Author Topic: End the bunny hopping madness  (Read 11085 times)

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Offline _Sebastian_

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Re: End the bunny hopping madness
« Reply #105 on: September 16, 2011, 01:26:10 pm »
0
Very pointfull post Xant.  :wink:

What Gisbert said is true.
Crpg is going to be a melee heaven.

We are nerfed to much, because of these 13y old whinig melee-kids who got killed by an archer.
I agree, reload and shot while jumping isn't realistic and this nerf is fine.

But...
Dancing and bunny hopping tincans aren't realistic too.
If these guys would get a nerf too, then I'm lucky.
By the way; Cavalry schould loose HP, if they fall down from horses.

I think its time for an archey buff:
- lower the weight of the bows and quivers.
  No quiver with 24 arrows weigths about 5 kg, and no longbow weights 1,8 kg.
  (My 70-inch long and 90-pounds english warbow weights 600 grams and my quier with 24 medieval-arrows(each 50 grams) weights 1,5kg)
- Add a speedbonus for loomed bows like it was prepatch.
- Raise the time-window in which the bow is accurate.
- Raise the accuracy of the high tier bows a bit, especialy the longbow.
- Add a missile speed bonus for loomed arrows.(if it is possible)

Now ... the whine-kids can cry about my post :wink:



« Last Edit: September 16, 2011, 01:29:34 pm by _Sebastian_ »

Offline Laufknoten

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Re: End the bunny hopping madness
« Reply #106 on: September 16, 2011, 01:42:46 pm »
-1
Whiny archers whining about people being whiny about archery. Lol.

Now that they removed this BS, archery can maybe evolve into a respectable class.
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Offline Oberyn

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Re: End the bunny hopping madness
« Reply #107 on: September 16, 2011, 02:53:08 pm »
0
Doubtfull, but hey, there's no such thing as respectable class. Except maybe peasants. Respectable = no danger to anyone XD.
The fact that it was implemented so fast leads me to believe it was already planned and in the works. I doubt my humble suggestion thread had that much of an effect tbh.

Incidentally Sebastian, I'd love to see you posting a video of yourself drawing a longbow while moving sideways and backwards. Considering the size of the weapon and the stance you have to take, I doubt it's possible. Then again I don't own a longbow, so maybe it is.

Anyways, like Gurnisson said, some sort of buff compensation wouldn't be out of place, but your suggestions are pretty ridiculous. No offense.
« Last Edit: September 16, 2011, 02:58:33 pm by Oberyn »
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Offline cmp

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Re: End the bunny hopping madness
« Reply #108 on: September 16, 2011, 03:01:17 pm »
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The fact that it was implemented so fast leads me to believe it was already planned and in the works.

Nope. I am that fast†. 8-)




†only when nerfing ranged and cavalry

Offline Ozwan

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Re: End the bunny hopping madness
« Reply #109 on: September 16, 2011, 03:26:36 pm »
-1
I think its time for an archey buff:
- lower the weight of the bows and quivers.
  No quiver with 24 arrows weigths about 5 kg, and no longbow weights 1,8 kg.
  (My 70-inch long and 90-pounds english warbow weights 600 grams and my quier with 24 medieval-arrows(each 50 grams) weights 1,5kg)
- Add a speedbonus for loomed bows like it was prepatch.
- Raise the time-window in which the bow is accurate.
- Raise the accuracy of the high tier bows a bit, especialy the longbow.
- Add a missile speed bonus for loomed arrows.(if it is possible)

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Offline Jambi

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Re: End the bunny hopping madness
« Reply #110 on: September 16, 2011, 03:31:19 pm »
+1
No problem, we will nerf cav to compensate. Thanks for bringing this up.

make is so no class can block / attack / draw / aim while/when jumping.

Give yourself a nerf devs.
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Offline Jambi

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Re: End the bunny hopping madness
« Reply #111 on: September 16, 2011, 03:33:34 pm »
+1
Very pointfull post Xant.  :wink:

What Gisbert said is true.
Crpg is going to be a melee heaven.

We are nerfed to much, because of these 13y old whinig melee-kids who got killed by an archer.
I agree, reload and shot while jumping isn't realistic and this nerf is fine.

But...
Dancing and bunny hopping tincans aren't realistic too.
If these guys would get a nerf too, then I'm lucky.
By the way; Cavalry schould loose HP, if they fall down from horses.

