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loginGuys, please go a bit higher than Kindergarten levels.
I'd try to bring in a real discussion, but pages of "ad hominem" just makes me lose my hope in this.
Anyway, to counter the "ranged spam" "cavalry spam" "unfair teams" problem, A "class" based balancing method should be used in my opinion. Meh, don't start rage about that class thingy, I'll elaborate.
Anyway, what I'm talking about is this: Balance out players by checking their Weapon Proficiency/Skills.
If you have riding, you are obviously cavalry, if you have more Archery like skills, you count as an archer. If you have crossbow WPF, you are a crossbowman. The idea is simple: To balance out the number of these "playstyles" between teams. I know this might be difficult, but it might be the solution we are looking for. And yes, this would mean that Crossbows would have a WPF difficulty to equip them.
Also this might mess up Banner Balance. But clans have Strategus, the upcoming Stronghold mode favors them as well.
Enough of a playground if you ask me.
After this "class" type of balance, the performance type of it should kick in, meaning that teams should have fairly paired opponents, not all the superheroes in one team, and fodder in the other.
What do you say? The idea itself is not thought out to the last bit, by the way.
Also I'd mix the both of the two worlds: The tick/multiplier system feels a bit empty. I'd mix it up with the kill proximity system. Remember how it was? No matter who got the kill, everyone around it got a fair slice. Sure, cav would get a bit less, but that's where an (Impossible to implement?) Assist counting system would be handy.
There are so many oppurtunities in this game, let's not give up this early.