Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 29831 times)

0 Members and 5 Guests are viewing this topic.

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: New Gamemode: Stronghold
« Reply #135 on: August 24, 2011, 10:53:05 am »
+2
Maybe make a tutorial movie or something? RipperX can narrate!

Elloh gais dis is Rippah X. Ai am playing thee nuw gayme mode Stronghold in Mawnt n Blayde Cee Arr Pee Geee.

It's jolly god damn fun and ai am still trying to learn thee baysics. Whooop Whoop diaperberries shirts raining down the sky  :!:
visitors can't see pics , please register or login

Offline VVarlord

  • Count
  • *****
  • Renown: 176
  • Infamy: 86
  • cRPG Player
  • Simmer down and pucker up
    • View Profile
  • Faction: Waylander
  • Game nicks: Waylander_VVar
  • IRC nick: Boldkorn
Re: New Gamemode: Stronghold
« Reply #136 on: August 24, 2011, 10:55:28 am »
0
Elloh gais dis is Rippah X. Ai am playing thee nuw gayme mode Stronghold in Mawnt n Blayde Cee Arr Pee Geee.

It's jolly god damn fun and ai am still trying to learn thee baysics. Whooop Whoop diaperberries shirts raining down the sky  :!:

HAHAHAHAHAH

Lol'd out loud!

If he doesnt use a voice changer to talk that shit he does then i must be a fucking aussie

Offline VVarlord

  • Count
  • *****
  • Renown: 176
  • Infamy: 86
  • cRPG Player
  • Simmer down and pucker up
    • View Profile
  • Faction: Waylander
  • Game nicks: Waylander_VVar
  • IRC nick: Boldkorn
Re: New Gamemode: Stronghold
« Reply #137 on: August 24, 2011, 10:58:19 am »
0

Offline MaHuD

  • Knight
  • ***
  • Renown: 32
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: Vanguard
  • Game nicks: MaHuD, Darth_InVader, Hired_Blade, Hinzerhaus
  • IRC nick: MaHuD
Re: New Gamemode: Stronghold
« Reply #138 on: August 24, 2011, 11:02:23 am »
0
Are the castles supposed to be that close to eachother?
I can hardly see any room for siege equipment :P

Offline LLJK_Korea1

  • Knight
  • ***
  • Renown: 30
  • Infamy: 25
  • cRPG Player
  • What of it?
    • View Profile
  • Faction: LLJK
Re: New Gamemode: Stronghold
« Reply #139 on: August 24, 2011, 12:03:23 pm »
0
http://www.youtube.com/watch?v=6hCWE7NHTuM&feature=player_profilepage


HELLO MY ANOREXIC DOLPHINS!! hahahah

He speaks into empty can and I guess that accent of his is some kind of gimmick, when he was in our TS he didn't sound like that at all
PROUD CITIZEN OF PEOPLE'S REPUBLIC OF LLJK

visitors can't see pics , please register or login

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: New Gamemode: Stronghold
« Reply #140 on: August 24, 2011, 01:07:25 pm »
0
One idea was to use a keep instead of the dummy as the HQ building. Problem with this is that catapults might be able to hit it too easily on far distances.

The 2 castles in the screenshots were that close because they were just build for testing. In the real game they would be a lot further away from each other like in 2 opposing cormers of the map. It's unclear by now though if large random plain or medium is better size-wise.

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: New Gamemode: Stronghold
« Reply #141 on: August 24, 2011, 01:11:13 pm »
0
Are the castles supposed to be that close to eachother?
I can hardly see any room for siege equipment :P

It was a testing session and photo shoot, they weren't exactly placed (or built) with strategy in mind. :rolleyes:
Don't.

Offline Corwin

  • Earl
  • ******
  • Renown: 499
  • Infamy: 162
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: Corwin_the_Lazy
Re: New Gamemode: Stronghold
« Reply #142 on: August 24, 2011, 01:11:51 pm »
0
When can we expect to try out this new gamemode?
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

visitors can't see pics , please register or login

Offline MaHuD

  • Knight
  • ***
  • Renown: 32
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: Vanguard
  • Game nicks: MaHuD, Darth_InVader, Hired_Blade, Hinzerhaus
  • IRC nick: MaHuD
Re: New Gamemode: Stronghold
« Reply #143 on: August 24, 2011, 01:14:26 pm »
0
It was a testing session and photo shoot, they weren't exactly placed (or built) with strategy in mind. :rolleyes:
I had to check if you guys weren't trolling :O

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: New Gamemode: Stronghold
« Reply #144 on: August 24, 2011, 01:16:53 pm »
0
When can we expect to try out this new gamemode?

It'll probably be a while yet. Last night we were just placing props and building castles, chadz still needs to make the actual game part.
Don't.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: New Gamemode: Stronghold
« Reply #145 on: August 24, 2011, 01:18:20 pm »
-4
Blah, just another timewaster so we dont bitch about strat progress. To me, personally, this is not anything i would be crazy about. But i might be wrong and it might be the awesomestest thing happening to this mod in like last year, but i seriously doubt that.

GIEF STRAT (and Gnjus) !

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: New Gamemode: Stronghold
« Reply #146 on: August 24, 2011, 01:20:31 pm »
0
awsome
visitors can't see pics , please register or login

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: New Gamemode: Stronghold
« Reply #147 on: August 24, 2011, 01:26:02 pm »
0
Questions:

You talk about 60 Minutes roundtime.
While this 60 Minutes are going on you allow multiple destroyings of those dummys and everytime you destroy/Capture it you get a multi or lose one
like a full round in battle was lost/won while your improvements lasts the whole 60 minutes?

Offline Tomas_of_Miles

  • Count
  • *****
  • Renown: 263
  • Infamy: 37
  • cRPG Player
  • Inactive
    • View Profile
  • Faction: Rusty mercenary siege engineer
  • Game nicks: Something with Tomas in it
Re: New Gamemode: Stronghold
« Reply #148 on: August 24, 2011, 01:45:33 pm »
0
So far this mode reminds me of this Half Life 2 mod: http://store.steampowered.com/app/17740/ . It's actually really fun despite the small community and the amount of douchebags of who are the core of it. +1 For this game mode, could bring in a hell of a lot of new players if publicised properly, and look fairly noob friendly in the early stages of a round. Clans will probably get the most out of this.
Professional poop cleaner

Offline SilentJoe

  • Peasant
  • *
  • Renown: 6
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Game nicks: SilentJoe, Neanderthal
Re: New Gamemode: Stronghold
« Reply #149 on: August 24, 2011, 01:49:27 pm »
0
(...) when he was in our TS he didn't sound like that at all
NOOOO!!!  :cry:

The mode looks like a great idea for clan scrims. I'm not sure if it will work for random people. It looks like there will be too much trouble with people doing things in wrong ways accidentally and on purpose.