Author Topic: upcoming poll: What could be done about unreachable spots?  (Read 6845 times)

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Offline rufio

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #45 on: September 16, 2011, 02:32:46 am »
+1
no more ladders i say, and then give us like a catapult we can use in battle and launch friendlys at high locations or enemys, and give parachute landing systems ! for melee kills from other side of map, omg  this game could be so awesome without ladders, cant u see!! 

(tbh only solution and we all know it is the only one, is that the maps should all be designed to: not have places reachable by ladder, that arent reachable by other means. Yes its the only solution, all other wannabe solutions are horribly failing in logic /effectiveness )

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Offline Gorath

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #46 on: September 16, 2011, 06:55:01 am »
+1
this. even if i the stakes leads to even more camping in random maps, still better than chasing archers on roofs.

^
This

and

Make torches able to burn down buildings!

^
This.

Pure win.  BTW, the deployable stakes you can just blatantly rip off from mount and musket.  *Of course by blatantly rip off I mean grab the code, then ask them politely if you can use it in strat.*  The stakes work great there.  They block all movement from the front and the sides, however you can jump over them and walk over them from the back so as not to team-grief with them *without a little effort and ingenuity anyways*.
And I should be nice or polite to anyone.... why exactly?

Offline Corrado_Decimo

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #47 on: September 16, 2011, 10:33:32 am »
+1
^
This

and

^
This.

Pure win.  BTW, the deployable stakes you can just blatantly rip off from mount and musket.  *Of course by blatantly rip off I mean grab the code, then ask them politely if you can use it in strat.*  The stakes work great there.  They block all movement from the front and the sides, however you can jump over them and walk over them from the back so as not to team-grief with them *without a little effort and ingenuity anyways*.

yep. stakes should stop cavalry and there should be the possibility that infantry could pass through by jumping in certain zones (like the stakes on siege maps).

the cavalry should be able to jump over stakes deployed on flat terrain (this will force pikemen or random infantry to stay near the stakes and manually stop jumping horses... and not drop and forget like silly construction sites.)

the best placement of stakes should be on the slopes of a defended hill or zone. this way cavalry will not be able to jump it)

also, we'll use stakes on siege maps (stairs, ladders) without construction site spam anymore. (finally)

stakes should have MORE HP than siege shields but LESS HP than construction sites. stakes are not walls... are a tactical element... the "people spam em so we just go AFK and win while attackers are busy bashing those" will not be a siege defend iWin anymore.

Offline highglandeur

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #48 on: September 16, 2011, 04:21:02 pm »
+1
That's ggod a lot of ideas. Give us moar!!!!

Offline Phazey

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #49 on: September 16, 2011, 05:26:24 pm »
+5
- make ladders redeployable

If a ladder gets 'destroyed' it falls to the ground and can be redeployed. No more unreachable spots and a reasonable compromise for the archers.

Perhaps they also need a bit more hitpoints, making it harder to quickly destroy them and easier to assault a roof full of enemies.
« Last Edit: September 16, 2011, 05:27:33 pm by Phazey »

Offline Sergee

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #50 on: September 16, 2011, 06:19:58 pm »
+1
TAKE LADDERS OUT OF BATTLE K THX
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Offline Dom.Miguel

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #51 on: September 16, 2011, 06:45:36 pm »
0
ok remove ladders add more weight penalty on armour and weapons
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Offline Jarlek

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #52 on: September 17, 2011, 01:30:37 am »
0
- make ladders redeployable

If a ladder gets 'destroyed' it falls to the ground and can be redeployed. No more unreachable spots and a reasonable compromise for the archers.

Perhaps they also need a bit more hitpoints, making it harder to quickly destroy them and easier to assault a roof full of enemies.
I actually like this idea and have been thinking about it myself. Just very uncertain about if it would be possible or not. That being said, we are talking about chadz and cmp. They can do anything!
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Re: upcoming poll: What could be done about unreachable spots?
« Reply #53 on: September 17, 2011, 03:44:35 am »
-1
There is obviously only one solution to this problem remove archers and crossbowmen and throwers this is obviously the only way to fix this problem
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Offline kinngrimm

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #54 on: September 17, 2011, 06:07:53 am »
0
- make ladders redeployable

If a ladder gets 'destroyed' it falls to the ground and can be redeployed. No more unreachable spots and a reasonable compromise for the archers.

Perhaps they also need a bit more hitpoints, making it harder to quickly destroy them and easier to assault a roof full of enemies.
+1
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Offline Warcat

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #55 on: September 17, 2011, 06:18:28 am »
0
Make firebombs do area damage so that you can lob them up onto roofs and take out the group.
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Offline HarunYahya

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #56 on: September 17, 2011, 06:47:56 am »
0
lower needed construction material to build a catapult to 1.
There won't be any roofs left to climb.
Problem solved.

Yes at medieval times defenders of the village could climb the roofs and use em as defensive position but don't forget that attackers had trebuchets,catapults,rotten cows,burning oil bombs etc....
Also there's a suggestion about archer's indirect fire which will let them shoot an arrow with more curve , less velocity which will cause arrow to stick to an archer who's hiding behind a wall,on top of the roof etc.
Volleys of arrows could help.

But i would still vote for "If a house causes problem, burn the fucking shit up !" idea.
Sounds more brutal, more medieval.

Offline dado

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #57 on: September 17, 2011, 08:17:52 am »
0
- make ladders redeployable

If a ladder gets 'destroyed' it falls to the ground and can be redeployed. No more unreachable spots and a reasonable compromise for the archers.

Perhaps they also need a bit more hitpoints, making it harder to quickly destroy them and easier to assault a roof full of enemies.
+1

Offline Corrado_Decimo

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #58 on: September 17, 2011, 09:46:17 am »
0
lower needed construction material to build a catapult to 1.
There won't be any roofs left to climb.
Problem solved.

Yes at medieval times defenders of the village could climb the roofs and use em as defensive position but don't forget that attackers had trebuchets,catapults,rotten cows,burning oil bombs etc....
Also there's a suggestion about archer's indirect fire which will let them shoot an arrow with more curve , less velocity which will cause arrow to stick to an archer who's hiding behind a wall,on top of the roof etc.
Volleys of arrows could help.

But i would still vote for "If a house causes problem, burn the fucking shit up !" idea.
Sounds more brutal, more medieval.

but warband engine is not really made to blow buildings like crysis or red faction  :rolleyes:

Offline Slamz

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Re: upcoming poll: What could be done about unreachable spots?
« Reply #59 on: September 17, 2011, 10:45:06 am »
0
Not sure what's meant by "MOTF after 30 seconds".  30 seconds of what?

30 seconds with no enemy hits, parries or blocks would be a reasonable time to launch MOTF.  This would also solve issues like the last guy hiding in a bush or just not being able to find each other with 3 minutes still on the clock...
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