Author Topic: Horse Speed + Acceleration  (Read 16058 times)

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Offline SquishMitten

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Re: Horse Speed
« Reply #30 on: September 16, 2011, 04:03:05 pm »
+1
just when i trade my +3 pick for a +3 courser lol
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Offline Odion

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Re: Horse Speed
« Reply #31 on: September 16, 2011, 04:03:32 pm »
+1
you lot wanted nurfs now you are getting it lol

Offline Mtemtko

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Re: Horse Speed
« Reply #32 on: September 16, 2011, 04:03:58 pm »
+1
Crpg devs are evil scientists, we are guinea pigs, crpg BETA is the labratory, why should they test it themselves? :D
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Offline Xant

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Re: Horse Speed
« Reply #33 on: September 16, 2011, 04:04:22 pm »
+1
Reduced stats are currently painful. From stop to start with my courser a 1h managed to get 3 hits on it so it was down to 90% health. Lucky it wasn't a 2h.

However, I have noticed for some reason there's a fair difference on speed between my champ courser and every other horse. Seems they are A LOT slower than me. But it still a major buff for archers and inf against cav.

Hey cheer up. You could interpret this change as a buff. I heard you're good at interpreting.
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Offline polkafranzi

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Re: Horse Speed
« Reply #34 on: September 16, 2011, 04:04:48 pm »
+1
you lot wanted nurfs now you are getting it lol

1.    Nurf
   
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Yes, I want them
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Offline chadz

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Re: Horse Speed
« Reply #35 on: September 16, 2011, 04:05:28 pm »
+6
one of the ideas floating around is to make them harder to use (harder to accel and steer), same top speed, more hp to compensate a bit, buff couching, some other things.

The idea is that horses are ridiculously easy to use right now. People should have more awareness to use horses. Before, they were GoKarts.

But thats just my opinion, I'm just watching as a bystander.


Offline Arrowblood

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Re: Horse Speed
« Reply #36 on: September 16, 2011, 04:07:37 pm »
+1
So this game become a pro game. And in a year are only 50 crpg masters fighting.

Offline Xant

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Re: Horse Speed
« Reply #37 on: September 16, 2011, 04:09:15 pm »
+1
So this game become a pro game. And in a year are only 50 crpg masters fighting.

That's a nice slope you got there, looks a bit slippery.
Meaning lies as much
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Offline Oberyn

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Re: Horse Speed
« Reply #38 on: September 16, 2011, 04:09:47 pm »
+2
Is this nerf already in place? Horses do seem a little slower but hasn't really affected my playstyle. I usually slow down for most stabs though, maneuvering seems just a tad more sluggish but that could be my imagination. I'm sure cav will addapt just like they did to other changes. This is prob way more of a nerf for 1h cav than for lancers though.
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Offline polkafranzi

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Re: Horse Speed
« Reply #39 on: September 16, 2011, 04:11:11 pm »
+1
This is prob way more of a nerf for 1h cav than for lancers though.

Quick! make lance rotation 20% max
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Offline Overdriven

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Re: Horse Speed
« Reply #40 on: September 16, 2011, 04:13:41 pm »
+1
one of the ideas floating around is to make them harder to use (harder to accel and steer), same top speed, more hp to compensate a bit, buff couching, some other things.

The idea is that horses are ridiculously easy to use right now. People should have more awareness to use horses. Before, they were GoKarts.

But thats just my opinion, I'm just watching as a bystander.

Slower horses = less awareness needed.

The problem is acceleration is now horrible. Even if you kept the same top speeds, there's no point because it's so hard to reach that speed so you actually need a lot less awareness to play.

Instead it seems I now have to weave my horse to avoid arrows. Whereas before I relied on speed (it's a damn courser). I now have to rely on stopping/starting/turning tightly to avoid arrows. Something the Arabian was for. That doesn't take much awareness. No where near as much as needing speed did.
« Last Edit: September 16, 2011, 04:15:25 pm by Overdriven »

Offline Jambi

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Re: Horse Speed
« Reply #41 on: September 16, 2011, 04:13:50 pm »
+1
The idea is that horses are ridiculously easy to use right now. People should have more awareness to use horses. Before, they were GoKarts.

+1 to only that sentence
« Last Edit: September 16, 2011, 04:15:35 pm by Jambi »
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Offline Overdriven

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Re: Horse Speed
« Reply #42 on: September 16, 2011, 04:17:53 pm »
+1
Seeing as I just died to an epic lag spike:

Did horses get an HP buff already? That courser I just shot down took 6 arrows. Which is unusual even for a champ courser. They usually go down to 3-4.

Offline Oberyn

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Re: Horse Speed
« Reply #43 on: September 16, 2011, 04:20:04 pm »
+2
Slower horses = less awareness needed.

The problem is acceleration is now horrible. Even if you kept the same top speeds, there's no point because it's so hard to reach that speed so you actually need a lot less awareness to play.

Instead it seems I now have to weave my horse to avoid arrows. Whereas before I relied on speed (it's a damn courser). I now have to rely on stopping/starting/turning tightly to avoid arrows. Something the Arabian was for. That doesn't take much awareness. No where near as much as needing speed did.

Wait, so dodging and weaving arrows takes less awareness than speeding in a practically straight line? Can you explain your reasoning on that one?
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Offline Overdriven

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Re: Horse Speed
« Reply #44 on: September 16, 2011, 04:22:22 pm »
+2
Wait, so dodging and weaving arrows takes less awareness than speeding in a practically straight line? Can you explain your reasoning on that one?

Riding at fast speeds meaning avoiding lots of obstacles ect and other cav can catch you off guard faster as well. Whilst you're riding and shooting this is actually quite hard. Arrows are easy to avoid at higher speeds so you don't have to worry about them but you have a hell of a lot more to worry about.

Because arrows are so slow now, you can see them coming from a mile off, so spinning to avoid them isn't very hard.

Bearing in mind I'm talking from an HA perspective.
« Last Edit: September 16, 2011, 04:23:27 pm by Overdriven »