members of the same faction should not pay that tax, if they have less than 30 players in the faction.
Here comes a bunch of clans having only 30 players.
You don't realize you aren't trying to help tiny clans, you are just forcing big clans to become a bunch of tiny ones.
If you want to give small clans bigger roles in the game, you have to provide some incentive to have big factions work with them. There are already a few I can think of, but neutrals will pretty much always get the short end of the stick because there isn't much point except for them to farm troops and strategus gold to sell back into crpg gold.
Why shouldn't the clan with 10 villages be able to field a larger army than the clan with 2?
I don't think this version of strategus balances large and small clans very well, but I think we should focus and spend our time making sure the battles/retreating/spawning is good, and then worry about the balance when the other half of the game changes completely in Strategus 2.0. Diplomacy keeps large clans in check and clans are never truly defeated, they wait around until you start another war and then try to attack you again like some kind of nationalist rebellion.
Sigh. I hate when people do that. You are raging on me for something I didn't do. I didn't make the post, nor the claim, that it should/would help big/small/ginger clans. I just answered your question.
This is what you asked:
How will it render splitting large factions into smaller subfactions pointless?
To which I replied:
Because if they have less than 30 members they have to pay tax.
I actually agree with you. This wouldn't help small clans at all and would be VERY unfair to them. All I did was answering your question. Please don't go all angry at me and tell me how stupid
MY suggestion was. I'm sorry if this comes of as angry but it pisses me off when you start telling me how wrong I am when all I tried to do was clear something up for you.
I really think there should be something to do for the small/medium clans as well. The big 100+ dudes should be the big, land owning countries, or something, the middle 40-80 clans should be the mercenary, free towns, bandits, or something, factions and the less than 30 factions should be like, different merchant guilds, travelers, craftsmen and stuff like that. I really look forward for the new crafting system in strat and stuff so that hiring small faction would be an important, and almost always necessary, thing to do.
PS: About the bolded part. Hillarious and well said