Author Topic: Horse Speed + Acceleration  (Read 16447 times)

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Offline Overdriven

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Re: Horse Speed + Acceleration
« Reply #165 on: September 16, 2011, 07:53:28 pm »
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I see that you, yourself is under the assumption that horses should be mountain goats.

Also, how ironic, "They don't switch to the most popular build at the time or leave something as soon as it gets nerfed"

Earlier that day.

"It's quite bad looking through my steam list of GK and out of the 12 that are on, there are only 2 playing crpg. When there'd usually be all of us in game by now."

They haven't switched...or left. Many of them are simply sitting it out until it gets fixed. There's a difference.

No but until you put more cav maps in that allow for the nerfs to work on open plains or maps that have areas of flat ground, as was what chadz seemed to suggest, then it's simply not going to work. Else cav will be near useless on a huge number of maps.

Fact is, the first 4 maps I played on with this nerf were villages surrounded by hills. Then we got a desert one and it was fine. Then it was back to villages surrounded by hills again. And that's when I decided to go to the shops to stock up my food.
« Last Edit: September 16, 2011, 07:55:55 pm by Overdriven »

Offline Phazey

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Re: Horse Speed + Acceleration
« Reply #166 on: September 16, 2011, 07:56:00 pm »
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Meh, still topping scoreboards, along with Muffin and Lizardman atm.

Clearly, cmp is nerfing the wrong values. If playername = *muffin* or *oberyn* or *lizardman* then reduce movement speed and damage by 50%.  :lol:

Offline Tears of Destiny

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Re: Horse Speed + Acceleration
« Reply #167 on: September 16, 2011, 08:04:59 pm »
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So instead of altering 8% speed/accel/maneuver per riding to point....to say 5%, (roughly 1/3 or 33% value change) you just up and get rid of the entire bonus.  I guess subtlety isnt your forte, when values get cut in half or more.

Wait, what? So my 9 riding character on a courser is the same as a 4 riding character? :/
Bummer...
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Offline SeQuel

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Re: Horse Speed
« Reply #168 on: September 16, 2011, 08:07:52 pm »
+1
one of the ideas floating around is to make them harder to use (harder to accel and steer), same top speed, more hp to compensate a bit, buff couching, some other things.

The idea is that horses are ridiculously easy to use right now. People should have more awareness to use horses. Before, they were GoKarts.

But thats just my opinion, I'm just watching as a bystander.

HOW THE FUCK DO YOU BUFF COUCHING WHEN IT ALREADY 1 HITS? PENETRATES THREW SHIELDS? AOE EFFECT? INSTANT KILL? oh wait it already does that last one.

Offline Cosmos_Shielder

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Re: Horse Speed + Acceleration
« Reply #169 on: September 16, 2011, 08:10:26 pm »
-2
Couching one hit but has less range that a one hand...

Offline Prpavi

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Re: Horse Speed + Acceleration
« Reply #170 on: September 16, 2011, 08:10:42 pm »
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yes BUFF COUCH a brilliant fucking idea!

its clear that nobody on the dev team plays this mod actively any more.

« Last Edit: September 16, 2011, 08:12:47 pm by Prpavi »
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline SeQuel

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Re: Horse Speed + Acceleration
« Reply #171 on: September 16, 2011, 08:11:23 pm »
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Couching one hit but has less range that a one hand...

Bullshit.

Offline Tears of Destiny

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Re: Horse Speed + Acceleration
« Reply #172 on: September 16, 2011, 08:11:29 pm »
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Couching one hit but has less range that a one hand...

I like your massive exageration.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Hunter_the_Honourable

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Re: Horse Speed + Acceleration
« Reply #173 on: September 16, 2011, 08:13:08 pm »
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lets see how cav got nerfed.....

1) lance and Heavy lance stats and speed was nerfed (grated it was then put back up....a little....)
2) all horses speed was nerfed and so was some maneuver
3) lots of village and hilly maps were put in with dogy ground that make people walk instead of run....
4) upkeep went up so now we have to be very rich to use the good horses or armored ones...
5) another nerf to speed and maneuver  :rolleyes:
6) acceleration nerf

Plus the LOL stab outreaches the Heavy lance  :shock:
pike and long spear speed was upped a bit

one or two things i might of missed since I try not to know about theses nerfs so I accept it better and faster.

EDIT:

oh yeah lance stab angle was nerfed so their new main attack is backstabbing.....
« Last Edit: September 16, 2011, 08:16:13 pm by Hunter_the_Honourable »
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Offline Huey Newton

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Re: Horse Speed + Acceleration
« Reply #174 on: September 16, 2011, 08:13:34 pm »
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Cav and Archery and polearms got nerfed.
Why?
Nerfing most classes in the rock paper scissors balance theory doesn't accomplish anything.

Offline Oberyn

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Re: Horse Speed + Acceleration
« Reply #175 on: September 16, 2011, 08:15:03 pm »
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If you get it at the right angle you can couch 2h trying to stab, almost every time. Shielders don't usually try to dodge much and sacrifice their shield. For very long stabbing polearms like english bill or the like it's more dangerous (trying to couch aware longspears/pikes is suicidal, although you can sometimes, very rarely, get lucky).
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Offline Kafein

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Re: Horse Speed + Acceleration
« Reply #176 on: September 16, 2011, 08:24:54 pm »
+2
You guys ever guessed why horses are mountain goats ? Because, well... after all, we fight on mountains...
« Last Edit: September 16, 2011, 08:28:36 pm by Kafein »

Offline AgentQ

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Re: Horse Speed + Acceleration
« Reply #177 on: September 16, 2011, 08:27:12 pm »
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that's why i don't play CRPG anymore...  :cry:

Offline Lizard_man

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Re: Horse Speed + Acceleration
« Reply #178 on: September 16, 2011, 08:31:22 pm »
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Meh, still topping scoreboards, along with Muffin and Lizardman atm.

i've been playing on foot, haven't even used my horse, i don't need my horse to top the scoreboards... :P
« Last Edit: September 16, 2011, 08:32:30 pm by Lizard_man »
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Offline Leshma

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Re: Horse Speed + Acceleration
« Reply #179 on: September 16, 2011, 08:31:35 pm »
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that's why i don't play CRPG anymore...  :cry:

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