Author Topic: Horse Speed + Acceleration  (Read 16057 times)

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Offline Frankysan

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Re: Horse Speed
« Reply #45 on: September 16, 2011, 04:22:54 pm »
+1
one of the ideas floating around is to make them harder to use (harder to accel and steer), same top speed, more hp to compensate a bit, buff couching, some other things.

The idea is that horses are ridiculously easy to use right now. People should have more awareness to use horses. Before, they were GoKarts.

But thats just my opinion, I'm just watching as a bystander.
sry i'm shocked, is this buff couching real?the dmg is already so crazy i won't even talk about that, so even u give them +50 dmg on couche no difference.
But please make the horse hard to man when couching, i see arabians making crazy couching arcs with 0 risk and high reward!
« Last Edit: September 16, 2011, 04:26:22 pm by Frankysan »

Offline chadz

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Re: Horse Speed
« Reply #46 on: September 16, 2011, 04:23:32 pm »
+1
What i'd like to see:

before: hey, I'd like to hit top speed. How about I press W for a second or two.
after: look, a flat plain! I can use it to hit top speed and be super effective!

Offline Overdriven

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Re: Horse Speed
« Reply #47 on: September 16, 2011, 04:24:38 pm »
+1
What i'd like to see:

before: hey, I'd like to hit top speed. How about I press W for a second or two.
after: look, a flat plain! I can use it to hit top speed and be super effective!

Problem is few maps have flat plains. Most are hilly village maps and you spend a lot of time climbing hills/hunting infantry hiding in villages. So a major shift in map load out would be needed where there were more open, flat areas.

Desert maps are probably the main exception. Those are very good for cav yet still provide good places for infantry.
« Last Edit: September 16, 2011, 04:25:51 pm by Overdriven »

Offline Oberyn

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Re: Horse Speed
« Reply #48 on: September 16, 2011, 04:27:13 pm »
+1
Riding at fast speeds meaning avoiding lots of obstacles ect and other cav can catch you off guard faster as well. Whilst you're riding and shooting this is actually quite hard. Arrows are easy to avoid at higher speeds so you don't have to worry about them but you have a hell of a lot more to worry about.

Because arrows are so slow now, you can see them coming from a mile off, so spinning to avoid them isn't very hard.

Bearing in mind I'm talking from an HA perspective.

Welp I never played HA except maybe a couple of rounds of Khergit on native when I first tried out Warband, so my knowledge of HA survival tactics is nil. I'll take your word for it  :D .
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Offline Mtemtko

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Re: Horse Speed
« Reply #49 on: September 16, 2011, 04:28:59 pm »
+1
What i'd like to see:

before: hey, I'd like to hit top speed. How about I press W for a second or two.
after: look, a flat plain! I can use it to hit top speed and be super effective!

That might work for lancers... but it also kills 1h cav completely while at it.
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Offline Overdriven

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Re: Horse Speed
« Reply #50 on: September 16, 2011, 04:29:39 pm »
+1
Welp I never played HA except maybe a couple of rounds of Khergit on native when I first tried out Warband, so my knowledge of HA survival tactics is nil. I'll take your word for it  :D .

Yeah I mean for a lancer maybe higher speeds is easy...I don't know because I've never played it properly  :P

But HA rarely keep looking in front...so higher speeds for HA is a lot more dangerous than lower speeds because you spend a lot of time looking left/behind.

Edit:

It would appear horse speeds increased a bit again after the last server 'crash'.

I also noticed the stat change. Now coursers have a difficulty of 4?
« Last Edit: September 16, 2011, 04:35:31 pm by Overdriven »

Offline cmp

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Re: Horse Speed
« Reply #51 on: September 16, 2011, 04:35:47 pm »
+1
It would appear horse speeds increased a bit again after the last server 'crash'.

wat

Offline Overdriven

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Re: Horse Speed
« Reply #52 on: September 16, 2011, 04:36:32 pm »
+1
For some reason my courser is now running twice as fast again as it was on the last map  :|

Edit:

Map change again and now it's slow as.

WTF IS GOING ON?  :|

Also...the problem with this change is I've now noticed it's a lot easier for archers to just aim for the rider rather than the horse, meaning lighter/cheaper armour is not so viable. Whereas it used to be the other way around.
« Last Edit: September 16, 2011, 04:40:12 pm by Overdriven »

Offline Paul

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Re: Horse Speed
« Reply #53 on: September 16, 2011, 04:40:00 pm »
+1
what server?

Offline Overdriven

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Re: Horse Speed
« Reply #54 on: September 16, 2011, 04:40:56 pm »
+1
what server?

EU1.

It was on a desert map, horse was slow as hell.

Then a village map on a hill type place and horse was back to decent speed, even on hills.

Now on ruins and horse is hellishly slow again even though it's flat ground.

Offline VVarlord

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Re: Horse Speed
« Reply #55 on: September 16, 2011, 04:43:55 pm »
+1
EU1.

It was on a desert map, horse was slow as hell.

Then a village map on a hill type place and horse was back to decent speed, even on hills.

Now on ruins and horse is hellishly slow again even though it's flat ground.

Well i just got on EU1 and after hearing that its been destroyed and im surprised, I see the acceleration is bad but still playable.

Just dont get stopped otherwise its game over.

Offline Overdriven

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Re: Horse Speed
« Reply #56 on: September 16, 2011, 04:45:24 pm »
+1
Well i just got on EU1 and after hearing that its been destroyed and im surprised, I see the acceleration is bad but still playable.

Just dont get stopped otherwise its game over.

Hmm yeah acceleration is bad...but top speed seems to be back up. Whereas on that desert map top speed was nothing.

Don't know if you guys are making changes constantly or what? Because this is getting schizophrenic. It can't seem to make it's mind up.

Offline VVarlord

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Re: Horse Speed
« Reply #57 on: September 16, 2011, 04:46:04 pm »
+1
Top speed seems to be fine once youve spent 30 seconds getting to it.

Offline Sir_Ironlake

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Re: Horse Speed
« Reply #58 on: September 16, 2011, 04:48:23 pm »
+1
Problem is you completly fucked sword cav.

Lance cav can rely on speed and still kill, but lance cav has to use manuverability, which is totaly destryoed with the slow acceleration.

Shame to kill an alternative playstyle...

Offline Lizard_man

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Re: Horse Speed
« Reply #59 on: September 16, 2011, 04:51:15 pm »
+1
yeah, 1 handed cavalry need to be able to accelerate quickly, this sucks, and please, don't buff couching...
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