Author Topic: Strategus item&gold reset - new game variables  (Read 19697 times)

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Offline kinngrimm

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #120 on: September 06, 2011, 05:25:46 am »
+1
Why exactly would factions need to trade? People would just join a single clan, NORTHERN EMPIRE instead of a bunch of rinky dink clans in order to avoid having to trade at all.


Problems:
Single Clan with 70-100+ members or several clans working together with 70-100+ members.
This result in a huge production advantage, where smaller clans and small alliances of clans can't keep up.
And as bad side effect, players who are reduced to farm-bots who then don't really care so much about the game.

Suggestions(in my eyes solutions):
efficiency indicator/multiplicator, so that peak efficiency is reached between f.e. 70-100

You can deal with a single clan easily, the more people the less efficient they work till a point where more members don't bring extra gain(=peak reached).
As you mentioned in another thread, they then just would split into smaller factions, therefor would trade the stuff in between themselves.
Therefor is the Relationship system. Factions with closer relations loose less when they trade with each other, those with neutral or war like relations would loose a shitload if they decide to trade.
Now all would most likely go into alliances because they gain in terms of trade, therefor you would be able to calculate the member count of all who are in f.e. an alliance,
if they reach again 70-100+ members, their production efficiency drops and stays in the level of about 70-100 members even if they would be like 200.

Give them a carrot to join a system, which you then use to regulate the peak size/efficiency/production of HUGE Factions  or  HUGE alliances.
« Last Edit: September 06, 2011, 05:37:21 am by kinngrimm »
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Offline Gingerpussy

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #121 on: September 06, 2011, 11:08:56 pm »
-1
60 hours pasted, WHY no Wipe ???
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Offline VVarlord

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #122 on: September 06, 2011, 11:13:55 pm »
+1
WIPE OUT!

Offline Bjarky

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #123 on: September 06, 2011, 11:19:40 pm »
0
prolly at 00.00 CET then...

Offline Amo_the_Grey

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #124 on: September 06, 2011, 11:19:59 pm »
0
The Biggest chadz troll ever? xD

Offline Aseldo

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #125 on: September 06, 2011, 11:20:32 pm »
0
60 hours pasted, WHY no Wipe ???

60 hours 59 minutes, 59 seconds, 9 tenths of a second, and 9 hundredths of a second. :wink:

Offline Bjarky

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #126 on: September 06, 2011, 11:22:18 pm »
0
The Biggest chadz troll ever? xD
omg, that would be epic   :lol:

Offline Lizard_man

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #127 on: September 06, 2011, 11:27:55 pm »
0
:shock:
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Offline Aseldo

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #128 on: September 06, 2011, 11:40:30 pm »
0
Strat just went blank, OH NOES

Offline Keshian

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #129 on: September 06, 2011, 11:45:45 pm »
0
30 minutes late
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

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Offline Kafein

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #130 on: September 06, 2011, 11:46:10 pm »
0

Offline chadz

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #131 on: September 06, 2011, 11:57:53 pm »
0
gold and items reset -

troops now cost 2.5 gold per day (before: 1)
within fiefs, 1 per day
when you run out of gold, you lose (1-0.987) troops per hour(before: [1-0.8])
income from crpg is now multi-1 instead of gold/20
everyone pays wages, independent of troop size
i hope i can add some more features thursday
« Last Edit: September 07, 2011, 12:05:04 am by chadz »

Offline Smoothrich

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Re: Strategus item&gold reset - new game variables
« Reply #132 on: September 07, 2011, 12:10:30 am »
0
What about putting troops in castles?  Is it also 1 per day, less, more?
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Offline SPQR

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Re: Strategus item&gold reset - new game variables
« Reply #133 on: September 07, 2011, 12:10:47 am »
+4
welcome to the dark ages, motherfuckers
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Offline Smoothrich

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Re: Strategus item&gold reset - new game variables
« Reply #134 on: September 07, 2011, 12:16:31 am »
0
Also welp, what are we supposed to do still about castles we take that have no population thus make no gold?  Be great if you can add troops to population again.
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