Author Topic: Strategus item&gold reset - new game variables  (Read 20287 times)

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Offline dynamike

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Re: Strategus item&gold reset - new game variables
« Reply #150 on: September 07, 2011, 03:03:03 am »
0
WHERE THE FACK IS WALT WHEN WE TALK NUMBERS ??
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Offline Bjarky

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #151 on: September 07, 2011, 03:04:51 am »
0
do you mean people with troops on them inside a fief or just troops part of the fief's troop count??
both
Do you know this for sure?
it was intended as such, but has never been tested.
just tested it out and it's not both  :oops:
only the village pays 1 per troop per day.
everyone else in or out of an fief pays 2,5  :?

kinda makes it extra hard for non-fief owners...
it's probably a bug, so i will make an bug report in strat issue section.
« Last Edit: September 07, 2011, 03:14:19 am by Bjarky »

Offline Lt_Anders

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Re: Strategus item&gold reset - new game variables
« Reply #152 on: September 07, 2011, 03:12:39 am »
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« Last Edit: September 07, 2011, 03:23:04 am by Lt_Anders »
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Offline arowaine

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Re: Strategus item&gold reset - new game variables
« Reply #153 on: September 07, 2011, 05:17:28 am »
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well like everyone said even if you are not a owner of a fief and have no land you pay 2.5 gold per day as well!

Had 1979 troop with 7769gold on me, was moving(not in a fief or earning money)afther 1hours i was at 7562 gold! so i did lose 207so x24(hours per day)=4968 gold per day.
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Offline Digglez

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #154 on: September 07, 2011, 09:05:18 am »
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gold and items reset -

troops now cost 2.5 gold per day (before: 1)
within fiefs, 1 per day
when you run out of gold, you lose (1-0.987) troops per hour(before: [1-0.8])
income from crpg is now multi-1 instead of gold/20
everyone pays wages, independent of troop size
i hope i can add some more features thursday

Is this X strategus gold PER multi you get, or multi PER TICK.

IE...If I'm on Siege and start with a x3, do I only get 2 strategus gold for that round, or do I get 2 strategus gold per tick with my x3 multi?

Offline Bjarky

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Re: Strategus item&gold reset - new game variables
« Reply #155 on: September 07, 2011, 10:10:11 am »
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it's per tick

Offline Visconti

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Re: Strategus item&gold reset - new game variables
« Reply #156 on: September 08, 2011, 10:53:14 am »
+1
Feels like calradia has just hit its great depression
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Offline Gingerpussy

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Re: Strategus item&gold reset - new game variables
« Reply #157 on: September 08, 2011, 02:21:16 pm »
-1
Dear mister chadz.

You are a very good programmer, but math is not your game :P

This changes turn all members of a clan and clan less ppl into gold farming machines. They have absolutely nothing to do inside Strategus anymore. I salute some changes but this is way to harsh. i good clan with 30 to 50 members (50 is large in Strat) should have the possibility to have troops, as it is now that option is not there.

The easiest fix to this is to implement  conversion of troops again both from population to troops and vice versa.

I know you want Strategus to be more tactical and whit this simple solution this version of strategus is fixed. Then there would be use for clan members as well as they have to stay close to the castles or fiefs and so on. And that way no one can afford to have a large standing army but convert it when planing a attack on someone.

A additional fix would be to add a few fiefs maybe 1 fief close to any big city that is AI forever, and that clanless ppl can buy convertion of troops as well, maybe a pool of troops like population and troops for hire.

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Offline HarunYahya

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Re: Strategus item&gold reset - new game variables
« Reply #158 on: September 08, 2011, 04:48:02 pm »
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Quote from: Albert Einstein
I don't know what weapons will be used in world war three, but in world war four people will use sticks and stones.
Now is the time for World War 4 thanks to chadz.

Offline Rikthor

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Re: Strategus item&gold reset - new game variables
« Reply #159 on: September 08, 2011, 07:59:34 pm »
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Stuff

I agree with this to a degree, it seems like the gold nerf was a bit too harsh. Not the actual wipe but gold production rather. I certainly understand not rolling around in full plate for strat battles but rocks and practice shields are little bit too much to the other extreme.
Quote from: chadz
No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.