I think its time for an archey buff:
- lower the weight of the bows and quivers.
  No quiver with 24 arrows weigths about 5 kg, and no longbow weights 1,8 kg.
  (My 70-inch long and 90-pounds english warbow weights 600 grams and my quier with 24 medieval-arrows(each 50 grams) weights 1,5kg)
- Add a speedbonus for loomed bows like it was prepatch.
- Raise the time-window in which the bow is accurate.
- Raise the accuracy of the high tier bows a bit, especialy the longbow.
- Add a missile speed bonus for loomed arrows.(if it is possible)

Now ... the whine-kids can cry about my post :wink:


And reroll the arrows pickup how it was before.. its been broken for like ages now.

Ooh and nerf cav heirlooming too. They can actually spinstab from horseback, faster then i can draw my MW warbow
« Last Edit: September 16, 2011, 03:35:17 pm by Jambi »
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Also, most fucked up brain of the year award goes to jambi. Well done.

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Offline Siboire

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Re: End the bunny hopping madness
« Reply #112 on: September 16, 2011, 03:36:04 pm »
+1
I am an archer and im somehow pleased by the jump shot removal. On the other side, jump-side-swings or jump-stabs should be removed for all melee weapons. Only keep jump-overhead to destroy ladders or kill with "roof drop". That would bring a lot more realism in the same way as the removal of jump-shots.

Offline Tzar

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Re: End the bunny hopping madness
« Reply #113 on: September 16, 2011, 03:47:01 pm »
+1
I am an archer and im somehow pleased by the jump shot removal. On the other side, jump-side-swings or jump-stabs should be removed for all melee weapons. Only keep jump-overhead to destroy ladders or kill with "roof drop". That would bring a lot more realism in the same way as the removal of jump-shots.

Jump shots where not removed cause of realism.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Corrado_Decimo

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Re: End the bunny hopping madness
« Reply #114 on: September 16, 2011, 03:49:04 pm »
0
make is so no class can block / attack / draw / aim while/when jumping.

Give yourself a nerf devs.

i sense rage  :twisted:

anyway i did some rounds with the thrower... well i really did shit without the bunnyhop throw... i'll need to raise ATH on it..  :cry:

Offline Dezilagel

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Re: End the bunny hopping madness
« Reply #115 on: September 16, 2011, 03:52:37 pm »
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Jump shots where not removed cause of realism.

:!:

Why are people not getting this?
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Offline Corrado_Decimo

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Re: End the bunny hopping madness
« Reply #116 on: September 16, 2011, 03:57:04 pm »
0
I am an archer and im somehow pleased by the jump shot removal. On the other side, jump-side-swings or jump-stabs should be removed for all melee weapons. Only keep jump-overhead to destroy ladders or kill with "roof drop". That would bring a lot more realism in the same way as the removal of jump-shots.

uhm... i have a ornamental greatsword 122cm long... i tried and it's not difficult to jump forward and thrust... and i'm not a old veteran medieval soldier.

and comparing jump-shoot with a jump-stab is silly. you can jump-shoot to kite all day long in iWin mode... but is not the same as jump-thrust or jump-swing.

consider facts about siege. when you'll jump from a ladder you will not be able to counter the defenders waiting to slash mid-air people.

Offline Jambi

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Re: End the bunny hopping madness
« Reply #117 on: September 16, 2011, 03:59:31 pm »
0
i sense rage  :twisted:

anyway i did some rounds with the thrower... well i really did shit without the bunnyhop throw... i'll need to raise ATH on it..  :cry:

Same here... i was thinking about getting 7 PD instead of 6. But now im going Agi all the way. 18/27 way too go. As most 2 handers still outrun me now anyways, and kill me in 1 shot.

Nope not raging.
« Last Edit: September 16, 2011, 04:01:24 pm by Jambi »
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Also, most fucked up brain of the year award goes to jambi. Well done.

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Offline Corrado_Decimo

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Re: End the bunny hopping madness
« Reply #118 on: September 16, 2011, 04:12:11 pm »
0
Same here... i was thinking about getting 7 PD instead of 6. But now im going Agi all the way. 18/27 way too go. As most 2 handers still outrun me now anyways, and kill me in 1 shot.

Nope not raging.

don't hurry imo... let's see how things will settle... maybe there will be a counterbalance about mid and heavy armor weight...

now for now, archers NEED protection from teammates. let's just play it a bit... feedback is a dish that must be server cold  :!:

Offline Joxer

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Re: End the bunny hopping madness
« Reply #119 on: September 16, 2011, 04:25:08 pm »
0
uhm... i have a ornamental greatsword 122cm long... i tried and it's not difficult to jump forward and thrust... and i'm not a old veteran medieval soldier.

and comparing jump-shoot with a jump-stab is silly. you can jump-shoot to kite all day long in iWin mode... but is not the same as jump-thrust or jump-swing.

consider facts about siege. when you'll jump from a ladder you will not be able to counter the defenders waiting to slash mid-air people.

Trollollollooo try actually hitting something without killing yourself in the progress.
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