Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 29808 times)

0 Members and 1 Guest are viewing this topic.

Offline Varric

  • Knight
  • ***
  • Renown: 70
  • Infamy: 19
  • cRPG Player
  • Lord of the Sun
    • View Profile
  • Faction: Varangians
Re: New Gamemode
« Reply #90 on: August 24, 2011, 01:55:11 am »
0
Just polished landscapes, actually.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: New Gamemode
« Reply #91 on: August 24, 2011, 02:08:07 am »
+5
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.
« Last Edit: August 24, 2011, 02:09:10 am by chadz »

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: New Gamemode
« Reply #92 on: August 24, 2011, 02:11:44 am »
0
Hooooly Shiit.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: New Gamemode
« Reply #93 on: August 24, 2011, 02:14:17 am »
0
Trypants on?  :shock:

This looks EPIC!
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: New Gamemode
« Reply #94 on: August 24, 2011, 02:15:44 am »
0
Nice

Offline Arked

  • Baron
  • ****
  • Renown: 115
  • Infamy: 11
  • cRPG Player
  • You own every word you speak.
    • View Profile
    • ShogunateTV
  • Faction: Basileia ton Romaion
  • Game nicks: Byzantium_BD_Arked
  • IRC nick: Arked
Re: New Gamemode
« Reply #95 on: August 24, 2011, 02:16:13 am »
0
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.


This needs RTS view and commander role!
visitors can't see pics , please register or login

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: New Gamemode: Stronghold
« Reply #96 on: August 24, 2011, 02:20:18 am »
0
You can actually get a kind of RTS view when you're placing buildings.
Don't.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: New Gamemode: Stronghold
« Reply #97 on: August 24, 2011, 02:21:02 am »
0
Seriously? Not a troll post?

Cause that would be epic  :| Though hard to do in pubby effectively I'm sure.

Edit: Sounds like a cooler version of some of the old age of chivalry game modes.
« Last Edit: August 24, 2011, 02:22:06 am by Overdriven »

Offline Phineas

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: New Gamemode
« Reply #98 on: August 24, 2011, 02:22:02 am »
0
I was going to say medieval 2-fort but this sounds much better.

Offline Arked

  • Baron
  • ****
  • Renown: 115
  • Infamy: 11
  • cRPG Player
  • You own every word you speak.
    • View Profile
    • ShogunateTV
  • Faction: Basileia ton Romaion
  • Game nicks: Byzantium_BD_Arked
  • IRC nick: Arked
Re: New Gamemode: Stronghold
« Reply #99 on: August 24, 2011, 02:22:21 am »
0
You can actually get a kind of RTS view when you're placing buildings.

Great! I hope its less messy then buggy map editor :)
visitors can't see pics , please register or login

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: New Gamemode: Stronghold
« Reply #100 on: August 24, 2011, 02:24:03 am »
+1
More stone needed my liege..  :)
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Varric

  • Knight
  • ***
  • Renown: 70
  • Infamy: 19
  • cRPG Player
  • Lord of the Sun
    • View Profile
  • Faction: Varangians
Re: New Gamemode: Stronghold
« Reply #101 on: August 24, 2011, 02:28:57 am »
0
It just makes the camera go 20 metres above your character when placing buildings.

(click to show/hide)
(click to show/hide)

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: New Gamemode: Stronghold
« Reply #102 on: August 24, 2011, 03:13:57 am »
0
Wood stock is too low sire.
Nice mode, reminds me perfect world but it was build-in-game system totally WIN !

Offline MrShovelFace

  • Baron
  • ****
  • Renown: 119
  • Infamy: 33
  • cRPG Player
  • Nobody cares about who I am or what I think
    • View Profile
Re: New Gamemode: Stronghold
« Reply #103 on: August 24, 2011, 03:22:46 am »
0
and the second i was just about ready to stop playing this game..
Nobody cares about who I am or what I think

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: New Gamemode: Stronghold
« Reply #104 on: August 24, 2011, 03:35:04 am »
0
How would random pubbies play this? Would this be like for clans?
Just a soldier