Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 27850 times)

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Offline Panoply

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Re: New Gamemode: Stronghold
« Reply #105 on: August 24, 2011, 03:54:14 am »
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WHOA! THIS LOOKS AWESOME!

I mean, I see a ton of potential for griefing, and I don't know how well pubbies could play this... but holy crap!

Haha, when you said gmod + stronghold + tribes, I thought you were trolling...

Offline rustyspoon

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Re: New Gamemode
« Reply #106 on: August 24, 2011, 04:10:59 am »
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Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.

My god...you must finish this. NOW!
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Offline ManOfWar

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Re: New Gamemode: Stronghold
« Reply #107 on: August 24, 2011, 04:21:46 am »
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Im assuming the xp gain would be much larger than on battle servers, because of the long time that the game mode will take
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Offline Torp

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Re: New Gamemode: Stronghold
« Reply #108 on: August 24, 2011, 05:09:46 am »
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the only problem i see is that a strong team might get an advantage very fast, and then it will be quite boring

edit: sounds very nice though

Offline MrShine

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Re: New Gamemode: Stronghold
« Reply #109 on: August 24, 2011, 05:44:01 am »
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Looks awesome.

With such long rounds to gain multi I hope we don't see a lot of 'teams aren't balanced to get a multi' situations.  Dammit, I'd want my x2!

Exploitable but I could see clans trying to take control and try to keep a x5 going.  Seems like a bunch of fun if pulled off right
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Offline Nick_Trano

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Re: New Gamemode: Stronghold
« Reply #110 on: August 24, 2011, 06:01:22 am »
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This is basically persistent world in the sense of castles and crafting, but miles better because you can make custom castles.

I wholeheartedly approve and support this. :D

Offline Socrates

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Re: New Gamemode: Stronghold
« Reply #111 on: August 24, 2011, 06:54:27 am »
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Sounds huge. How will the repairs work? Will they be scaled to balance a little more with the gamemode? I think a round of 60-90 minutes could really hurt the bank for people wearing decent-good equipment.
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Offline Vibe

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Re: New Gamemode
« Reply #112 on: August 24, 2011, 08:06:11 am »
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Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.

Jesus holy fuck. Now make it a persistent world and you win :D

But somehow I have a feeling this is a troll post. If it's not, then this is better than Strat (atleast for me). Also, how much of it is already done?
« Last Edit: August 24, 2011, 08:10:11 am by Vibe »

Offline Camaris

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Re: New Gamemode: Stronghold
« Reply #113 on: August 24, 2011, 08:14:29 am »
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Ok didnt expect something like that.
I hope we will be able to play it soon ;).

We dont use our Heirloom in this mod then?

Offline chadz

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Re: New Gamemode: Stronghold
« Reply #114 on: August 24, 2011, 08:25:08 am »
+3
You're using all equipment you have in cRPG directly, except hammers, ladders and construction things.

Dunno how much is done. I only started coding it the day before yesterday.
I'd say a rough estimate is 50%, give or take. But Paretos Principle will strike again, I'm afraid.

Offline Camaris

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Re: New Gamemode: Stronghold
« Reply #115 on: August 24, 2011, 08:29:49 am »
+1
You're using all equipment you have in cRPG directly, except hammers, ladders and construction things.

Dunno how much is done. I only started coding it the day before yesterday.
I'd say a rough estimate is 50%, give or take. But Paretos Principle will strike again, I'm afraid.

So how does the weaponsmith work then? Does it increase the money-limitation on your equipment?

for example start with 20000 Gold limit // lvl1 Smith +2k lvl2 +2k lvl3 +2k?
Something like that.
Would be cool cause then it would make sense to have more then good equipment without upkeep as only reason.

It will be a really reallly strategic game on big maps ;)

PS: Thank you very much spending time on this awesome new gamemode.
I cant wait to play it.
« Last Edit: August 24, 2011, 08:33:13 am by Camaris »

Offline Vibe

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Re: New Gamemode: Stronghold
« Reply #116 on: August 24, 2011, 08:30:14 am »
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You're using all equipment you have in cRPG directly, except hammers, ladders and construction things.

Dunno how much is done. I only started coding it the day before yesterday.
I'd say a rough estimate is 50%, give or take. But Paretos Principle will strike again, I'm afraid.

Well the idea is brilliant. It's going in the way of sandbox, which I love. Add few more stuff and it'll be like Haven & Hearth :D

You also said that we're using all equipment we have in cRPG directly, so what are you actually talking about here:
Quote
Building and upgrading those buildings allows your team to spawn with better equipment
« Last Edit: August 24, 2011, 08:41:56 am by Vibe »

Offline Cepeshi

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Re: New Gamemode: Stronghold
« Reply #117 on: August 24, 2011, 08:38:40 am »
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no hammers no fun

Offline chadz

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Re: New Gamemode: Stronghold
« Reply #118 on: August 24, 2011, 08:38:57 am »
+1
So how does the weaponsmith work then? Does it increase the money-limitation on your equipment?

for example start with 20000 Gold limit // lvl1 Smith +2k lvl2 +2k lvl3 +2k?

This.

Offline Camaris

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Re: New Gamemode: Stronghold
« Reply #119 on: August 24, 2011, 08:41:39 am »
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Awesome. Low tier equipment revival i guess ;))