I need some balance critiscism of a new siege map i'm working on. The castle is inspired and named by Warkworth castle from northumbria, england. Layout idea 'borrowed' from wikipedia
http://en.wikipedia.org/wiki/File:Plan_of_Warkworth_Castle%27s_keep,_1909.jpg.
here it is unannotated for clarity
with my scrawled annotations;
Orange - raised and unreachable except by stairs/ladders
Red - blockade with door openable (from both directions) by defenders, breakable by defenders.
Pink - Sally doors. Top is a hidden cave with breakable gate. Bottom is two normal castle doors (NOT SALLY DOORS, sally doors are stronger, but 2 normal doors = 1 sally door roughly)
Purple - Attacker spawns (roughly)
Light blue - Defender spawns
Dark blue - Ladder starts at the . and line shows where it raises to. The three leftmost ladders start inside the walls and lead to another wall section and are generally shotcut ladders
White - gatehouse with portcullis
Black - siege tower and route
Flag is directly in front of the big round keep but before the stairs which I helpfully forgot to mark. This is still a work in progress, texturing on terrain needs some seeing to and outside castle is mostly flat. Are there any glaring balance issues that you can see?