06:04 pm »
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Yeah but with tons of polearms being able to stop heavy cav, it's kinda a shame heavy cav charges are near enough useless.

The shock and awe part works though. One time GK did it, the enemy team was so scared they formed a shield wall in the village entrance on ruins. Even though we probably killed 2 of them in the charge and did more damage to our own team than to them  :lol:

thats why you gotta wait until infantry is engaged with enemy infantry and then attack the flanks. Hammer and anvil style.