Trolololololol

Offline Overdriven

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Re: Strategus item&gold reset - new game variables
« Reply #160 on: September 08, 2011, 08:18:07 pm »
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It's only been a couple of days though. Considering by the time many clans were running around in some better equipment was a good few weeks, if not a month, down the line, I think it's a bit early to tell. Yes every ones grinding gold slowly now, but after 2 days you can hardly expect to equip a decent army with even basic swords/bows ect. It's going to take time for the gold to get enough to buy equip for an entire army. You must remember that when this started the first battles were with 500 troops or so. By the end an average decent sized battle took place with 6k or so per side, often a lot more. Not to mention those cities being taken. You can't expect to equip your full troops at the moment.

Although I will say, the fact cities are jam packed at the moment is making an average of 40 gold per hour for most. When strat started many cities still had 200g per hour even after 3-4 weeks. I think until a larger map is released to compensate for the huge numbers of players in strat atm, it's hard to judge exactly what effect changing economic values will really have because gold is such a rarity as a result.
« Last Edit: September 08, 2011, 08:51:20 pm by Overdriven »

Offline PhantomZero

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Re: Strategus item&gold reset - new game variables
« Reply #161 on: September 08, 2011, 09:54:05 pm »
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It's only been a couple of days though. Considering by the time many clans were running around in some better equipment was a good few weeks, if not a month, down the line, I think it's a bit early to tell. Yes every ones grinding gold slowly now, but after 2 days you can hardly expect to equip a decent army with even basic swords/bows ect. It's going to take time for the gold to get enough to buy equip for an entire army. You must remember that when this started the first battles were with 500 troops or so. By the end an average decent sized battle took place with 6k or so per side, often a lot more. Not to mention those cities being taken. You can't expect to equip your full troops at the moment.

Although I will say, the fact cities are jam packed at the moment is making an average of 40 gold per hour for most. When strat started many cities still had 200g per hour even after 3-4 weeks. I think until a larger map is released to compensate for the huge numbers of players in strat atm, it's hard to judge exactly what effect changing economic values will really have because gold is such a rarity as a result.

That isn't why cities are at 40 gold per hour, people are at 40 gold per hour because the city populations were cut in half.
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Offline Overdriven

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Re: Strategus item&gold reset - new game variables
« Reply #162 on: September 08, 2011, 09:57:16 pm »
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That isn't why cities are at 40 gold per hour, people are at 40 gold per hour because the city populations were cut in half.

Edit:

My mistake, you are right.

Bariyye was at 90 gold 1 week ago but it was already dropping rapidly before the cut in half thing so the jam packed thing definitely doesn't help. Cutting it in half just added to it.
« Last Edit: September 08, 2011, 09:59:49 pm by Overdriven »

Offline Bjarky

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Re: Strategus item&gold reset - new game variables
« Reply #163 on: September 08, 2011, 09:59:39 pm »
+2
no after these 2 days, it has become quite clear math wise.
the gold and upkeep nerf is too harsh, especially for nonfief clans and randomers, wich have to pay 2,5 (within or out of an fief, there is no discount).
there has to be some balance here, you can't both have an "hammer" on both upkeep and gold intake, will result is way fewer troops in order to afford for proper gear.
the incentive to take castles or cities is even lower now, it makes no econimical sense, since you can't even replenish their pop after taking it, resulting in destroying your chances of gold income even more.

different suggestions to improve this:
1. higher gold income.
2. lower upkeep.
3. troop into pop conversion.
4. being inside a fief upkeep discount.
5. higher max limit for troops before upkeep kicks in.
6. set capital increases pop/gold growth in chosen fief.

feel free to add more guys, but keep it simple, it has to be something that is actually possible to code with the current strat, in order to save time.
after this there is more time to actually code something new to add in and improve strat more.

Offline SPQR

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Re: Strategus item&gold reset - new game variables
« Reply #164 on: September 08, 2011, 10:13:21 pm »
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1. higher gold income.
2. lower upkeep.
3. troop into pop conversion.
4. being inside a fief upkeep discount.
5. higher max limit for troops before upkeep kicks in.
6. set capital increases pop/gold growth in chosen fief.

Add:
7. Better gold income from castles

And we have a winner.
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