Author Topic: Strategus item&gold reset - new game variables  (Read 19608 times)

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Offline Erasmas

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Re: Strategus item&gold reset - new game variables
« Reply #135 on: September 07, 2011, 12:54:28 am »
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welcome to the dark ages, motherfuckers

I'd rather say "world crisis" :D
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Offline Keshian

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #136 on: September 07, 2011, 12:56:37 am »
+1
gold and items reset -
within fiefs, 1 per day

do you mean people with troops on them inside a fief or just troops part of the fief's troop count??
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Offline Matey

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Re: Strategus item&gold reset - new game variables
« Reply #137 on: September 07, 2011, 12:57:07 am »
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the Calradian stock market took a huge hit, gold is scare and all those who were sitting around bullshiting the local peasants into joining their armies are now forced to find work. it is a dark day.

Offline Darkkarma

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Re: Strategus item&gold reset - new game variables
« Reply #138 on: September 07, 2011, 01:03:21 am »
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The first ever Calradian Bear Market in strat history?
This community hurts my brains, a lot.

Offline Bjarky

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #139 on: September 07, 2011, 01:11:35 am »
0
do you mean people with troops on them inside a fief or just troops part of the fief's troop count??
both

also, neutral city pop has been cut, making it even harder to make gold.
i think this gold nerf could be a little to harsh, but let's see how this turns out the next days.
We will be ready to QQ on you chadz  8-)
« Last Edit: September 07, 2011, 01:13:38 am by Bjarky »

Offline Lizard_man

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Re: Strategus item&gold reset - new game variables
« Reply #140 on: September 07, 2011, 02:09:31 am »
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what next, plague and rebellion...
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Offline PhantomZero

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Re: Strategus item&gold reset - new game variables
« Reply #141 on: September 07, 2011, 02:26:50 am »
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what next, plague and rebellion...

There already are rebellions.
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Offline Smoothrich

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #142 on: September 07, 2011, 02:31:20 am »
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Quote from: Keshian on Today at 21:56:37
do you mean people with troops on them inside a fief or just troops part of the fief's troop count??
both

Do you know this for sure?

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Offline Lt_Anders

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Re: Strategus item&gold reset - new game variables
« Reply #143 on: September 07, 2011, 02:33:47 am »
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With the current gold values, it costs 2.5 gold per troop per day. (2.5)

Assuming said person works in a moderate city: 40 Gold per hour
Plays CRPG with a 2X(the average) over 8 hours: 480 gold(approx) over the 8 hour play time.( 1g per tick, times 60, times 8)

That means you make per day: 1440 Gold per day.(40X24 +480)
Maximum army size attainable: 576(1440/2.5)

FIXED. That's an alright troop number

Assuming Clan has 100 memembers
Assume half play crpg per day: 480 x 50 =24,000
Assume 75 members of clan work: 40x24x75 = 72000
Total gold in one day: 96000
Maximum army size attainable: 38,400

That's actually pretty good.
« Last Edit: September 07, 2011, 02:42:30 am by Lt_Anders »
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Offline Matey

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Re: Strategus item&gold reset - new game variables
« Reply #144 on: September 07, 2011, 02:39:34 am »
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1600 troops a day costs 4000 gold a day... 1600x2.5. if you make 40 gold an hour thats 960 a day, so about 4 guys would cover that 1600 man army if its out in the open.

the key thing you messed up... is that its 2.5 gold per troop per day. not per hour.

Offline Lt_Anders

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Re: Strategus item&gold reset - new game variables
« Reply #145 on: September 07, 2011, 02:44:01 am »
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1600 troops a day costs 4000 gold a day... 1600x2.5. if you make 40 gold an hour thats 960 a day, so about 4 guys would cover that 1600 man army if its out in the open.

the key thing you messed up... is that its 2.5 gold per troop per day. not per hour.

Ah, makes sense. I knew that 24 couldn't be proper! Updated. Much better, and more reasonable numbers. Though the second one is a VERY large clan. And even then it requires nearly 75 people working at city level....
There's NO WAY anyone will be able to get over 30k troops now. Don't think it'll be possible. It'll be a pain to just fund that army, imagine having to buy equipment, argh I'd just want to die after looking at it.
« Last Edit: September 07, 2011, 02:46:02 am by Lt_Anders »
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Offline Topsnus

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Re: Strategus item&gold reset - new game variables
« Reply #146 on: September 07, 2011, 02:48:04 am »
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With the current gold values, it costs 2.5 gold per troop per day. (2.5)

Assuming said person works in a moderate city: 40 Gold per hour
Plays CRPG with a 2X(the average) over 8 hours: 480 gold(approx) over the 8 hour play time.( 1g per tick, times 60, times 8)

That means you make per day: 1440 Gold per day.(40X24 +480)
Maximum army size attainable: 576(1440/2.5)

FIXED. That's an alright troop number

Assuming Clan has 100 memembers
Assume half play crpg per day: 480 x 50 =24,000
Assume 75 members of clan work: 40x24x75 = 72000
Total gold in one day: 96000
Maximum army size attainable: 38,400

That's actually pretty good.

There is one flaw in this calculation. Upkeep is only 1 per troop if you are in a fief, and if you aren't in a fief, you cant make the 40g per hour. Needs to be adjusted and given a when traveling as well as a when stationary. Your numbers are too big for travelling, and not quite big enough if just sitting around.

Offline SPQR

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Re: Strategus item&gold reset - new game variables
« Reply #147 on: September 07, 2011, 02:49:16 am »
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With the current gold values, it costs 2.5 gold per troop per day. (2.5)

Assuming said person works in a moderate city: 40 Gold per hour
Plays CRPG with a 2X(the average) over 8 hours: 480 gold(approx) over the 8 hour play time.( 1g per tick, times 60, times 8)

That means you make per day: 1440 Gold per day.(40X24 +480)
Maximum army size attainable: 576(1440/2.5)

FIXED. That's an alright troop number

Assuming Clan has 100 memembers
Assume half play crpg per day: 480 x 50 =24,000
Assume 75 members of clan work: 40x24x75 = 72000
Total gold in one day: 96000
Maximum army size attainable: 38,400

That's actually pretty good.

Thanks for this. I'mma try to come back later and lay down some math-hammer here on landed vs. land-less upkeep but at first glance this looks like an absolute death-knell to any clan that cannot store their troops in a fief.
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Offline Lt_Anders

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Re: Strategus item&gold reset - new game variables
« Reply #148 on: September 07, 2011, 02:54:01 am »
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There is one flaw in this calculation. Upkeep is only 1 per troop if you are in a fief, and if you aren't in a fief, you cant make the 40g per hour. Needs to be adjusted and given a when traveling as well as a when stationary. Your numbers are too big for travelling, and not quite big enough if just sitting around.

In fiefs your army size goes up to 1440 per person, true, but the moment you take your army out, that gold is going to kick in. The values I posted are the most likely values that will be attainable. Trying to do MORE will most likely bite you. If you sit in fief, the difference between 576 and 1440(864 gold) can be used to buy equipment or store the gold to pay for mercs, etc etc etc. Just rough math too. So many variables you need to take into effect. I'd say the 100 clan one is more reasonable. 75% working with no troops 25% with, 50% play per day.
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Offline LLJK_Siggy

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Re: Strategus item&gold reset - new game variables
« Reply #149 on: September 07, 2011, 02:56:35 am »
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Playing 8 hours a day is a bit excessive imo
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