Author Topic: Strategus item&gold reset - new game variables  (Read 20289 times)

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Offline Tears of Destiny

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #75 on: September 04, 2011, 08:48:04 pm »
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I can't wait for the gold nerf.  Now we won't even be able to afford the cheap ass armor we used to wear, making archers even better in strat.  Getting shot to death in spawn for 90 minutes or however long a battle lasts is fun and satisfying.

All good bows cost a lot of money, the lowest 4 bows are absolute shit, and most arrows will miss or drop quickly. Don't worry, you melee maniacs can still reach the front lines.
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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #76 on: September 04, 2011, 08:56:15 pm »
+3
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Offline Classical

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #77 on: September 04, 2011, 09:00:24 pm »
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Long story short: if you're just here to play and can't accept setbacks, better sit out and wait for some time. There will be a real strategus up, and it will be as polished as possible. I know it's sometimes frustrating, I thank you for dealing with this - and me. I'm trying to put as much work into this game as possible, and I am not really a person with a lot of free time. For all those who are willing to sit this through - I thank you very much for your participation, I really rely on it and your continuous bug reports. They not only help, they are the columns of my work. Without it, strat would never be in a playable state. I promise I will try to keep the current strat as playable as possible for you, and the next strat as awesome as possible.

Okay.  :oops:

Offline Merten

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #78 on: September 04, 2011, 09:11:45 pm »
+1
I can't wait for the gold nerf.  Now we won't even be able to afford the cheap ass armor we used to wear, making archers even better in strat.  Getting shot to death in spawn for 90 minutes or however long a battle lasts is fun and satisfying.

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Offline sWalker

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #79 on: September 04, 2011, 09:29:28 pm »
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That's true, and we're trying to find a solution to this.

The sWalker's friend has a suggestion...

With your new mechanic that allows heirlooming in strat., you could also add a component that allows these people make the regular version of the material at a faster rate.  Then, you increase the amount of C-RPG play time to acquire this perk for all specific armor and weapon combinations.  This would allow small, active clans to have a large equipment advantage over a lazy giant.  Of course the smith perks would have to be wiped before the real strat. opened.

All aspects of the idea work beautifully...but, only if the coding can be accomplished without overburdening the demi-god Chad.

Sincerely,
Patrick

Offline okiN

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #80 on: September 04, 2011, 09:34:24 pm »
+4
The point this mod has been beta for 2 years.

Actually, it's been in development for slightly less than a year and a half. Now let me ask you something: have you been here long enough to remember what the first alphas were like? Do you fully appreciate the fact that nobody ever seriously imagined making a project for Warband like cRPG before -- and that's without even getting into Strategus, DTV and now Stronghold. If you consider how much most other mod teams have achieved in that time, I'd say chadz has come pretty damn far. Let's not even get into all the extra shit he's had thrown at him, I mean what the fuck, how many modders have to deal with DDOS attacks and hackers?

I guess what I'm trying to say is give the man a break, and respect the amount of work he's already put into this free project that doesn't earn him a penny. Also, understand that the mod still being beta means he still wants to make it better, rather than just sorting out the most critical issues and then stopping work on it.
« Last Edit: September 04, 2011, 10:31:01 pm by okiN »
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Offline 3ABP

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #81 on: September 04, 2011, 09:38:25 pm »
+1
...
Thanks a lot for detailed explanation.
It's really big project and of course we will try to help to this project.
At least by playing and bug reporting.
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Offline PhantomZero

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #82 on: September 04, 2011, 09:48:06 pm »
+1
That's true, and we're trying to find a solution to this.
Thanks for the reasoning, that's all we really like to see some times.

I think any solution to this could be easily negated by having one faction (LLJK would at least) split its faction into however small of subfactions required to avoid being penalized for having a large memberbase. If people are willing to hack/exploit in their internet land and genocide simulator, you can bet they will do anything they can to have an edge over the next guy.

Large clans may have more inactive people, but they have more active people too, and it spreads out the stress amongst more people.

