Author Topic: Who made the map rotation? (EU1)  (Read 5311 times)

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Offline Christo

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Who made the map rotation? (EU1)
« on: August 23, 2011, 07:53:17 pm »
+7
Seriously, what's up with these horrible maps these days?  :shock:


Like the infamous blank 24. Seriously.

Who the hell thought that this map is good? o.o It's terrible, a clusterfuck gankfest.

Every time I log on the maps are horrible, even worse than the 24/7 Village fights.

More Native maps/balanced maps please. And more Plains Open Field maps, where you can use teamwork.

Thank you.
« Last Edit: August 23, 2011, 09:00:50 pm by Christo »
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Offline cmp

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Re: Who made the map rotation? (EU1)
« Reply #1 on: August 23, 2011, 08:16:03 pm »
+1
More Native maps

+1.
The villages that were removed for being unbalanced are a thousand times more balanced than most of the custom maps, not to mention performance.

Offline Christo

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Re: Who made the map rotation? (EU1)
« Reply #2 on: August 23, 2011, 08:21:42 pm »
0
By native maps, I meant Native multiplayer maps.
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Offline Gurnisson

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Re: Who made the map rotation? (EU1)
« Reply #3 on: August 23, 2011, 08:38:25 pm »
-1
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline _GTX_

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Re: Who made the map rotation? (EU1)
« Reply #4 on: August 23, 2011, 08:50:29 pm »
+1
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Offline Christo

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Re: Who made the map rotation? (EU1)
« Reply #5 on: August 23, 2011, 08:57:22 pm »
-1
What's the problem with open fields?

I played nice maps that have many, many hills what people can defend, and field battles are awesome.

(click to show/hide)

(click to show/hide)

(click to show/hide)

Some proof from recent battles. Even Thomek agreed that field battles are awesome.  :)

Also, these look like actual battles. Not the ones where ranged hugs roofs, and we have mindless clusterfucks on small, crappy maps.
« Last Edit: August 23, 2011, 10:29:03 pm by Christo »
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Offline Rhygar666

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Re: Who made the map rotation? (EU1)
« Reply #6 on: August 23, 2011, 09:01:52 pm »
-1
whats awesome in camping a hill for 6minutes while the other side does the same then rushes to the flag or does attack desperately to not draw?
AND YOU DARE TO CALL THAT TEAMWORK  :rolleyes:
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Offline Christo

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Re: Who made the map rotation? (EU1)
« Reply #7 on: August 23, 2011, 09:05:09 pm »
+2
whats awesome in camping a hill for 6minutes while the other side does the same then rushes to the flag or does attack desperately to not draw?
AND YOU DARE TO CALL THAT TEAMWORK  :rolleyes:

What's awesome in ranged camping unreachable spots/running for an entire match, one side zerging the other and end up ganking the other side at the same chokepoint every round in a small map?

If that's teamwork for you, you are wrong.

AND YOU DARE TO CALL THAT AN ACTUAL BATTLE?  :rolleyes:
« Last Edit: August 23, 2011, 09:06:48 pm by Christo »
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Offline Glyph

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Re: Who made the map rotation? (EU1)
« Reply #8 on: August 23, 2011, 09:12:12 pm »
0
whats awesome in camping a hill for 6minutes while the other side does the same then rushes to the flag or does attack desperately to not draw?
AND YOU DARE TO CALL THAT TEAMWORK  :rolleyes:
that doesn't happen a lot, the last time i've seen that was about a month ago, and forming a shieldwall while phaz ranks up the infantry and waits for the incoming ememy while the wall protects poles, 2handers and archers against enemy fire is teamwork, and in open maps you do see that. and if there is any kind of teamwork in crpg, it is played on open maps, not in close quarters "every man for himself" maps where all the 2handers and poles own every one, and where running away around a corner waiting for the enemy to lose you or be so dump to not look around it is the fucked up part about this game.
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Offline Teeth

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Re: Who made the map rotation? (EU1)
« Reply #9 on: August 23, 2011, 09:14:41 pm »
0
I agree with the awesomeness of open field maps, although with slight hills. They just force teamwork on both teams. If they would just implement deployable stakes. Also native village maps are fine maps. Someone should really take a look at the voting on the maps and act accordingly.

Offline Lizard_man

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Re: Who made the map rotation? (EU1)
« Reply #10 on: August 23, 2011, 09:30:18 pm »
0
the rotation of maps is just horrible, it's pretty much the same maps all the time, and Christo, trying to get more plains maps, well, i can't see it happening, there was a thread before asking for plains maps to be removed, there was a poll and even though most people voted no on removing them, they were removed anyway, a better rotation and more plains maps would be great though...
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Offline Punisher

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Re: Who made the map rotation? (EU1)
« Reply #11 on: August 23, 2011, 09:30:59 pm »
0
I am in charge of the maps, this is the current battle server rotation (EU1, EU4, NA1), containing 51 tweaked native village maps, 11 native battle maps and 12 custom maps
(click to show/hide)

When it was first written ages ago, the idea behind it was alternating between native battle maps, native villages and custom maps - thus it's lenght and the repeating custom maps. This pattern was kept since then going on the idea that playing several village maps in a row is boring. Due to the high number of villages and in comparison the very low number of custom maps, to follow this pattern most custom maps are repeated ~6 times during the rotation, same goes for native battle maps.

This is not the final form of the rotation, you might have noticed the new village maps (well, more like tweaked trying to balance them then new, details about that can be found here http://forum.c-rpg.net/index.php/topic,13549.0.html), there are 59 native villages left to fix, then the native battle maps that need some adjustements (mostly invisible walls in places that get camped/glitched over and over) and only then the custom maps. With only Jacko and myself working on it you can figure it will take a while till it's done.

As for random plains maps that are allegedly the holy grail for people who love tactics, am I the only one seeing the only tactics used on public severs are camping a hill for 5 minutes then rushing in hope of avoiding the draw, which usually leads to people asking for a mapchange? When it comes to open plains, I'd take maps like Ruins or Field by the River anytime over random plains.

Removing all custom maps would be extremely easy to do, but I only see it leading to boredom in the long run. However I've been considering starting a map feedback section, where each map can be voted on and be kept or removed from the rotation based on the feedback. Until then, making a list of those horrible maps might help more then just complaining about it. Same goes the other way, if you have some awesome maps that are not in the rotation, submit them and I will definetly take a look. Also keep in mind that you might dislike some maps because of the class you play, while they are not necessarily bad maps and others enjoy them, the same as you enjoy maps others dislike.

Offline Kafein

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Re: Who made the map rotation? (EU1)
« Reply #12 on: August 23, 2011, 09:39:38 pm »
-2
Just as Christo said, open field maps don't lead to camping. The team that camps usually looses because it's cav got shot at and killed.

Offline Lizard_man

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Re: Who made the map rotation? (EU1)
« Reply #13 on: August 23, 2011, 09:41:49 pm »
-1
am I the only one seeing the only tactics used on public severs are camping a hill for 5 minutes then rushing in hope of avoiding the draw

as Berethorn said, that doesn't happen much, infact the times we've actually been lucky enough to have a plains map, the battles have been epic and really fun, you tend to see alot more draws on village maps and such, also, why do the native maps get repeated so much, most of them suck, then the actual decent native maps don't come into the rotation as often as battle on ice and the village map, i'd like to come on and play a map i haven't played in a while, not the same maps that i played last night, then the same maps i played the day before, and the day before that, it just gets boring...
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Offline Christo

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Re: Who made the map rotation? (EU1)
« Reply #14 on: August 23, 2011, 10:27:14 pm »
-2
It's good to see that people actually agree by the way.
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