Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 27853 times)

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Offline Varric

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Re: New Gamemode
« Reply #90 on: August 24, 2011, 01:55:11 am »
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Just polished landscapes, actually.

Offline chadz

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Re: New Gamemode
« Reply #91 on: August 24, 2011, 02:08:07 am »
+5
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.
« Last Edit: August 24, 2011, 02:09:10 am by chadz »

Offline Christo

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Re: New Gamemode
« Reply #92 on: August 24, 2011, 02:11:44 am »
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Hooooly Shiit.
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Offline Dezilagel

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Re: New Gamemode
« Reply #93 on: August 24, 2011, 02:14:17 am »
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Trypants on?  :shock:

This looks EPIC!
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Offline Arrowblood

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Re: New Gamemode
« Reply #94 on: August 24, 2011, 02:15:44 am »
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Nice

Offline Arked

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Re: New Gamemode
« Reply #95 on: August 24, 2011, 02:16:13 am »
0
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.


This needs RTS view and commander role!
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Offline okiN

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Re: New Gamemode: Stronghold
« Reply #96 on: August 24, 2011, 02:20:18 am »
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You can actually get a kind of RTS view when you're placing buildings.
Don't.

Offline Overdriven

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Re: New Gamemode: Stronghold
« Reply #97 on: August 24, 2011, 02:21:02 am »
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Seriously? Not a troll post?

Cause that would be epic  :| Though hard to do in pubby effectively I'm sure.

Edit: Sounds like a cooler version of some of the old age of chivalry game modes.
« Last Edit: August 24, 2011, 02:22:06 am by Overdriven »

Offline Phineas

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Re: New Gamemode
« Reply #98 on: August 24, 2011, 02:22:02 am »
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I was going to say medieval 2-fort but this sounds much better.

Offline Arked

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Re: New Gamemode: Stronghold
« Reply #99 on: August 24, 2011, 02:22:21 am »
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You can actually get a kind of RTS view when you're placing buildings.

Great! I hope its less messy then buggy map editor :)
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Offline Christo

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Re: New Gamemode: Stronghold
« Reply #100 on: August 24, 2011, 02:24:03 am »
+1
More stone needed my liege..  :)
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Offline Varric

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Re: New Gamemode: Stronghold
« Reply #101 on: August 24, 2011, 02:28:57 am »
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It just makes the camera go 20 metres above your character when placing buildings.

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Offline HarunYahya

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Re: New Gamemode: Stronghold
« Reply #102 on: August 24, 2011, 03:13:57 am »
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Wood stock is too low sire.
Nice mode, reminds me perfect world but it was build-in-game system totally WIN !

Offline MrShovelFace

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Re: New Gamemode: Stronghold
« Reply #103 on: August 24, 2011, 03:22:46 am »
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and the second i was just about ready to stop playing this game..
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Offline ManOfWar

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Re: New Gamemode: Stronghold
« Reply #104 on: August 24, 2011, 03:35:04 am »
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How would random pubbies play this? Would this be like for clans?
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