Author Topic: Stronghold Betatest over: Download & Manual inside  (Read 17127 times)

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Offline Duster

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Re: Stronghold Betatest now: Download & Manual inside
« Reply #75 on: September 04, 2011, 06:47:40 am »
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Cant tell if this is a complement or a insult...

Maybe it's neither, and you're just looking for a reason to be upset
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Offline Beans

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Re: Stronghold Betatest now: Download & Manual inside
« Reply #76 on: September 04, 2011, 06:47:44 am »
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Does the server for this mode only go up at specific times? I got all excited when I saw this thread but there isn't any server up :(

Offline chadz

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #77 on: September 04, 2011, 07:59:44 am »
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Test is over for now - can't let it uncontrolled while it's in beta, because there could be nasty exploits that are irreversible.

However, for everyone that has played: Feedback is appreciated.

Offline Aseplhood

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #78 on: September 04, 2011, 08:39:28 am »
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Great mode :) You guys really did a lot of good work. Still, placed objects make fps drop to around 40 from 120, which isn't funny to play for me :/
I've got a crappy laptop, so  have to play with dx9 and pretty low settings. Well, everything would be perfect without few bugs that have been told already.
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Offline Bilbo

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #79 on: September 04, 2011, 09:26:47 am »
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First of all this is a really nice new gamemode you have made there. The maps should be a bit smaller to reduce the lag and make it more infantry friendly. Also you may should decrease the Buildings resolution to give the fps a little boost :P
one more question is the repair cost limited, is it so that you can only loose a maximum of like 50% of your income? cause after we played the same map a lot there were many many useless stuff buildings^^ the income was between 45 and 70 per tick though we were controlling a lvl4 mine. Another bug i noticed is that the ep/gold sytem is kinda bugged at the moment, sometimes there was no single gold/ep tick for like 15 minutes and than there were 3ticks in a row dunno if it is supposed to be like this or if it is Beta sideffect :P
it would be awesome to have the option to "select a spawn" for example if you are controlling a mine for 15 minutes you should be able to spawn there or something like this. CanĀ“t wait to play the finished game mode

Thanks equus africanus asinus Team for this new awesome mode :)
« Last Edit: September 04, 2011, 10:16:26 am by Bilbo »

Offline Bilbo

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #80 on: September 04, 2011, 09:28:54 am »
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Thanks equus africanus asinus Team for this new awesome mode :)

wut? don.key is replaced with equus africanus asinus xD
« Last Edit: September 04, 2011, 09:32:16 am by Bilbo »

Offline ABCF

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #81 on: September 04, 2011, 11:59:21 am »
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Test is over for now - can't let it uncontrolled while it's in beta, because there could be nasty exploits that are irreversible.

However, for everyone that has played: Feedback is appreciated.

Someone will literally hack the strategus database, change variables for upcoming battles, and have total access to tons of personal information if this beta were to last while chadz slept.

Be safe at home, kids, chadz has got your computer secure.
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Offline Mustikki

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #82 on: September 04, 2011, 12:04:10 pm »
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Can we get random plains aswell as random steppe maps.

Offline Teeth

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #83 on: September 04, 2011, 12:30:47 pm »
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Can we get random plains aswell as random steppe maps.
I have seen both

Offline Hellsing

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #84 on: September 04, 2011, 12:36:21 pm »
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The mode is awesome, but it would be nice if you get some start resources, that you can spawn with your equipment at the begining :D
And it would be good when the functions (F2, etc.) are explained in the start message :mrgreen:

-Spanky

Offline BlameMeForTheNoise

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #85 on: September 04, 2011, 12:44:30 pm »
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'twas fun. But even on my rig (4GB Ram, Radeon HD6970, Phenom x2) my framerate dropped from 120 to 40 (and a lot of lag) when placing buildings and/or being near buildings.

Offline Kafein

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #86 on: September 04, 2011, 12:56:29 pm »
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'twas fun. But even on my rig (4GB Ram, Radeon HD6970, Phenom x2) my framerate dropped from 120 to 40 (and a lot of lag) when placing buildings and/or being near buildings.

Get some more RAM and a 64 bit OS if you don't already have one. I have 8Gb ram and win 7 64b, inferior GPU and CPU yet I didn't really had any framerate problems.

Offline Wildling

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #87 on: September 04, 2011, 01:12:59 pm »
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Played it, it should be awesome with 120+ players.
However.

- The fps is bad, maybe decrease the building resolution.
- Sometimes you don't spawn with your horse, and it gets repaired either way.
- The Dummy needs more health, takes nothing but almost 4 hit to take it down.

Offline BaldRider

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #88 on: September 04, 2011, 01:26:06 pm »
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Add a respawntimer, since currently playing as cavalry or just having a few points in riding is incredibly beneficial, seeing you can just keep charging out when you respawn.
As an infantry group of 3, supported by 2 friendly cav, we had to kill atleast 10-15 cavalry players in order to cross the distance to the other castle. A lot of these being the same player coming several times.


Offline Deathwhisper

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #89 on: September 04, 2011, 01:27:42 pm »
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Played it, it should be awesome with 120+ players.
However.

- The fps is bad, maybe decrease the building resolution.
- Sometimes you don't spawn with your horse, and it gets repaired either way.
- The Dummy needs more health, takes nothing but almost 4 hit to take it down.

Yeah, a low resolution textures pack for props would be nice (although I didn't have fps issues yesterday.

The dummy should be replaced by a keep imo. Put a static NPC on top of it (like a lord / king) instead of a dummy.