Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 29697 times)

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Offline Vibe

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Re: New Gamemode: Stronghold
« Reply #120 on: August 24, 2011, 08:48:03 am »
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Wonderful.

Offline ShinySpoons

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Re: New Gamemode: Stronghold
« Reply #121 on: August 24, 2011, 08:51:24 am »
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So, no upkeep, but there is a gold limit on what one can spawn with. Upgrading buildings increase the gold limit, allowing one to equip better equipment.

Does that sound right?

Offline Vibe

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Re: New Gamemode: Stronghold
« Reply #122 on: August 24, 2011, 08:54:55 am »
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Actually, when I think about it, this gametype reminds me of Savage 2. Or Natural Selection even.
« Last Edit: August 24, 2011, 08:57:44 am by Vibe »

Offline Fluffy_Muffin

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Re: New Gamemode: Stronghold
« Reply #123 on: August 24, 2011, 09:01:27 am »
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What bugs me are 3 things.

60 min rounds? :S

Can the dummy be shot? That would kinda suck, you build your castle for 50 min and an sneaky enemy archer shoots down your dummy :D

Will there be a system to prevent dummy rushing at the start?
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Offline Digglez

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Re: New Gamemode: Stronghold
« Reply #124 on: August 24, 2011, 09:15:31 am »
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Looks good although I think 90 minutes is a bit long especially when resolute defenders may get bored with no incentive to defend objective.

Why target dumbie and not an actual NPC like DTV?  That loses armor/shows blood as they take damage.  Perhaps even let you lead them around to move them to safer spots.

Offline Vibe

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Re: New Gamemode: Stronghold
« Reply #125 on: August 24, 2011, 09:30:11 am »
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The dummy should instead be a shrine of chadzius. Blood sacrifice restores HP!

Offline Corrado_Decimo

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Re: New Gamemode: Stronghold
« Reply #126 on: August 24, 2011, 09:32:26 am »
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seems really interesting... like a warcraft III (or RTS) mode. build the base, gather key points, upgrade units... i like it!

Offline Corwin

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Re: New Gamemode: Stronghold
« Reply #127 on: August 24, 2011, 09:37:02 am »
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This sounds like an amazing new thing that would encourage teamplay. I can't wait to try it with my teammates.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Vibe

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Re: New Gamemode: Stronghold
« Reply #128 on: August 24, 2011, 09:39:56 am »
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I have a question. If you take a look at Natural Selection of example, there's only one commander who builds stuff. How many, who and how will it be determined who is allowed to build stuff?

Offline Different

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Re: New Gamemode: Stronghold
« Reply #129 on: August 24, 2011, 10:16:36 am »
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Damn,  my no living will start with this  :shock:  :o

Offline Old Autobus

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Re: New Gamemode: Stronghold
« Reply #130 on: August 24, 2011, 10:27:45 am »
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Damn,  my no living will start with this  :shock:  :o

this

Offline Spawny

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Re: New Gamemode: Stronghold
« Reply #131 on: August 24, 2011, 10:30:53 am »
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If a round is 60-90 minutes, it would seriously suck to lose a few times in a row (exp wise).

For gold it wouldn't be such a problem, as no upkeep = 50 gold/minute -> 3000 gold an hour. Not much, but at least you didn't lose anything.

Other than that, if I'm level 30, I would still play this, as it looks like it could be epic fun.
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Offline Jarlek

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Re: New Gamemode: Stronghold
« Reply #132 on: August 24, 2011, 10:33:52 am »
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This looks SO FUN and SO COOL the only bad thing I can think of is: Will it be too difficult to teach new players? Maybe make a tutorial movie or something? RipperX can narrate!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline VVarlord

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Re: New Gamemode: Stronghold
« Reply #133 on: August 24, 2011, 10:41:11 am »
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Maybe make a tutorial movie or something? RipperX can narrate!

hahahah

Offline LLJK_Korea1

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Re: New Gamemode: Stronghold
« Reply #134 on: August 24, 2011, 10:45:39 am »
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I guess the ammount of bubble gum and rubberbands needed for making this gamemode will just fry database servers and cRPG dies with it
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