Guess I'll just leave feedback here.
I am really impressed by the build system, it works like a charm. The instructions are there, it's easy to place a building exactly as you wish. Only thing I disliked about the building system was that you had to hold f4 or f5 and press ctrl to turn, so after turning you had to fix the height again. Not really a big deal, so very nicely done.
The maps I have seen today are too big, you cant see where to go from spawn. You get lost, team gets spread out. I think smaller maps would be better, with both castles in sight of eachother with resource mines to the sides and middle. So that when you look from the castle walls, you know who has what and whats happening where. That you have an idea where the rest of your team is. Smaller maps would make the whole experience more intense.
Also with these current size maps, cav have an edge cause they can just do so much more in a smaller amount of time.
I think walls are underpowered. I think one team would win every time, if they just forget about the mines and the building and keep attacking the enemy dummy. Walls cant really stop em that much, especially cause you can just build a wooden stairway in no time at great heights. I've spend most of my stronghold time upgrading and fortifieng mines, but I didnt really have the idea that it helped my team much, cause the enemy team wasnt really bothering with the mines. We had 2 mines fully upgraded and fortified, but still the score was 6-3.
Also no idea what was going on at the main base while I was at the mines, due to the huge map size.
Teamwork is key in this mode, especially with these size maps, where lone attackers just die. Lets face it, its hard to organize randoms. Maybe implement some cool system for this, otherwise I think this will only truly shine in clan vs clan matches.
Also, this game mode needs boiling oil, flaming arrows and trebuchets with launchable cow corpses
I'm very impressed with the work done so far, you guys are gods at coding. Keep it up!