The biggest problem is when large clans have all of the members give passwords to the leaders so the leaders can do everything instantly, efficiently and without having to get in touch with the people. Large clans that don't do this have to deal with things such as, guy going afk with 300 troops for a week, guy having 20k gold and refusing to turn it in because he is a babby, a very large turnover rate because it is very boring to just hop on and turn in troops every other day or so, finding enough competent and available people who can command armies to defend large amounts of territory within 5 hours notice of being attacked, finding enough competent and available people who don't mind the logistics of transferring troops around. Such things are suitable limits to having a large clan, anything else could be avoided I think by the method mentioned previously.
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Offline Varyag

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #83 on: September 04, 2011, 10:21:00 pm »
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Um..chadz..I may be mistaken, but why did you abolish the previous strat system where larger clans had to pay "taxes" when transferring gold or troops? Can we have it again plz? So smaller clans have a chance against larger clans too?

And +1 for wipe
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Offline chadz

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #84 on: September 04, 2011, 10:22:39 pm »
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Um..chadz..I may be mistaken, but why did you abolish the previous strat system where larger clans had to pay "taxes" when transferring gold or troops?

I think any solution to this could be easily negated by having one faction (LLJK would at least) split its faction into however small of subfactions required to avoid being penalized for having a large memberbase.

That's why. It's also silly game design.

Offline Varyag

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #85 on: September 04, 2011, 10:29:15 pm »
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I see. Though I believe there got to be a solution for that problem. Otherwise I am sure you understand that major clans with 100+ members will conquer the whole map.
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Offline Darkkarma

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #86 on: September 04, 2011, 10:48:32 pm »
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I can't wait for the gold nerf.  Now we won't even be able to afford the cheap ass armor we used to wear, making archers even better in strat.  Getting shot to death in spawn for 90 minutes or however long a battle lasts is fun and satisfying.

Quality ranged is expensive also man. At least for a little bit, we will be able to have our 2 hander heroes getting in the fray without being shot to hell.
« Last Edit: September 04, 2011, 10:50:15 pm by Darkkarma »
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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #87 on: September 04, 2011, 10:50:45 pm »
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i think it's a good solution

strategus gold should be independant of crpg gold

you should be able to work in strategus to earn gold (as you can currently) but also trade/ with factions building mines either in predetermined locations or in cities/villages and getting income from that - also from taxing visitors and local population

raiding should also earn money (by selling loot etc)

I love burning the shit out of villages in sp and Id love to see that in strat

Offline Damug

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #88 on: September 04, 2011, 10:52:21 pm »
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I see. Though I believe there got to be a solution for that problem. Otherwise I am sure you understand that major clans with 100+ members will conquer the whole map.
Isn't that only natural?  Leonidas and his 300 Spartan warriors valiantly held back Xerxes's horde, but in the end they too bowed to the Persian throne.

Offline kinngrimm

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Re: Strategus item&gold reset in 60 hours (2 and a half day)
« Reply #89 on: September 04, 2011, 11:00:23 pm »
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That's true, and we're trying to find a solution to this.

As a possible solution think as base a diplomatic system,
implement relations as  factions agree to see they have to each other and would confirm that within strategus.
Then you can work on that terms of balancing.

for example

Neutral Factions if in trade, need to pay more gold or loose a percentage of what they trade, say they loose 50% of what has been traded.
Those who have NAPs only 40%
Those who have Defensiv Alliance 30%
Full Alliance 20%

At the time clans would use that you will then know which clans intend to work closely together and can calculate their overall members.

In that way you can implement a second negativ multiplier which perhaps comes into effect when you reach a member count of f.e.
- Defence allaince of say 100 members over all in all clans included
- Full alliance with say f.e 70 Members over all




again
1. You make it profitable to establish confirmed relations(which most in the community know anyway)
2. You have the actual count of members in all factions included who intend to work together closely and
to what extend they intend to work closely together
3. you now can regulate on that base a curve to what maximum number of players working together should be most profitable and
when it becomes less and less profitable, therefor making huge amounts of players in one faction or in one kind of diplomatic relation
unprofitable.

...
solved
« Last Edit: September 04, 2011, 11:01:24 pm by kinngrimm »
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